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|
-
- using System;
- using System.ComponentModel;
- using System.Drawing;
- using System.Drawing.Drawing2D;
- using System.Windows.Forms;
- namespace Dongke.WinForm.Controls.InvoiceLayout
- {
- [ToolboxItem(false)]
- internal partial class ItemFrame : UserControl
- {
- #region 枚举
- /// <summary>
- /// 边框操作
- /// </summary>
- private enum HitDownSquare
- {
- /// <summary>
- /// 无
- /// </summary>
- HDS_NONE = 0,
- /// <summary>
- /// 上中
- /// </summary>
- HDS_TOP = 1,
- /// <summary>
- /// 右中
- /// </summary>
- HDS_RIGHT = 2,
- /// <summary>
- /// 下中
- /// </summary>
- HDS_BOTTOM = 3,
- /// <summary>
- /// 左中
- /// </summary>
- HDS_LEFT = 4,
- /// <summary>
- /// 左上
- /// </summary>
- HDS_LEFTTOP = 5,
- /// <summary>
- /// 右上
- /// </summary>
- HDS_RIGHTTOP = 6,
- /// <summary>
- /// 左下
- /// </summary>
- HDS_LEFTBOTTOM = 7,
- /// <summary>
- /// 右下
- /// </summary>
- HDS_RIGHTBOTTOM = 8,
- /// <summary>
- /// 移动
- /// </summary>
- HDS_MOVE = 9,
- }
- #endregion 枚举
- #region 常量
- private const int SQUARE_WIDTH = 7; // 操作场所的宽
- private const int SQUARE_WIDTH_HALF = 3; // 操作场所的半宽
- #endregion 常量
- #region 成员变量
- /* 操作场所 handler(#) / side-#-
- * (0)---0---(4)---1---(1)
- * | |
- * 2 6
- * | |
- * (6) (8) (7)
- * | |
- * 3 7
- * | |
- * (2)---4---(5)---5---(3)
- */
- private Rectangle[] _handlerRect;
- private Rectangle[] _handlerDrawRect;
- private Rectangle[] _sideRect;
- private Rectangle _sideDrawRect;
- private Rectangle _handlerRect8;
- private HitDownSquare _currHitPlace;
- private LayoutItem _item; // 选择状态的Item
- private ItemLock _lock = ItemLock.None;
- private int _startX; // 鼠标操作开始位置X
- private int _startY; // 鼠标操作开始位置Y
- private int _mouseMoveX; // 鼠标移动开始位置X
- private int _mouseMoveY; // 鼠标移动开始位置Y
- private bool _isMouseDown; // 是否鼠标按下
- private bool _isMouseMoveInPaperArea; // 是否鼠标移动
- private Rectangle[] _downRectangles; // Item原始范围
- private Rectangle[] _moveRectangles; // Item随鼠标移动的范围
- private bool[] _sideRatioFixeds;
- private ItemLock[] _itemLockTyps;
- private bool _isShiftDown = false;
- private bool _isCtrlDown = false;
- private bool _isRealFollow = false;
- #endregion 成员变量
- #region 构造函数
- /// <summary>
- /// 构造函数
- /// </summary>
- /// <param name="item">选择状态的Item</param>
- public ItemFrame(LayoutItem item)
- {
- InitializeComponent();
- TabStop = false;
- SetStyle(ControlStyles.OptimizedDoubleBuffer
- | ControlStyles.ResizeRedraw
- | ControlStyles.AllPaintingInWmPaint
- , true);
- _handlerRect = new Rectangle[8];
- _handlerDrawRect = new Rectangle[8];
- _sideRect = new Rectangle[8];
- _item = item;
- if (_item != null)
- {
- _lock = _item.ItemLockType;
- }
- CreateFrame();
- LostFocus += new EventHandler(RectTracker_LostFocus);
- }
- #endregion 构造函数
- #region 事件处理
- /// <summary>
- /// 发生于控制项失去焦点。
- /// </summary>
- /// <param name="sender">指定的对象</param>
- /// <param name="e">提供的事件数据</param>
- private void RectTracker_LostFocus(object sender, EventArgs e)
- {
- if (_moveRectangles != null && _isMouseMoveInPaperArea)
- {
- if (!_isRealFollow)
- {
- int count = _moveRectangles.Length;
- for (int i = 0; i < count; i++)
- {
- DrawReversibleFrame(_itemLockTyps[i], _moveRectangles[i], null);
- }
- }
- _isMouseDown = false;
- _isMouseMoveInPaperArea = false;
- _moveRectangles = null;
- }
- }
- /// <summary>
- /// KeyDown 事件
- /// </summary>
- /// <param name="sender">指定的对象</param>
- /// <param name="e">提供的事件数据</param>
- private void RectTracker_KeyDown(object sender, KeyEventArgs e)
- {
- if (e.KeyCode == Keys.ShiftKey && !_isShiftDown)
- {
- _isShiftDown = true;
- }
- else if (e.KeyCode == Keys.ControlKey && !_isCtrlDown)
- {
- _isCtrlDown = true;
- }
- else
- {
- return;
- }
- if (_isMouseMoveInPaperArea)
- {
- int count = _moveRectangles.Length;
- for (int i = 0; i < count; i++)
- {
- ResizeToRectangle(new Point(_mouseMoveX, _mouseMoveY), i);
- }
- }
- }
- /// <summary>
- /// KeyUp 事件
- /// </summary>
- /// <param name="sender">指定的对象</param>
- /// <param name="e">提供的事件数据</param>
- private void RectTracker_KeyUp(object sender, KeyEventArgs e)
- {
- if (e.KeyCode == Keys.ShiftKey && _isShiftDown)
- {
- _isShiftDown = false;
- }
- else if (e.KeyCode == Keys.ControlKey && _isCtrlDown)
- {
- _isCtrlDown = false;
- }
- else
- {
- return;
- }
- if (_isMouseMoveInPaperArea)
- {
- int count = _moveRectangles.Length;
- for (int i = 0; i < count; i++)
- {
- ResizeToRectangle(new Point(_mouseMoveX, _mouseMoveY), i);
- }
- }
- }
- /// <summary>
- /// MouseDown 事件
- /// </summary>
- /// <param name="sender">指定的对象</param>
- /// <param name="e">提供的事件数据</param>
- private void RectTracker_MouseDown(object sender, MouseEventArgs e)
- {
- if (e.Button == MouseButtons.Left)
- {
- if (Pointer(e.Location))
- {
- if (_isRealFollow)
- {
- _startX = e.X + this.Left;
- _startY = e.Y + this.Top;
- _mouseMoveX = _startX;
- _mouseMoveY = _startY;
- }
- else
- {
- _startX = e.X;
- _startY = e.Y;
- _mouseMoveX = e.X;
- _mouseMoveY = e.Y;
- }
- int count = _item.Owner.SelectedItems.Count;
- _downRectangles = new Rectangle[count];
- _moveRectangles = new Rectangle[count];
- _sideRatioFixeds = new bool[count];
- _itemLockTyps = new ItemLock[count];
- for (int i = 0; i < count; i++)
- {
- LayoutItem item = _item.Owner.SelectedItems[i];
- if (item == null)
- {
- continue;
- }
- _downRectangles[i] = item.ShapeBounds;
- _moveRectangles[i] = _downRectangles[i];
- _sideRatioFixeds[i] = item.SideRatioFixed;
- _itemLockTyps[i] = item.ItemLockType;
- _isMouseDown = true;
- }
- }
- }
- }
- /// <summary>
- /// MouseMove 事件
- /// </summary>
- /// <param name="sender">指定的对象</param>
- /// <param name="e">提供的事件数据</param>
- private void RectTracker_MouseMove(object sender, MouseEventArgs e)
- {
- if (e.Button == MouseButtons.Left && _isMouseDown)
- {
- int mx = e.X;
- int my = e.Y;
- if (_isRealFollow)
- {
- mx = e.X + this.Left;
- my = e.Y + this.Top;
- }
- if (_mouseMoveX != mx || _mouseMoveY != my)
- {
- int count = _moveRectangles.Length;
- for (int i = 0; i < count; i++)
- {
- ResizeToRectangle(new Point(mx, my), i);
- }
- _isMouseMoveInPaperArea = true;
- _mouseMoveX = mx;
- _mouseMoveY = my;
- }
- }
- else
- {
- Pointer(e.Location);
- }
- }
- /// <summary>
- /// MouseUp 事件
- /// </summary>
- /// <param name="sender">指定的对象</param>
- /// <param name="e">提供的事件数据</param>
- private void RectTracker_MouseUp(object sender, MouseEventArgs e)
- {
- if (e.Button == MouseButtons.Left && _isMouseDown)
- {
- if (_isMouseMoveInPaperArea && !_isRealFollow)
- {
- _item.Owner.Capture = false;
- int count = _moveRectangles.Length;
- int paperAreaLeft = _item.Owner.PaperArea.Left;
- int paperAreaTop = _item.Owner.PaperArea.Top;
- for (int i = 0; i < count; i++)
- {
- DrawReversibleFrame(_itemLockTyps[i], _moveRectangles[i], null);
- DragHandler(i);
- }
- }
- _isMouseDown = false;
- _isMouseMoveInPaperArea = false;
- _moveRectangles = null;
- }
- }
- /// <summary>
- /// Paint 事件
- /// </summary>
- /// <param name="sender">指定的对象</param>
- /// <param name="e">提供的事件数据</param>
- private void RectTracker_Paint(object sender, PaintEventArgs e)
- {
- DrawFrame(e.Graphics);
- }
- #endregion 事件处理
- #region 函数
- /// <summary>
- /// 创建边框
- /// </summary>
- /// <remarks>
- /// </remarks>
