PLCSocket.cs 14 KB

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  1. 
  2. using System;
  3. using System.Net.Sockets;
  4. using Curtain.Net.Sockets.PLC.ThreadLock;
  5. namespace Curtain.Net.Sockets.PLC
  6. {
  7. /// <summary>
  8. /// Socket 通信基类
  9. /// </summary>
  10. public abstract class PLCSocket : IDisposable
  11. {
  12. #region 变量
  13. #endregion
  14. #region 属性
  15. /// <summary>
  16. /// 销毁状态
  17. /// </summary>
  18. public bool IsDispose
  19. {
  20. get;
  21. protected set;
  22. }
  23. /// <summary>
  24. /// 通信用Socket
  25. /// </summary>
  26. public Socket Socket
  27. {
  28. get; protected set;
  29. }
  30. /// <summary>
  31. /// 线程锁
  32. /// </summary>
  33. public IThreadLock ThreadLock
  34. {
  35. get;
  36. protected set;
  37. } = new ReaderWriterThreadLock();
  38. #endregion
  39. #region 构造
  40. /// <summary>
  41. /// Socket 通信基类
  42. /// </summary>
  43. public PLCSocket()
  44. {
  45. }
  46. /// <summary>
  47. /// Socket 通信基类
  48. /// </summary>
  49. /// <param name="socket">Socket</param>
  50. public PLCSocket(Socket socket)
  51. {
  52. this.Socket = socket;
  53. }
  54. #endregion
  55. #region 连接&关闭
  56. /// <summary>
  57. /// 创建Socket
  58. /// </summary>
  59. /// <param name="addressFamily"></param>
  60. /// <param name="socketType"></param>
  61. /// <param name="protocolType"></param>
  62. public virtual void CreateSocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
  63. {
  64. if (Socket != null)
  65. {
  66. try
  67. {
  68. //if (Socket.Connected)
  69. //{
  70. // Socket.Close();
  71. //}
  72. Socket.Dispose();
  73. }
  74. catch
  75. {
  76. }
  77. }
  78. if (IsDispose)
  79. {
  80. IsDispose = false;
  81. }
  82. if (ThreadLock == null)
  83. {
  84. ThreadLock = new ReaderWriterThreadLock();
  85. }
  86. Socket = new Socket(addressFamily, socketType, protocolType);
  87. }
  88. /// <summary>
  89. /// 创建Socket
  90. /// </summary>
  91. public virtual void CreateSocket()
  92. {
  93. CreateSocket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
  94. }
  95. /// <summary>
  96. /// 连接Socket
  97. /// </summary>
  98. /// <param name="host"></param>
  99. /// <param name="port"></param>
  100. public virtual void Connect(string host, int port)
  101. {
  102. if (this.Socket == null)
  103. {
  104. this.CreateSocket();
  105. }
  106. //else
  107. //{
  108. // // 刷新 Connected 状态(服务端关闭连接时,客户端 Connected=true)。
  109. // try
  110. // {
  111. // bool b = Socket.EnableBroadcast;
  112. // }
  113. // catch
  114. // {
  115. // }
  116. //}
  117. if (!this.Socket.Connected)
  118. {
  119. //try
  120. //{
  121. // this.Socket.Connect(host, port);
  122. // this.OnSocketConnect();
  123. //}
  124. ////catch (InvalidOperationException ex)
  125. //catch //(Exception ex)
  126. //{
  127. // this.Close();
  128. // this.CreateSocket();
  129. // this.Socket.Connect(host, port);
  130. // this.OnSocketConnect();
  131. //}
  132. this.Socket.Connect(host, port);
  133. this.OnSocketConnect();
  134. }
  135. }
  136. /// <summary>
  137. /// Socket连接后PLC初始化
  138. /// </summary>
  139. public virtual void OnSocketConnect()
  140. {
  141. }
  142. /// <summary>
  143. /// 断开连接
  144. /// </summary>
  145. public virtual void Disconnect()
  146. {
  147. if (this.Socket == null)
  148. {
  149. return;
  150. }
  151. if (this.Socket.Connected)
  152. {
  153. try
  154. {
  155. this.Socket.Disconnect(true);
  156. }
  157. catch //(Exception ex)
  158. {
  159. this.Close();
  160. this.Socket = null;
  161. }
  162. }
  163. }
  164. /// <summary>
  165. /// 关闭Socket
  166. /// </summary>
  167. /// <returns></returns>
  168. public virtual bool Close()
  169. {
  170. if (Socket == null)
  171. {
