PLCSocket.cs 14 KB

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  1. 
  2. using System;
  3. using System.Net.Sockets;
  4. using Curtain.Net.Sockets.PLC.ThreadLock;
  5. namespace Curtain.Net.Sockets.PLC
  6. {
  7. /// <summary>
  8. /// Socket 通信基类
  9. /// </summary>
  10. public abstract class PLCSocket : IDisposable
  11. {
  12. #region 变量
  13. #endregion
  14. #region 属性
  15. /// <summary>
  16. /// 销毁状态
  17. /// </summary>
  18. public bool IsDispose
  19. {
  20. get;
  21. protected set;
  22. }
  23. /// <summary>
  24. /// 通信用Socket
  25. /// </summary>
  26. public Socket Socket
  27. {
  28. get; protected set;
  29. }
  30. /// <summary>
  31. /// 线程锁
  32. /// </summary>
  33. public IThreadLock ThreadLock
  34. {
  35. get;
  36. protected set;
  37. } = new ReaderWriterThreadLock();
  38. #endregion
  39. #region 构造
  40. /// <summary>
  41. /// Socket 通信基类
  42. /// </summary>
  43. public PLCSocket()
  44. {
  45. }
  46. /// <summary>
  47. /// Socket 通信基类
  48. /// </summary>
  49. /// <param name="socket">Socket</param>
  50. public PLCSocket(Socket socket)
  51. {
  52. this.Socket = socket;
  53. }
  54. #endregion
  55. #region 连接&关闭
  56. /// <summary>
  57. /// 创建Socket
  58. /// </summary>
  59. /// <param name="addressFamily"></param>
  60. /// <param name="socketType"></param>
  61. /// <param name="protocolType"></param>
  62. public virtual void CreateSocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
  63. {
  64. if (Socket != null)
  65. {
  66. try
  67. {
  68. //if (Socket.Connected)
  69. //{
  70. // Socket.Close();
  71. //}
  72. Socket.Dispose();
  73. }
  74. catch
  75. {
  76. }
  77. }
  78. if (IsDispose)
  79. {
  80. IsDispose = false;
  81. }
  82. if (ThreadLock == null)
  83. {
  84. ThreadLock = new ReaderWriterThreadLock();
  85. }
  86. Socket = new Socket(addressFamily, socketType, protocolType);
  87. }
  88. /// <summary>
  89. /// 创建Socket
  90. /// </summary>
  91. public virtual void CreateSocket()
  92. {
  93. CreateSocket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
  94. }
  95. /// <summary>
  96. /// 连接Socket
  97. /// </summary>
  98. /// <param name="host"></param>
  99. /// <param name="port"></param>
  100. public virtual void Connect(string host, int port)
  101. {
  102. if (this.Socket == null)
  103. {
  104. this.CreateSocket();
  105. }
  106. //else
  107. //{
  108. // // 刷新 Connected 状态(服务端关闭连接时,客户端 Connected=true)。
  109. // try
  110. // {
  111. // bool b = Socket.EnableBroadcast;
  112. // }
  113. // catch
  114. // {
  115. // }
  116. //}
  117. if (!this.Socket.Connected)
  118. {
  119. try
  120. {
  121. this.Socket.Connect(host, port);
  122. this.OnSocketConnect();
  123. }
  124. //catch (InvalidOperationException ex)
  125. catch //(Exception ex)
  126. {
  127. this.Close();
  128. this.CreateSocket();
  129. this.Socket.Connect(host, port);
  130. this.OnSocketConnect();
  131. }
  132. }
  133. }
  134. /// <summary>
  135. /// Socket连接后PLC初始化
  136. /// </summary>
  137. public virtual void OnSocketConnect()
  138. {
  139. }
  140. /// <summary>
  141. /// 断开连接
  142. /// </summary>
  143. public virtual void Disconnect()
  144. {
  145. if (this.Socket == null)
  146. {
  147. return;
  148. }
  149. if (this.Socket.Connected)
  150. {
  151. try
  152. {
  153. this.Socket.Disconnect(true);
  154. }
  155. catch //(Exception ex)
  156. {
  157. this.Close();
  158. this.Socket = null;
  159. }
  160. }
  161. }
  162. /// <summary>
  163. /// 关闭Socket
  164. /// </summary>
  165. /// <returns></returns>
  166. public virtual bool Close()
  167. {
  168. if (Socket == null)