- public void CreateFrame()
- {
- // 边界设置
- Rectangle bounds = _item.ShapeBounds;
- bounds.X -= SQUARE_WIDTH_HALF;
- bounds.Y -= SQUARE_WIDTH_HALF;
- bounds.Width += SQUARE_WIDTH;
- bounds.Height += SQUARE_WIDTH;
- Bounds = bounds;
- // 可是范围设置
- Region = new Region(SetViewRectangle());
- Refresh();
- BringToFront();
- }
- /// <summary>
- /// 调整范围
- /// </summary>
- /// <param name="p">鼠标所在坐标</param>
- /// <param name="index">选择Item的索引</param>
- private void ResizeToRectangle(Point p, int index)
- {
- Rectangle rect = _moveRectangles[index];
- if ((_isCtrlDown || _sideRatioFixeds[index]) && _isShiftDown)
- {
- # region
- int changedX = p.X - _startX;
- int changedY = p.Y - _startY;
- // Move
- if (_currHitPlace == HitDownSquare.HDS_MOVE)
- {
- int changedABCX = Math.Abs(changedX);
- int changedABCY = Math.Abs(changedY);
- if (changedABCX < changedABCY)
- {
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- }
- else
- {
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- }
- rect.Width = _downRectangles[index].Width;
- rect.Height = _downRectangles[index].Height;
- }
- else
- {
- int rectW = _downRectangles[index].Width;
- int rectH = _downRectangles[index].Height;
- int rectWM = 0 - rectW;
- int rectHM = 0 - rectH;
- double sizeRatio = 1.0 * _downRectangles[index].Height / _downRectangles[index].Width;
- switch (_currHitPlace)
- {
- // 左上
- case HitDownSquare.HDS_LEFTTOP:
- # region
- // A
- if (changedX < 0 && changedY < 0)
- {
- if (changedX * sizeRatio > changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // ABC
- if (0 <= changedX && changedX <= rectW && changedY < 0)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // C
- if (rectW < changedX && changedY < 0)
- {
- int changedABCX = changedX - rectW;
- int changedABCY = Math.Abs(changedY);
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = rectW + System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // BI
- if (0 <= changedX && changedX <= rectW && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // ADF
- if (changedX < 0 && 0 <= changedY && changedY <= rectH)
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // DI
- if (changedX == 0 && 0 <= changedY && changedY <= rectH)
- {
- rect = _downRectangles[index];
- break;
- }
- // I
- if (0 < changedX && changedX < rectW && 0 < changedY && changedY < rectH)
- {
- if (changedX + changedX > rectW)
- {
- changedX = rectW - changedX;
- }
- if (changedY + changedY > rectH)
- {
- changedY = rectH - changedY;
- }
- if (changedX * sizeRatio > changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // IE
- if (changedX == rectW && 0 <= changedY && changedY <= rectH)
- {
- rect = _downRectangles[index];
- break;
- }
- // CEH
- if (rectW < changedX && 0 <= changedY && changedY <= rectH)
- {
- changedY = System.Convert.ToInt32(
- Math.Round((rectW - changedX) * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // IG
- if (0 <= changedX && changedX <= rectW && changedY == rectH)
- {
- rect = _downRectangles[index];
- break;
- }
- // F
- if (changedX < 0 && rectH < changedY)
- {
- int changedABCX = Math.Abs(changedX);
- int changedABCY = changedY - rectH;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectH + System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // FGH
- if (0 <= changedX && changedX <= rectW && rectH < changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round((rectH - changedY) / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // H
- if (rectW < changedX && rectH < changedY)
- {
- if (changedX * sizeRatio < changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- # endregion
- break;
- // 上中
- case HitDownSquare.HDS_TOP:
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- // 右上
- case HitDownSquare.HDS_RIGHTTOP:
- # region
- // A
- if (changedX < rectWM && changedY < 0)
- {
- int changedABCX = rectWM - changedX;
- int changedABCY = Math.Abs(changedY);
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = rectWM - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // ABC
- if (rectWM <= changedX && changedX <= 0 && changedY < 0)
- {
- changedX = rectWM + System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // C
- if (0 < changedX && changedY < 0)
- {
- int changedABCX = changedX;
- int changedABCY = Math.Abs(changedY);
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // BI
- if (rectWM <= changedX && changedX <= 0 && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // ADF
- if (changedX < rectWM && 0 <= changedY && changedY <= rectH)
- {
- changedY = System.Convert.ToInt32(
- Math.Round((changedX - rectWM) * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // DI
- if (changedX == rectWM && 0 <= changedY && changedY <= rectH)
- {
- rect = _downRectangles[index];
- break;
- }
- // I
- if (rectWM < changedX && changedX < 0 && 0 < changedY && changedY < rectH)
- {
- if (changedX + changedX < rectWM)
- {
- changedX = rectWM - changedX;
- }
- if (changedY + changedY > rectH)
- {
- changedY = rectH - changedY;
- }
- int changedABCX = Math.Abs(changedX);
- int changedABCY = changedY;
- if (changedABCX * sizeRatio > changedABCY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // IE
- if (changedX == 0 && 0 <= changedY && changedY <= rectH)
- {
- rect = _downRectangles[index];
- break;
- }
- // CEH
- if (0 < changedX && 0 <= changedY && changedY <= rectH)
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // IG
- if (rectWM <= changedX && changedX <= 0 && changedY == rectH)
- {
- rect = _downRectangles[index];
- break;
- }
- // F
- if (changedX < rectWM && rectH < changedY)
- {
- int changedABCX = rectWM - changedX;
- int changedABCY = changedY - rectH;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = rectWM - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectH + System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // FGH
- if (rectWM <= changedX && changedX <= 0 && rectH < changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round((changedY - rectH) / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- // H
- if (0 < changedX && rectH < changedY)
- {
- int changedABCX = changedX;
- int changedABCY = changedY - rectH;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectH + System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- }
- # endregion
- break;
- // 左中
- case HitDownSquare.HDS_LEFT:
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height;
- break;
- // 左下
- case HitDownSquare.HDS_LEFTBOTTOM:
- # region
- // A
- if (changedX < 0 && changedY < rectHM)
- {
- int changedABCX = Math.Abs(changedX);
- int changedABCY = rectHM - changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectHM - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // ABC
- if (0 <= changedX && changedX <= rectW && changedY < rectHM)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round((rectHM - changedY) / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // C
- if (rectW < changedX && changedY < rectHM)
- {
- int changedABCX = changedX - rectW;
- int changedABCY = rectHM - changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = rectW + System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectHM - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // BI