  172. return true;
  173. }
  174. try
  175. {
  176. Socket.Close();
  177. Socket = null;
  178. }
  179. catch //(Exception ex)
  180. {
  181. return false;
  182. }
  183. return true;
  184. }
  185. /// <summary>
  186. /// 销毁
  187. /// </summary>
  188. public virtual void Dispose()
  189. {
  190. try
  191. {
  192. Socket?.Dispose();
  193. Socket = null;
  194. ThreadLock.Dispose();
  195. ThreadLock = null;
  196. }
  197. catch
  198. {
  199. }
  200. finally
  201. {
  202. IsDispose = true;
  203. }
  204. }
  205. #endregion
  206. #region Send
  207. /// <summary>
  208. /// 发送
  209. /// </summary>
  210. /// <param name="data"></param>
  211. /// <returns></returns>
  212. internal protected virtual PLCResult Send(byte[] data)
  213. {
  214. PLCResult plcResult = new PLCResult();
  215. if (data == null || data.Length == 0)
  216. {
  217. plcResult.Successed = false;
  218. plcResult.Message = "c:send no command";
  219. return plcResult;
  220. }
  221. if (Socket == null)
  222. {
  223. plcResult.Successed = false;
  224. plcResult.Message = "c:send no socket";
  225. return plcResult;
  226. }
  227. if (!Socket.Connected)
  228. {
  229. plcResult.Successed = false;
  230. plcResult.Message = "c:send no connected";
  231. return plcResult;
  232. }
  233. try
  234. {
  235. //plcResult.Result = Socket.Send(data);
  236. Socket.Send(data);
  237. }
  238. catch (Exception ex)
  239. {
  240. plcResult.Successed = false;
  241. plcResult.Message = "c:send " + ex.Message;
  242. plcResult.MessageDetail = ex.ToString();
  243. Socket?.Close();
  244. Socket = null;
  245. }
  246. return plcResult;
  247. }
  248. /// <summary>
  249. /// 异步发送
  250. /// </summary>
  251. /// <param name="data"></param>
  252. /// <returns></returns>
  253. internal protected virtual PLCResult BeginSend(byte[] data)
  254. {
  255. PLCResult plcResult = new PLCResult();
  256. if (data == null || data.Length == 0)
  257. {
  258. plcResult.Successed = false;
  259. plcResult.Message = "c:begin send no command";
  260. return plcResult;
  261. }
  262. if (Socket == null)
  263. {
  264. plcResult.Successed = false;
  265. plcResult.Message = "c:begin send no socket";
  266. return plcResult;
  267. }
  268. if (!Socket.Connected)
  269. {
  270. plcResult.Successed = false;
  271. plcResult.Message = "c:begin send no connected";
  272. return plcResult;
  273. }
  274. SocketAsyncState sas = new SocketAsyncState();
  275. try
  276. {
  277. sas.Data = data;
  278. sas.Size = data.Length;
  279. sas.Result = plcResult;
  280. Socket.BeginSend(sas.Data, sas.Offset, sas.Size, SocketFlags.None, SendCallBack, sas);
  281. }
  282. catch (Exception ex)
  283. {
  284. plcResult.Successed = false;
  285. plcResult.Message = "c:begin send " + ex.Message;
  286. plcResult.MessageDetail = ex.ToString();
  287. sas?.Close();
  288. sas = null;
  289. Socket?.Close();
  290. Socket = null;
  291. }
  292. sas?.WaitOne();
  293. sas?.Close();
  294. sas = null;
  295. return plcResult;
  296. }
  297. /// <summary>
  298. /// 发送结束
  299. /// </summary>
  300. /// <param name="iar"></param>
  301. private void SendCallBack(IAsyncResult iar)
  302. {
  303. if (iar.AsyncState is SocketAsyncState sas)
  304. {
  305. try
  306. {
  307. sas.Offset += Socket.EndSend(iar);
  308. if (sas.Offset < sas.Size)
  309. {
  310. Socket.BeginSend(sas.Data, sas.Offset, sas.Size - sas.Offset, SocketFlags.None, SendCallBack, iar);
  311. }
  312. else
  313. {
  314. sas.Set();
  315. }
  316. }
  317. catch (Exception ex)
  318. {
  319. sas.Result.Successed = false;
  320. sas.Result.Message = "c:send callback " + ex.Message;
  321. sas.Result.MessageDetail = ex.ToString();
  322. Socket.Close();
  323. Socket = null;
  324. sas.Set();
