TimeoutSocket.cs 5.3 KB

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  1. using System;
  2. using System.Net.Sockets;
  3. using System.Threading;
  4. namespace Curtain.Net.Sockets.PLC
  5. {
  6. /// <summary>
  7. /// 扩展Socket,接收数据超时功能
  8. /// </summary>
  9. internal static class TimeoutSocket //: Socket
  10. {
  11. //public TimeoutSocket(SocketInformation socketInformation)
  12. // :base(socketInformation)
  13. //{
  14. //}
  15. //public TimeoutSocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
  16. // : base(addressFamily, socketType, protocolType)
  17. //{
  18. //}
  19. /// <summary>
  20. /// 开始从连接的 System.Net.Sockets.Socket 中异步接收数据(超时后关闭连接的Socket)。
  21. /// </summary>
  22. /// <param name="socket"></param>
  23. /// <param name="buffer"></param>
  24. /// <param name="offset"></param>
  25. /// <param name="size"></param>
  26. /// <param name="socketFlags"></param>
  27. /// <param name="callback"></param>
  28. /// <param name="timeoutCallback"></param>
  29. /// <param name="timeout"></param>
  30. /// <param name="state"></param>
  31. /// <returns></returns>
  32. public static IAsyncResult BeginReceiveByTimeout(this Socket socket, byte[] buffer, int offset, int size, SocketFlags socketFlags,
  33. AsyncCallback callback, AsyncCallback timeoutCallback, int timeout, object state)
  34. {
  35. StateInfo stateInfo = new StateInfo(socket, callback, timeoutCallback, state);
  36. //IAsyncResult result = socket.BeginReceive(buffer, offset, size, socketFlags, ReceiveCallback, stateInfo);
  37. IAsyncResult result = socket.BeginReceive(buffer, offset, size, socketFlags, callback, state);
  38. stateInfo.Result = result;
  39. var registeredWaitHandle =
  40. ThreadPool.RegisterWaitForSingleObject(
  41. result.AsyncWaitHandle,
  42. WatchTimeOut,
  43. stateInfo,
  44. timeout,
  45. true);
  46. // stateInfo中保存RegisteredWaitHandle,以方便在WatchTimeOut
  47. // 中unregister.
  48. stateInfo.RegisteredWaitHandle = registeredWaitHandle;
  49. return result;
  50. }
  51. private static void WatchTimeOut(object state, bool timeout)
  52. {
  53. //Framework.Log.Logger.Debug("WatchTimeOut:timeout="+ timeout, "timeout");
  54. if (state is StateInfo stateInfo)
  55. {
  56. // 设置的timeout前,操作未完成,则设置为操作Timeout
  57. if (timeout)
  58. {
  59. stateInfo.SetTimeout();
  60. }
  61. // 取消之前注册的WaitOrTimerCallback
  62. stateInfo.RegisteredWaitHandle.Unregister(
  63. stateInfo.Result.AsyncWaitHandle);
  64. }
  65. }
  66. //private static void ReceiveCallback(IAsyncResult result)
  67. //{
  68. // //if (result.AsyncState is StateInfo stateInfo)
  69. // //{
  70. // // var count = stateInfo.Socket.EndReceive(stateInfo.Result);
  71. // // //stateInfo.SetResult(count);
  72. // //}
  73. //}
  74. }
  75. /// <summary>
  76. /// 异步接收数据,超时时回调事件状态
  77. /// </summary>
  78. internal class StateInfo
  79. {
  80. /// <summary>
  81. /// 异步接收数据,超时时回调事件状态
  82. /// </summary>
  83. public StateInfo(Socket socket, AsyncCallback cb, AsyncCallback tcb, object state)
  84. {
  85. Callback = cb;
  86. TimeoutCallback = tcb;
  87. this.Socket = socket;
  88. this.State = state;
  89. //this.AsycResult = result;
  90. }
  91. public Socket Socket
  92. {
  93. get; set;
  94. }
  95. public object State
  96. {
  97. get; set;
  98. }
  99. public AsyncCallback Callback
  100. {
  101. get; set;
  102. }
  103. public AsyncCallback TimeoutCallback
  104. {
  105. get; set;
  106. }
  107. public IAsyncResult Result
  108. {
  109. get; set;
  110. }
  111. public RegisteredWaitHandle RegisteredWaitHandle
  112. {
  113. get; set;
  114. }
  115. //public void SetResult(int count)
  116. //{
  117. // this.IsCompleted = true;
  118. // this.ReceivedCount = count;
  119. // //this.m_waitHandle.Set();
  120. // Callback?.Invoke(this);
  121. //}
  122. /// <summary>
  123. /// 超时后执行回调
  124. /// </summary>
  125. public void SetTimeout()
  126. {
  127. TimeoutCallback?.Invoke(this.Result);
  128. }
  129. }
  130. /*
  131. public class AsyncResultTimeout : IAsyncResult
  132. {
  133. private ManualResetEvent m_waitHandle = new ManualResetEvent(false);
  134. public AsyncResultTimeout(Socket socket, object state)
  135. {
  136. this.Socket = socket;
  137. this.AsyncState = state;
  138. }
  139. #region IAsyncResult
  140. public object AsyncState
  141. {
  142. get; private set;
  143. }
  144. public WaitHandle AsyncWaitHandle
  145. {
  146. get; internal set;
  147. }
  148. public bool CompletedSynchronously
  149. {
  150. get
  151. {
  152. return false;
  153. }
  154. }
  155. public bool IsCompleted
  156. {
  157. get; private set;
  158. }
  159. #endregion
  160. public Socket Socket
  161. {
  162. get; private set;
  163. }
  164. }
  165. */
  166. }