- if (0 <= changedX && changedX <= rectW && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // ADF
- if (changedX < 0 && rectHM <= changedY && changedY <= 0)
- {
- changedY = rectHM - System.Convert.ToInt32(
- Math.Round((changedX - rectW) * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // DI
- if (changedX == 0 && rectHM <= changedY && changedY <= 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // I
- if (0 < changedX && changedX < rectW && rectHM < changedY && changedY < 0)
- {
- if (changedX + changedX > rectW)
- {
- changedX = rectW - changedX;
- }
- if (changedY + changedY < rectHM)
- {
- changedY = rectHM - changedY;
- }
- int changedABCX = changedX;
- int changedABCY = Math.Abs(changedY);
- if (changedABCX * sizeRatio > changedABCY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // IE
- if (changedX == rectW && rectHM <= changedY && changedY <= 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // CEH
- if (rectW < changedX && rectHM <= changedY && changedY <= 0)
- {
- changedY = rectHM - System.Convert.ToInt32(
- Math.Round((changedX - rectW) * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // IG
- if (0 <= changedX && changedX <= rectW && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // F
- if (changedX < 0 && 0 < changedY)
- {
- int changedABCX = Math.Abs(changedX);
- int changedABCY = changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // FGH
- if (0 <= changedX && changedX <= rectW && 0 < changedY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // H
- if (rectW < changedX && 0 < changedY)
- {
- int changedABCX = changedX - rectW;
- int changedABCY = changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = rectW + System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- # endregion
- break;
- // 右中
- case HitDownSquare.HDS_RIGHT:
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height;
- break;
- // 下中
- case HitDownSquare.HDS_BOTTOM:
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- // 右下
- case HitDownSquare.HDS_RIGHTBOTTOM:
- # region
- // A
- if (changedX < rectWM && changedY < rectHM)
- {
- if (changedX * sizeRatio > changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // ABC
- if (rectWM <= changedX && changedX <= 0 && changedY < rectHM)
- {
- changedX = System.Convert.ToInt32(
- Math.Round((rectHM - changedY) / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // C
- if (0 < changedX && changedY < rectHM)
- {
- int changedABCX = changedX;
- int changedABCY = rectHM - changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectHM - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // BI
- if (rectWM <= changedX && changedX <= 0 && changedY == rectHM)
- {
- rect = _downRectangles[index];
- break;
- }
- // ADF
- if (changedX < rectWM && rectHM <= changedY && changedY <= 0)
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // DI
- if (changedX == rectWM && rectHM <= changedY && changedY <= 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // I
- if (rectWM < changedX && changedX < 0 && rectHM < changedY && changedY < 0)
- {
- if (changedX + changedX < rectWM)
- {
- changedX = rectWM - changedX;
- }
- if (changedY + changedY < rectHM)
- {
- changedY = rectHM - changedY;
- }
- if (changedX * sizeRatio < changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // IE
- if (changedX == 0 && rectHM <= changedY && changedY <= 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // CEH
- if (0 < changedX && rectHM <= changedY && changedY <= 0)
- {
- changedY = rectHM - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // IG
- if (rectWM <= changedX && changedX <= 0 && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // F
- if (changedX < rectWM && 0 < changedY)
- {
- int changedABCX = rectWM - changedX;
- int changedABCY = changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = rectWM - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // FGH
- if (rectWM <= changedX && changedX <= 0 && 0 < changedY)
- {
- changedX = rectWM - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- // H
- if (0 < changedX && 0 < changedY)
- {
- if (changedX * sizeRatio < changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- }
- # endregion
- break;
- default:
- break;
- }
- }
- # endregion
- }
- else if (_isCtrlDown || _sideRatioFixeds[index])
- {
- # region
- int changedX = p.X - _startX;
- int changedY = p.Y - _startY;
- // Move
- if (_currHitPlace == HitDownSquare.HDS_MOVE)
- {
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width;
- rect.Height = _downRectangles[index].Height;
- }
- else
- {
- int rectW = _downRectangles[index].Width;
- int rectH = _downRectangles[index].Height;
- int rectW2 = rectW + rectW;
- int rectH2 = rectH + rectH;
- int rectWM = 0 - rectW;
- int rectHM = 0 - rectH;
- int rectWM2 = 0 - rectW2;
- int rectHM2 = 0 - rectH2;
- double sizeRatio = 1.0 * _downRectangles[index].Height / _downRectangles[index].Width;
- switch (_currHitPlace)
- {
- // 左上
- case HitDownSquare.HDS_LEFTTOP:
- # region
- // A
- if (changedX < 0 && changedY < 0)
- {
- if (changedX * sizeRatio > changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // AB
- if (changedX == 0 && changedY < 0)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // B
- if (0 < changedX && changedX < rectW && changedY < 0)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // BC
- if (changedX == rectW && changedY < 0)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // C
- if (rectW < changedX && changedX < rectW2 && changedY < 0)
- {
- changedX = rectW2
- - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // CC1
- if (changedX == rectW2 && changedY < 0)
- {
- changedX = rectW2
- - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // C1
- if (rectW2 < changedX && changedY < 0)
- {
- int changedABCX = changedX - rectW2;
- int changedABCY = Math.Abs(changedY);
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = rectW2 + System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // AD
- if (changedX < 0 && changedY == 0)
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // ABDI
- if (changedX == 0 && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // BI
- if (0 < changedX && changedX < rectW && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // BCIE
- if (changedX == rectW && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // CE
- if (rectW < changedX && changedX <= rectW2 && changedY == 0)
- {
- changedX = rectW2;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // CEC1E1
- if (changedX == rectW2 && changedY == 0)
- {
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // C1E1
- if (rectW2 < changedX && changedY == 0)
- {
- int changedABCX = changedX - rectW2;
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // D
- if (changedX < 0 && 0 < changedY && changedY < rectH)
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // DI
- if (changedX == 0 && 0 < changedY && changedY < rectH)
- {
- rect = _downRectangles[index];
- break;
- }
- // I
- if (0 < changedX && changedX < rectW && 0 < changedY && changedY < rectH)
- {
- if (changedX * sizeRatio > changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // IE
- if (changedX == rectW && 0 < changedY && changedY < rectH)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // E
- if (rectW < changedX