  169. {
  170. return true;
  171. }
  172. try
  173. {
  174. Socket.Close();
  175. Socket = null;
  176. }
  177. catch //(Exception ex)
  178. {
  179. return false;
  180. }
  181. return true;
  182. }
  183. /// <summary>
  184. /// 销毁
  185. /// </summary>
  186. public virtual void Dispose()
  187. {
  188. try
  189. {
  190. Socket?.Dispose();
  191. Socket = null;
  192. ThreadLock.Dispose();
  193. ThreadLock = null;
  194. }
  195. catch
  196. {
  197. }
  198. finally
  199. {
  200. IsDispose = true;
  201. }
  202. }
  203. #endregion
  204. #region Send
  205. /// <summary>
  206. /// 发送
  207. /// </summary>
  208. /// <param name="data"></param>
  209. /// <returns></returns>
  210. internal protected virtual PLCResult Send(byte[] data)
  211. {
  212. PLCResult plcResult = new PLCResult();
  213. if (data == null || data.Length == 0)
  214. {
  215. plcResult.Successed = false;
  216. plcResult.Message = "no command";
  217. return plcResult;
  218. }
  219. if (Socket == null)
  220. {
  221. plcResult.Successed = false;
  222. plcResult.Message = "no socket";
  223. return plcResult;
  224. }
  225. if (!Socket.Connected)
  226. {
  227. plcResult.Successed = false;
  228. plcResult.Message = "no connected";
  229. return plcResult;
  230. }
  231. try
  232. {
  233. //plcResult.Result = Socket.Send(data);
  234. Socket.Send(data);
  235. }
  236. catch (Exception ex)
  237. {
  238. plcResult.Successed = false;
  239. plcResult.Message = ex.Message;
  240. plcResult.MessageDetail = ex.ToString();
  241. Socket?.Close();
  242. Socket = null;
  243. }
  244. return plcResult;
  245. }
  246. /// <summary>
  247. /// 异步发送
  248. /// </summary>
  249. /// <param name="data"></param>
  250. /// <returns></returns>
  251. internal protected virtual PLCResult BeginSend(byte[] data)
  252. {
  253. PLCResult plcResult = new PLCResult();
  254. if (data == null || data.Length == 0)
  255. {
  256. plcResult.Successed = false;
  257. plcResult.Message = "no command";
  258. return plcResult;
  259. }
  260. if (Socket == null)
  261. {
  262. plcResult.Successed = false;
  263. plcResult.Message = "no socket";
  264. return plcResult;
  265. }
  266. if (!Socket.Connected)
  267. {
  268. plcResult.Successed = false;
  269. plcResult.Message = "no connected";
  270. return plcResult;
  271. }
  272. SocketAsyncState sas = new SocketAsyncState();
  273. try
  274. {
  275. sas.Data = data;
  276. sas.Size = data.Length;
  277. sas.Result = plcResult;
  278. Socket.BeginSend(sas.Data, sas.Offset, sas.Size, SocketFlags.None, SendCallBack, sas);
  279. }
  280. catch (Exception ex)
  281. {
  282. plcResult.Successed = false;
  283. plcResult.Message = ex.Message;
  284. plcResult.MessageDetail = ex.ToString();
  285. sas?.Close();
  286. sas = null;
  287. Socket?.Close();
  288. Socket = null;
  289. }
  290. sas?.WaitOne();
  291. sas?.Close();
  292. sas = null;
  293. return plcResult;
  294. }
  295. /// <summary>
  296. /// 发送结束
  297. /// </summary>
  298. /// <param name="iar"></param>
  299. private void SendCallBack(IAsyncResult iar)
  300. {
  301. if (iar.AsyncState is SocketAsyncState sas)
  302. {
  303. try
  304. {
  305. sas.Offset += Socket.EndSend(iar);
  306. if (sas.Offset < sas.Size)
  307. {
  308. Socket.BeginSend(sas.Data, sas.Offset, sas.Size - sas.Offset, SocketFlags.None, SendCallBack, iar);
  309. }
  310. else
  311. {
  312. sas.Set();
  313. }
  314. }
  315. catch (Exception ex)
  316. {
  317. sas.Result.Successed = false;
  318. sas.Result.Message = ex.Message;
  319. sas.Result.MessageDetail = ex.ToString();
  320. Socket.Close();