  325. }
  326. }
  327. }
  328. #endregion
  329. #region Receive
  330. /// <summary>
  331. /// 接收
  332. /// </summary>
  333. /// <param name="length"></param>
  334. /// <returns></returns>
  335. protected virtual PLCResult<byte[]> Receive(int length)
  336. {
  337. PLCResult<byte[]> plcResult = new PLCResult<byte[]>(new byte[length]);
  338. if (length == 0)
  339. {
  340. plcResult.Successed = false;
  341. plcResult.Message = "c:receive no length";
  342. return plcResult;
  343. }
  344. if (Socket == null)
  345. {
  346. plcResult.Successed = false;
  347. plcResult.Message = "c:receive no socket";
  348. return plcResult;
  349. }
  350. if (!Socket.Connected)
  351. {
  352. plcResult.Successed = false;
  353. plcResult.Message = "c:receive no connected";
  354. return plcResult;
  355. }
  356. try
  357. {
  358. //plcResult.Result = Socket.Receive(plcResult.Data);
  359. //Socket.Receive(plcResult.Data);
  360. Socket.Receive(plcResult.Data, 0, length, SocketFlags.None);
  361. }
  362. catch (Exception ex)
  363. {
  364. plcResult.Successed = false;
  365. plcResult.Message = "c:receive " + ex.Message;
  366. plcResult.MessageDetail = ex.ToString();
  367. Socket?.Close();
  368. Socket = null;
  369. }
  370. return plcResult;
  371. }
  372. /// <summary>
  373. /// 异步接收
  374. /// </summary>
  375. /// <param name="length"></param>
  376. /// <returns></returns>
  377. protected virtual PLCResult<byte[]> BeginReceive(int length)
  378. {
  379. PLCResult<byte[]> plcResult = new PLCResult<byte[]>(new byte[length]);
  380. if (length == 0)
  381. {
  382. plcResult.Successed = false;
  383. plcResult.Message = "c:begin receive no length";
  384. return plcResult;
  385. }
  386. if (Socket == null)
  387. {
  388. plcResult.Successed = false;
  389. plcResult.Message = "c:begin receive no socket";
  390. return plcResult;
  391. }
  392. if (!Socket.Connected)
  393. {
  394. plcResult.Successed = false;
  395. plcResult.Message = "c:begin receive no connected";
  396. return plcResult;
  397. }
  398. SocketAsyncState sas = new SocketAsyncState();
  399. try
  400. {
  401. sas.Data = plcResult.Data;
  402. sas.Size = length;
  403. sas.Result = plcResult;
  404. Socket.BeginReceive(sas.Data, sas.Offset, sas.Size, SocketFlags.None, ReceiveCallback, sas);
  405. }
  406. catch (Exception ex)
  407. {
  408. plcResult.Successed = false;
  409. plcResult.Message = "c:begin receive " + ex.Message;
  410. plcResult.MessageDetail = ex.ToString();
  411. sas?.Close();
  412. sas = null;
  413. Socket?.Close();
  414. Socket = null;
  415. }
  416. sas?.WaitOne();
  417. sas?.Close();
  418. sas = null;
  419. return plcResult;
  420. }
  421. /// <summary>
  422. /// 接收结束
  423. /// </summary>
  424. /// <param name="iar"></param>
  425. private void ReceiveCallback(IAsyncResult iar)
  426. {
  427. if (iar.AsyncState is SocketAsyncState sas)
  428. {
  429. try
  430. {
  431. int length = Socket.EndReceive(iar);
  432. if (length > 0)
  433. {
  434. sas.Offset += length;
  435. if (sas.Offset < sas.Size)
  436. {
  437. Socket.BeginReceive(sas.Data, sas.Offset, sas.Size - sas.Offset, SocketFlags.None, SendCallBack, iar);
  438. }
  439. else
  440. {
  441. sas.Set();
  442. }
  443. }
  444. else
  445. {
  446. sas.Result.Successed = false;
  447. sas.Result.Message = "c:receive callback other socket has closed";
  448. Socket.Close();
  449. Socket = null;
  450. sas.Set();
  451. }
  452. }
  453. catch (Exception ex)
  454. {
  455. sas.Result.Successed = false;
  456. sas.Result.Message = "c:receive callback " + ex.Message;
  457. sas.Result.MessageDetail = ex.ToString();
  458. Socket.Close();
  459. Socket = null;
  460. sas.Set();
  461. }
  462. }
  463. }
  464. #endregion
  465. }
  466. }