- && changedX < rectW2
- && 0 < changedY
- && changedY < rectH)
- {
- int changedABCX = rectW2 - changedX;
- int changedABCY = changedY;
- if (changedABCX * sizeRatio > changedABCY)
- {
- changedX = rectW2
- - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // EE1
- if (changedX == rectW2
- && 0 < changedY
- && changedY < rectH)
- {
- changedY = 0;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // E1
- if (rectW2 < changedX
- && 0 < changedY
- && changedY < rectH)
- {
- int changedABCX = changedX - rectW2;
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // DF
- if (changedX < 0 && changedY == rectH)
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // DIFG
- if (changedX == 0 && changedY == rectH)
- {
- rect = _downRectangles[index];
- break;
- }
- // IG
- if (0 < changedX && changedX < rectW && changedY == rectH)
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // IEGH
- if (changedX == rectW && changedY == rectH)
- {
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // EH
- if (rectW < changedX
- && changedX < rectW2
- && changedY == rectH)
- {
- int changedABCX = rectW2 - changedX;
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // EE1HH1
- if (changedX == rectW2 && changedY == rectH)
- {
- changedY = 0;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // E1H1
- if (rectW2 < changedX && changedY == rectH)
- {
- int changedABCX = changedX - rectW2;
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // F
- if (changedX < 0 && rectH < changedY && changedY < rectH2)
- {
- changedY = rectH2 - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // FG
- if (changedX == 0 && rectH < changedY && changedY < rectH2)
- {
- changedY = rectH2;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // G
- if (0 < changedX && changedX < rectW
- && rectH < changedY && changedY < rectH2)
- {
- int changedABCX = changedX;
- int changedABCY = rectH2 - changedY;
- if (changedABCX * sizeRatio > changedABCY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectH2 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // GH
- if (changedX == rectW
- && rectH < changedY && changedY < rectH2)
- {
- int changedABCY = rectH2 - changedY;
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // H
- if (rectW < changedX
- && changedX < rectW2
- && rectH < changedY
- && changedY < rectH2)
- {
- int changedABCX = rectW2 - changedX;
- int changedABCY = rectH2 - changedY;
- if (changedABCX * sizeRatio > changedABCY)
- {
- changedX = rectW2 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectH2 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // HH1
- if (changedX == rectW2
- && rectH < changedY && changedY < rectH2)
- {
- changedY = rectH2;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // H1
- if (rectW2 < changedX
- && rectH < changedY && changedY < rectH2)
- {
- int changedABCX = changedX - rectW2;
- changedY = rectH2 + System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // FF1
- if (changedX < 0 && changedY == rectH2)
- {
- changedY = rectH2 + System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // FGF1G1
- if (changedX == 0 && changedY == rectH2)
- {
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // GG1
- if (0 < changedX && changedX < rectW
- && changedY == rectH2)
- {
- changedX = 0;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // GHG1H2
- if (changedX == rectW
- && changedY == rectH2)
- {
- changedX = 0;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // HH2
- if (rectW < changedX
- && changedX < rectW2 && changedY == rectH2)
- {
- changedX = rectW2;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // HH1H2H3
- if (changedX == rectW2 && changedY == rectH2)
- {
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // H1H3
- if (rectW2 < changedX && changedY == rectH2)
- {
- int changedABCX = changedX - rectW2;
- changedY = rectH2 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // F1
- if (changedX < 0 && rectH2 < changedY)
- {
- int changedABCX = Math.Abs(changedX);
- int changedABCY = changedY - rectH2;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectH2 + System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // F1G1
- if (changedX == 0 && rectH2 < changedY)
- {
- int changedABCY = changedY - rectH2;
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // G1
- if (0 < changedX && changedX < rectW
- && rectH2 < changedY)
- {
- int changedABCY = changedY - rectH2;
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // G1H2
- if (changedX == rectW
- && rectH2 < changedY)
- {
- int changedABCY = changedY - rectH2;
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // H2
- if (rectW < changedX
- && changedX < rectW2
- && rectH2 < changedY)
- {
- int changedABCY = changedY - rectH2;
- changedX = rectW2 + System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // H2H3
- if (changedX == rectW2 && rectH2 < changedY)
- {
- int changedABCY = changedY - rectH2;
- changedX = rectW2 + System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // H3
- if (rectW2 < changedX && rectH2 < changedY)
- {
- int changedABCX = changedX - rectW2;
- int changedABCY = changedY - rectH2;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = rectW2 + System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectH2 + System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- # endregion
- break;
- // 上中
- case HitDownSquare.HDS_TOP:
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- // 右上
- case HitDownSquare.HDS_RIGHTTOP:
- # region
- // A1
- if (changedX < rectWM2 && changedY < 0)
- {
- int changedABCX = rectWM2 - changedX;
- int changedABCY = Math.Abs(changedY);
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = rectWM2 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // A1A
- if (changedX == rectWM2 && changedY < 0)
- {
- changedX = rectWM2 + System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // A
- if (rectWM2 < changedX && changedX < rectWM && changedY < 0)
- {
- changedX = rectWM2 + System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // AB
- if (changedX == rectWM && changedY < 0)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // B
- if (rectWM < changedX && changedX < 0 && changedY < 0)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // BC
- if (changedX == 0 && changedY < 0)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // C
- if (0 < changedX && changedY < 0)
- {
- int changedABCX = changedX;
- int changedABCY = Math.Abs(changedY);
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // A1D1
- if (changedX < rectWM2 && changedY == 0)
- {
- int changedABCX = rectWM2 - changedX;
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // A1AD1D
- if (changedX == rectWM2 && changedY == 0)
- {
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height;
- break;
- }
- // AD
- if (rectWM2 < changedX && changedX < rectWM && changedY == 0)
- {
- changedX = rectWM2;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // ABDI
- if (changedX == rectWM && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // BI
- if (rectWM < changedX && changedX < 0 && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // BCIE
- if (changedX == 0 && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // CE
- if (0 < changedX && changedY == 0)