  321. Socket = null;
  322. sas.Set();
  323. }
  324. }
  325. }
  326. #endregion
  327. #region Receive
  328. /// <summary>
  329. /// 接收
  330. /// </summary>
  331. /// <param name="length"></param>
  332. /// <returns></returns>
  333. protected virtual PLCResult<byte[]> Receive(int length)
  334. {
  335. PLCResult<byte[]> plcResult = new PLCResult<byte[]>(new byte[length]);
  336. if (length == 0)
  337. {
  338. plcResult.Successed = false;
  339. plcResult.Message = "no length";
  340. return plcResult;
  341. }
  342. if (Socket == null)
  343. {
  344. plcResult.Successed = false;
  345. plcResult.Message = "no socket";
  346. return plcResult;
  347. }
  348. if (!Socket.Connected)
  349. {
  350. plcResult.Successed = false;
  351. plcResult.Message = "no connected";
  352. return plcResult;
  353. }
  354. try
  355. {
  356. //plcResult.Result = Socket.Receive(plcResult.Data);
  357. //Socket.Receive(plcResult.Data);
  358. Socket.Receive(plcResult.Data, 0, length, SocketFlags.None);
  359. }
  360. catch (Exception ex)
  361. {
  362. plcResult.Successed = false;
  363. plcResult.Message = ex.Message;
  364. plcResult.MessageDetail = ex.ToString();
  365. Socket?.Close();
  366. Socket = null;
  367. }
  368. return plcResult;
  369. }
  370. /// <summary>
  371. /// 异步接收
  372. /// </summary>
  373. /// <param name="length"></param>
  374. /// <returns></returns>
  375. protected virtual PLCResult<byte[]> BeginReceive(int length)
  376. {
  377. PLCResult<byte[]> plcResult = new PLCResult<byte[]>(new byte[length]);
  378. if (length == 0)
  379. {
  380. plcResult.Successed = false;
  381. plcResult.Message = "no length";
  382. return plcResult;
  383. }
  384. if (Socket == null)
  385. {
  386. plcResult.Successed = false;
  387. plcResult.Message = "no socket";
  388. return plcResult;
  389. }
  390. if (!Socket.Connected)
  391. {
  392. plcResult.Successed = false;
  393. plcResult.Message = "no connected";
  394. return plcResult;
  395. }
  396. SocketAsyncState sas = new SocketAsyncState();
  397. try
  398. {
  399. sas.Data = plcResult.Data;
  400. sas.Size = length;
  401. sas.Result = plcResult;
  402. Socket.BeginReceive(sas.Data, sas.Offset, sas.Size, SocketFlags.None, ReceiveCallback, sas);
  403. }
  404. catch (Exception ex)
  405. {
  406. plcResult.Successed = false;
  407. plcResult.Message = ex.Message;
  408. plcResult.MessageDetail = ex.ToString();
  409. sas?.Close();
  410. sas = null;
  411. Socket?.Close();
  412. Socket = null;
  413. }
  414. sas?.WaitOne();
  415. sas?.Close();
  416. sas = null;
  417. return plcResult;
  418. }
  419. /// <summary>
  420. /// 接收结束
  421. /// </summary>
  422. /// <param name="iar"></param>
  423. private void ReceiveCallback(IAsyncResult iar)
  424. {
  425. if (iar.AsyncState is SocketAsyncState sas)
  426. {
  427. try
  428. {
  429. int length = Socket.EndReceive(iar);
  430. if (length > 0)
  431. {
  432. sas.Offset += length;
  433. if (sas.Offset < sas.Size)
  434. {
  435. Socket.BeginReceive(sas.Data, sas.Offset, sas.Size - sas.Offset, SocketFlags.None, SendCallBack, iar);
  436. }
  437. else
  438. {
  439. sas.Set();
  440. }
  441. }
  442. else
  443. {
  444. sas.Result.Successed = false;
  445. sas.Result.Message = "other socket has closed";
  446. Socket.Close();
  447. Socket = null;
  448. sas.Set();
  449. }
  450. }
  451. catch (Exception ex)
  452. {
  453. sas.Result.Successed = false;
  454. sas.Result.Message = ex.Message;
  455. sas.Result.MessageDetail = ex.ToString();
  456. Socket.Close();
  457. Socket = null;
  458. sas.Set();
  459. }
  460. }
  461. }
  462. #endregion
  463. }
  464. }