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // D1
- if (changedX < rectWM2 && 0 < changedY && changedY < rectH)
- {
- int changedABCX = rectWM2 - changedX;
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // D1D
- if (changedX == rectWM2 && 0 < changedY && changedY < rectH)
- {
- changedY = 0;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // D
- if (rectWM2 < changedX && changedX < rectWM && 0 < changedY && changedY < rectH)
- {
- int changedABCX = changedX - rectWM2;
- int changedABCY = changedY;
- if (changedABCX * sizeRatio > changedABCY)
- {
- changedX = rectWM2 + System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // DI
- if (changedX == rectWM && 0 < changedY && changedY < rectH)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // I
- if (rectWM < changedX && changedX < 0 && 0 < changedY && changedY < rectH)
- {
- int changedABCX = Math.Abs(changedX);
- int changedABCY = changedY;
- if (changedABCX * sizeRatio > changedABCY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // IE
- if (changedX == 0 && 0 < changedY && changedY < rectH)
- {
- rect = _downRectangles[index];
- break;
- }
- // E
- if (0 < changedX && 0 < changedY && changedY < rectH)
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // D1F1
- if (changedX < rectWM2 && changedY == rectH)
- {
- int changedABCX = rectWM2 - changedX;
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // D1DF1F
- if (changedX == rectWM2 && changedY == rectH)
- {
- changedY = 0;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // DF
- if (rectWM2 < changedX && changedX < rectWM && changedY == rectH)
- {
- int changedABCX = changedX - rectWM2;
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // DIFG
- if (changedX == rectWM && changedY == rectH)
- {
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // IG
- if (rectWM < changedX && changedX < 0 && changedY == rectH)
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // IEGH
- if (changedX == 0 && changedY == rectH)
- {
- rect = _downRectangles[index];
- break;
- }
- // EH
- if (0 < changedX && changedY == rectH)
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // F1
- if (changedX < rectWM2 && rectH < changedY && changedY < rectH2)
- {
- int changedABCX = Math.Abs(changedX);
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // F1F
- if (changedX == rectWM2 && rectH < changedY && changedY < rectH2)
- {
- changedY = rectH2;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // F
- if (rectWM2 < changedX && changedX < rectWM && rectH < changedY && changedY < rectH2)
- {
- int changedABCX = Math.Abs(changedX);
- int changedABCY = changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // FG
- if (changedX == rectWM && rectH < changedY && changedY < rectH2)
- {
- int changedABCY = changedY - rectH2;
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // G
- if (rectWM < changedX && changedX < 0 && rectH < changedY && changedY < rectH2)
- {
- int changedABCX = Math.Abs(changedX);
- int changedABCY = rectH2 - changedY;
- if (changedABCX * sizeRatio > changedABCY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectH2 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // GH
- if (changedX == 0 && rectH < changedY && changedY < rectH2)
- {
- changedY = rectH2;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // H
- if (0 < changedX && rectH < changedY && changedY < rectH2)
- {
- changedY = rectH2 + System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // F1F3
- if (changedX < rectWM2 && changedY == rectH2)
- {
- int changedABCX = Math.Abs(changedX);
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // F1FF3F2
- if (changedX == rectWM2 && changedY == rectH2)
- {
- changedY = rectH2;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // FF2
- if (rectWM2 < changedX && changedX < rectWM && changedY == rectH2)
- {
- changedX = rectWM2;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // FGF2G1
- if (changedX == rectWM && changedY == rectH2)
- {
- changedX = 0;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // GG1
- if (rectWM < changedX && changedX < 0 && changedY == rectH2)
- {
- changedX = 0;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // GHG1H2
- if (changedX == 0 && changedY == rectH2)
- {
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // HH2
- if (0 < changedX && changedY == rectH2)
- {
- changedY = rectH2 + System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // F3
- if (changedX < rectWM2 && rectH2 < changedY)
- {
- int changedABCX = Math.Abs(changedX);
- int changedABCY = changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // F3F2
- if (changedX == rectWM2 && rectH2 < changedY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // F2
- if (rectWM2 < changedX && changedX < rectWM && rectH2 < changedY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // F2G1
- if (changedX == rectWM && rectH2 < changedY)
- {
- changedX = rectWM2 + System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // G1
- if (rectWM < changedX && changedX < 0 && rectH2 < changedY)
- {
- changedX = rectWM2 + System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // G1H2
- if (changedX == 0 && rectH2 < changedY)
- {
- changedX = rectWM2 + System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- // H2
- if (0 < changedX && rectH2 < changedY)
- {
- int changedABCX = changedX;
- int changedABCY = changedY - rectH2;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectH2 + System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- }
- # endregion
- break;
- // 左中
- case HitDownSquare.HDS_LEFT:
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height;
- break;
- // 左下
- case HitDownSquare.HDS_LEFTBOTTOM:
- # region
- // A2
- if (changedX < 0 && changedY < rectHM2)
- {
- int changedABCX = Math.Abs(changedX);
- int changedABCY = rectHM2 - changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectHM2 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A2B1
- if (0 == changedX && changedY < rectHM2)
- {
- int changedABCY = changedY - rectHM2;
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // B1
- if (0 < changedX && changedX < rectW && changedY < rectHM2)
- {
- int changedABCY = changedY - rectHM2;
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // B1C2
- if (changedX == rectW && changedY < rectHM2)
- {
- int changedABCY = changedY - rectHM2;
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // C2
- if (rectW < changedX && changedX < rectW2 && changedY < rectHM2)
- {
- int changedABCY = Math.Abs(changedY);
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // C2C3
- if (rectW2 == changedX && changedY < rectHM2)
- {
- int changedABCY = Math.Abs(changedY);
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // C3
- if (rectW2 < changedX && changedY < rectHM2)
- {
- int changedABCX = changedX;
- int changedABCY = Math.Abs(changedY);
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A2A
- if (changedX < 0 && changedY == rectHM2)
- {
- changedY = rectHM2 + System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A2B1AB
- if (0 == changedX && changedY == rectHM2)
- {
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // B1B
- if (0 < changedX && changedX < rectW && changedY == rectHM2)
- {
- changedX = 0;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // B1C2BC
- if (changedX == rectW && changedY == rectHM2)
- {
- changedX = 0;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // C2C
- if (rectW < changedX && changedX < rectW2 && changedY == rectHM2)
- {
- changedX = rectW2;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // C2C3CC1
- if (rectW2 == changedX && changedY == rectHM2)
- {
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // C3C1
- if (rectW2 < changedX && changedY == rectHM2)
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A
- if (changedX < 0 && rectHM2 < changedY && changedY < rectHM)
- {
- changedY = rectHM2 + System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // AB
- if (0 == changedX && rectHM2 < changedY && changedY < rectHM)
- {
- changedY = rectHM2;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // B
- if (0 < changedX && changedX < rectW && rectHM2 < changedY && changedY < rectHM)
- {
- int changedABCX = changedX;
- int changedABCY = changedY - rectHM2;
- if (changedABCX * sizeRatio > changedABCY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectHM2 + System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // BC
- if (changedX == rectW && rectHM2 < changedY && changedY < rectHM)
- {
- int changedABCY = changedY - rectHM2;
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // C
- if (rectW < changedX && changedX < rectW2 && rectHM2 < changedY && changedY < rectHM)
- {
- int changedABCX = changedX;
- int changedABCY = Math.Abs(changedY);
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // CC1
- if (rectW2 == changedX && rectHM2 < changedY && changedY < rectHM)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // C1
- if (rectW2 < changedX && rectHM2 < changedY && changedY < rectHM)
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // AD
- if (changedX < 0 && changedY == rectHM)
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // ABDI
- if (0 == changedX && changedY == rectHM)
- {
- rect = _downRectangles[index];
- break;
- }
- // BI
- if (0 < changedX && changedX < rectW && changedY == rectHM)
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // BCIE
- if (changedX == rectW && changedY == rectHM)
- {
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // CE
- if (rectW < changedX && changedX < rectW2 && changedY == rectHM)
- {
- changedY = rectHM + System.Convert.ToInt32(
- Math.Round((changedX - rectW) * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // CC1EE1
- if (rectW2 == changedX && changedY == rectHM)
- {
- changedY = 0;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // C1E1
- if (rectW2 < changedX && changedY == rectHM)
- {
- changedY = System.Convert.ToInt32(
- Math.Round((changedX - rectW2) * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // D
- if (changedX < 0 && rectHM < changedY && changedY < 0)
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // DI
- if (0 == changedX && rectHM < changedY && changedY < 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // I
- if (0 < changedX && changedX < rectW && rectHM < changedY && changedY < 0)
- {
- int changedABCX = changedX;
- int changedABCY = Math.Abs(changedY);
- if (changedABCX * sizeRatio > changedABCY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // IE
- if (changedX == rectW && rectHM < changedY && changedY < 0)
- {
- int changedABCY = Math.Abs(changedY);
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // E
- if (rectW < changedX && changedX < rectW2 && rectHM < changedY && changedY < 0)
- {
- int changedABCX = changedX - rectW;
- int changedABCY = changedY + rectH;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = rectW + System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectHM + System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // EE1
- if (rectW2 == changedX && rectHM < changedY && changedY < 0)
- {
- changedY = 0;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // E1
- if (rectW2 < changedX && rectHM < changedY && changedY < 0)
- {
- changedY = System.Convert.ToInt32(
- Math.Round((changedX - rectW2) * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // DF
- if (changedX < 0 && changedY == 0)
- {
- changedY = 0 - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // DIFG
- if (0 == changedX && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // IG
- if (0 < changedX && changedX < rectW && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // IEGH
- if (changedX == rectW && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // EH
- if (rectW < changedX && changedX < rectW2 && changedY == 0)
- {
- changedY = 0;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // EE1HH1
- if (rectW2 == changedX && changedY == 0)
- {
- changedY = 0;
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // E1H1
- if (rectW2 < changedX && changedY == 0)
- {
- changedY = System.Convert.ToInt32(
- Math.Round((changedX - rectW2) * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // F
- if (changedX < 0 && 0 < changedY)
- {
- int changedABCX = Math.Abs(changedX);
- int changedABCY = changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // FG
- if (0 == changedX && 0 < changedY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // G
- if (0 < changedX && changedX < rectW && 0 < changedY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // GH
- if (changedX == rectW && 0 < changedY)
- {
- changedX = 0 - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // H
- if (rectW < changedX && changedX < rectW2 && 0 < changedY)
- {
- int changedABCY = changedY + rectH;
- changedX = rectW + System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // HH1
- if (rectW2 == changedX && 0 < changedY)
- {
- int changedABCY = changedY + rectH;
- changedX = rectW + System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // H1
- if (rectW2 < changedX && 0 < changedY)
- {
- int changedABCX = changedX - rectW2;
- int changedABCY = changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = rectW + System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- # endregion
- break;
- // 右中
- case HitDownSquare.HDS_RIGHT:
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height;
- break;
- // 下中
- case HitDownSquare.HDS_BOTTOM:
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- // 右下
- case HitDownSquare.HDS_RIGHTBOTTOM:
- # region
- // A3
- if (changedX < rectWM2 && changedY < rectHM2)
- {
- if (changedX * sizeRatio > changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A3A2
- if (changedX == rectWM2 && changedY < rectHM2)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A2
- if (rectWM2 < changedX && changedX < rectWM && changedY < rectHM2)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A2B1
- if (changedX == rectWM && changedY < rectHM2)
- {
- changedX = System.Convert.ToInt32(
- Math.Round((rectHM2 - changedY) / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // B1
- if (rectWM < changedX && changedX < 0 && changedY < rectHM2)
- {
- changedX = System.Convert.ToInt32(
- Math.Round((rectHM2 - changedY) / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // B1C2
- if (changedX == 0 && changedY < rectHM2)
- {
- changedX = System.Convert.ToInt32(
- Math.Round((rectHM2 - changedY) / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // C2
- if (0 < changedX && changedY < rectHM2)
- {
- int changedABCX = changedX;
- int changedABCY = rectHM2 - changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectHM2 - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A3A1
- if (changedX < rectWM2 && changedY == rectHM2)
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A3A2A1A
- if (changedX == rectWM2 && changedY == rectHM2)
- {
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A2A
- if (rectWM2 < changedX && changedX < rectWM && changedY == rectHM2)
- {
- changedX = rectWM2;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A2B1AB
- if (changedX == rectWM && changedY == rectHM2)
- {
- changedX = 0;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // B1B
- if (rectWM < changedX && changedX < 0 && changedY == rectHM2)
- {
- changedX = 0;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // B1C2BC
- if (changedX == 0 && changedY == rectHM2)
- {
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // C2C
- if (0 < changedX && changedY == rectHM2)
- {
- changedY = rectHM2 - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A1
- if (changedX < rectWM2 && rectHM2 < changedY && changedY < rectHM)
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A1A
- if (changedX == rectWM2 && rectHM2 < changedY && changedY < rectHM)
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A
- if (rectWM2 < changedX && changedX < rectWM && rectHM2 < changedY && changedY < rectHM)
- {
- if (changedX * sizeRatio > changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // AB
- if (changedX == rectWM && rectHM2 < changedY && changedY < rectHM)
- {
- changedX = rectWM - System.Convert.ToInt32(
- Math.Round((changedY + rectH) / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // B
- if (rectWM < changedX && changedX < 0 && rectHM2 < changedY && changedY < rectHM)
- {
- int changedABCX = rectW + changedX;
- int changedABCY = rectHM - changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = rectWM + System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectHM - System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // BC
- if (changedX == 0 && rectHM2 < changedY && changedY < rectHM)
- {
- changedY = rectHM2;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // C
- if (0 < changedX && rectHM2 < changedY && changedY < rectHM)
- {
- changedY = rectHM2 - System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A1D1
- if (changedX < rectWM2 && changedY == rectHM)
- {
- changedY = System.Convert.ToInt32(
- Math.Round((rectWM2 - changedX) * sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // A1AD1D
- if (changedX == rectWM2 && changedY == rectHM)
- {
- changedX = rectWM2;
- changedY = 0;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // AD
- if (rectWM2 < changedX && changedX < rectWM && changedY == rectHM)
- {
- changedY = System.Convert.ToInt32(
- Math.Round((rectWM + changedX) * sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // ABDI
- if (changedX == rectWM && changedY == rectHM)
- {
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // BI
- if (rectWM < changedX && changedX < 0 && changedY == rectHM)
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // BCIE
- if (changedX == 0 && changedY == rectHM)
- {
- rect = _downRectangles[index];
- break;
- }
- // CE
- if (0 < changedX && changedY == rectHM)
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // D1
- if (changedX < rectWM2 && rectHM < changedY && changedY < 0)
- {
- changedY = System.Convert.ToInt32(
- Math.Round((rectWM2 - changedX) * sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // D1D
- if (changedX == rectWM2 && rectHM < changedY && changedY < 0)
- {
- changedX = rectWM2;
- changedY = 0;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // D
- if (rectWM2 < changedX && changedX < rectWM && rectHM < changedY && changedY < 0)
- {
- int changedABCX = rectWM - changedX;
- int changedABCY = rectH + changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = rectWM - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = rectHM + System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // DI
- if (changedX == rectWM && rectHM < changedY && changedY < 0)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // I
- if (rectWM < changedX && changedX < 0 && rectHM < changedY && changedY < 0)
- {
- if (changedX * sizeRatio < changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // IE
- if (changedX == 0 && rectHM < changedY && changedY < 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // E
- if (0 < changedX && rectHM < changedY && changedY < 0)
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // D1F1
- if (changedX < rectWM2 && changedY == 0)
- {
- changedY = System.Convert.ToInt32(
- Math.Round((rectWM2 - changedX) * sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // D1DF1F
- if (changedX == rectWM2 && changedY == 0)
- {
- changedX = rectWM2;
- changedY = 0;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // DF
- if (rectWM2 < changedX && changedX < rectWM && changedY == 0)
- {
- changedX = rectWM2;
- changedY = 0;
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // DIFG
- if (changedX == rectWM && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // IG
- if (rectWM < changedX && changedX < 0 && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // IEGH
- if (changedX == 0 && changedY == 0)
- {
- rect = _downRectangles[index];
- break;
- }
- // EH
- if (0 < changedX && changedY == 0)
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // F1
- if (changedX < rectWM2 && 0 < changedY)
- {
- int changedABCX = rectWM2 - changedX;
- int changedABCY = changedY;
- if (changedABCX * sizeRatio < changedABCY)
- {
- changedX = rectWM2 - System.Convert.ToInt32(
- Math.Round(changedABCY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedABCX * sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // F1F
- if (changedX == rectWM2 && 0 < changedY)
- {
- changedX = rectWM2 - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // F
- if (rectWM2 < changedX && changedX < rectWM && 0 < changedY)
- {
- changedX = rectHM2 - System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio,
- 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // FG
- if (changedX == rectWM && 0 < changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // G
- if (rectWM < changedX && changedX < 0 && 0 < changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // GH
- if (changedX == 0 && 0 < changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- // H
- if (0 < changedX && 0 < changedY)
- {
- if (changedX * sizeRatio < changedY)
- {
- changedX = System.Convert.ToInt32(
- Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- else
- {
- changedY = System.Convert.ToInt32(
- Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
- }
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- }
- # endregion
- break;
- default:
- break;
- }
- }
- # endregion
- }
- else if (_isShiftDown)
- {
- # region
- int changedX = p.X - _startX;
- int changedY = p.Y - _startY;
- switch (_currHitPlace)
- {
- // 左上
- case HitDownSquare.HDS_LEFTTOP:
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- // 上中
- case HitDownSquare.HDS_TOP:
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- // 右上
- case HitDownSquare.HDS_RIGHTTOP:
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- - changedY - changedY;
- break;
- // 左中
- case HitDownSquare.HDS_LEFT:
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height;
- break;
- // 左下
- case HitDownSquare.HDS_LEFTBOTTOM:
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- - changedX - changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- // 右中
- case HitDownSquare.HDS_RIGHT:
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height;
- break;
- // 下中
- case HitDownSquare.HDS_BOTTOM:
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- // 右下
- case HitDownSquare.HDS_RIGHTBOTTOM:
- rect.X = _downRectangles[index].Left - changedX;
- rect.Y = _downRectangles[index].Top - changedY;
- rect.Width = _downRectangles[index].Width
- + changedX + changedX;
- rect.Height = _downRectangles[index].Height
- + changedY + changedY;
- break;
- // Move
- case HitDownSquare.HDS_MOVE:
- int changedABCX = Math.Abs(changedX);
- int changedABCY = Math.Abs(changedY);
- if (changedABCX < changedABCY)
- {
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- }
- else
- {
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- }
- rect.Width = _downRectangles[index].Width;
- rect.Height = _downRectangles[index].Height;
- break;
- default:
- break;
- }
- # endregion
- }
- else
- {
- # region
- int changedX = p.X - _startX;
- int changedY = p.Y - _startY;
- switch (_currHitPlace)
- {
- // 左上
- case HitDownSquare.HDS_LEFTTOP:
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- // 上中
- case HitDownSquare.HDS_TOP:
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- // 右上
- case HitDownSquare.HDS_RIGHTTOP:
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height - changedY;
- break;
- // 左中
- case HitDownSquare.HDS_LEFT:
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height;
- break;
- // 右中
- case HitDownSquare.HDS_RIGHT:
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height;
- break;
- // 左下
- case HitDownSquare.HDS_LEFTBOTTOM:
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width - changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- // 下中
- case HitDownSquare.HDS_BOTTOM:
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- // 右下
- case HitDownSquare.HDS_RIGHTBOTTOM:
- rect.X = _downRectangles[index].Left;
- rect.Y = _downRectangles[index].Top;
- rect.Width = _downRectangles[index].Width + changedX;
- rect.Height = _downRectangles[index].Height + changedY;
- break;
- // Move
- case HitDownSquare.HDS_MOVE:
- rect.X = _downRectangles[index].Left + changedX;
- rect.Y = _downRectangles[index].Top + changedY;
- rect.Width = _downRectangles[index].Width;
- rect.Height = _downRectangles[index].Height;
- break;
- default:
- break;
- }
- # endregion
- }
- if (_isRealFollow)
- {
- DragHandler(index);
- }
- else
- {
- DrawReversibleFrame(_itemLockTyps[index], _moveRectangles[index], rect);
- }
- _moveRectangles[index] = rect;
- }
- /// <summary>
- /// 绘制范围需框
- /// </summary>
- /// <param name="itemLock">item锁定类别</param>
- /// <param name="rectOriginal">原范围</param>
- /// <param name="rectCurrent">当前范围</param>
- private void DrawReversibleFrame(ItemLock itemLock, Rectangle? rectOriginal, Rectangle? rectCurrent)
- {
- // 需框范围
- if (_item != null && _item.Owner != null)
- {
- if (itemLock == ItemLock.LockLocationAndSize)
- {
- return;
- }
- if (itemLock == ItemLock.LockSize)
- {
- if (_currHitPlace != HitDownSquare.HDS_MOVE && _currHitPlace != HitDownSquare.HDS_NONE)
- {
- return;
- }
- }
- if (rectCurrent.HasValue)
- {
- Rectangle rect = rectCurrent.Value;
- rect.Width += 1;
- rect.Height += 1;
- _item.Owner.DrawReversibleFrame(rect);
- }
- if (rectOriginal.HasValue && _isMouseMoveInPaperArea)
- {
- Rectangle rect = rectOriginal.Value;
- rect.Width += 1;
- rect.Height += 1;
- _item.Owner.DrawReversibleFrame(rect);
- }
- }
- }
- /// <summary>
- /// 改变图形位置尺寸
- /// </summary>
- /// <param name="index">选择Item的索引</param>
- private void DragHandler(int index)
- {
- ItemLock itemLock = _itemLockTyps[index];
- if (itemLock == ItemLock.LockLocationAndSize)
- {
- return;
- }
- else if (itemLock == ItemLock.LockSize)
- {
- if (_currHitPlace == HitDownSquare.HDS_MOVE || _currHitPlace == HitDownSquare.HDS_NONE)
- {
- }
- else
- {
- return;
- }
- }
- else
- {
- }
- Rectangle rect = _moveRectangles[index];
- LayoutItem item = _item.Owner.SelectedItems[index];
- int top = 0;
- int left = 0;
- int width = 0;
- int height = 0;
- if (rect.Width < 0)
- {
- left = rect.Right;
- width -= rect.Width;
- }
- else
- {
- left = rect.Left;
- width = rect.Width;
- }
- if (rect.Height < 0)
- {
- top = rect.Bottom;
- height -= rect.Height;
- }
- else
- {
- top = rect.Top;
- height = rect.Height;
- }
- // 图形超出Layout范围
- if (left < 0
- || item.Owner.MaxItemLeft < left
- || top < 0
- || item.Owner.MaxItemTop < top
- || width < item.Owner.MinItemWidth
- || item.Owner.MaxItemWidth < width
- || height < item.Owner.MinItemHeight
- || item.Owner.MaxItemHeight < height
- || item.Owner.PaperArea.Width - 1 < left
- || item.Owner.PaperArea.Height - 1 < top
- )
- {
- return;
- }
- item.MoveItem(left, top);
- item.ChangeItemSize(width, height);
- item.ResetItemFrame();
- }
- /// <summary>
- /// 可视化范围设置
- /// </summary>
- /// <returns>可视化范围</returns>
- private GraphicsPath SetViewRectangle()
- {
- GraphicsPath path = new GraphicsPath();
- if (_item == null)
- {
- return path;
- }
- // 左上
- _handlerRect[0] = new Rectangle(0, 0, SQUARE_WIDTH, SQUARE_WIDTH);
- // 右上
- _handlerRect[1] = new Rectangle(Bounds.Width - SQUARE_WIDTH, 0,
- SQUARE_WIDTH, SQUARE_WIDTH);
- // 左下
- _handlerRect[2] = new Rectangle(0, Bounds.Height - SQUARE_WIDTH,
- SQUARE_WIDTH, SQUARE_WIDTH);
- // 右下
- _handlerRect[3] = new Rectangle(_handlerRect[1].X, _handlerRect[2].Y,
- SQUARE_WIDTH, SQUARE_WIDTH);
- // 上中
- _handlerRect[4] = new Rectangle((Bounds.Width) / 2 - SQUARE_WIDTH_HALF, 0,
- SQUARE_WIDTH, SQUARE_WIDTH);
- // 下中
- _handlerRect[5] = new Rectangle(_handlerRect[4].X, _handlerRect[2].Y,
- SQUARE_WIDTH, SQUARE_WIDTH);
- // 左中
- _handlerRect[6] = new Rectangle(0, (Bounds.Height) / 2 - SQUARE_WIDTH_HALF,
- SQUARE_WIDTH, SQUARE_WIDTH);
- // 右中
- _handlerRect[7] = new Rectangle(_handlerRect[1].X, _handlerRect[6].Y,
- SQUARE_WIDTH, SQUARE_WIDTH);
- for (int i = 0; i < 8; i++)
- {
- _handlerDrawRect[i] = _handlerRect[i];
- _handlerDrawRect[i].Width--;
- _handlerDrawRect[i].Height--;
- }
- path.AddRectangles(_handlerRect);
- if (_lock != ItemLock.LockLocationAndSize)
- {
- // 上左
- _sideRect[0] = new Rectangle(
- _handlerRect[0].X + SQUARE_WIDTH,
- _handlerRect[0].Y + SQUARE_WIDTH_HALF,
- _handlerRect[4].X - _handlerRect[0].X - SQUARE_WIDTH,
- 1
- );
- // 上右
- _sideRect[1] = new Rectangle(
- _handlerRect[4].X + SQUARE_WIDTH,
- _sideRect[0].Y,
- _handlerRect[1].X - _handlerRect[4].X - SQUARE_WIDTH,
- 1
- );
- // 左上
- _sideRect[2] = new Rectangle(
- _handlerRect[0].X + SQUARE_WIDTH_HALF,
- _handlerRect[0].Y + SQUARE_WIDTH,
- 1,
- _handlerRect[6].Y - _handlerRect[0].Y - SQUARE_WIDTH
- );
- // 左下
- _sideRect[3] = new Rectangle(
- _sideRect[2].X,
- _handlerRect[6].Y + SQUARE_WIDTH,
- 1,
- _handlerRect[2].Y - _handlerRect[6].Y - SQUARE_WIDTH
- );
- // 下左
- _sideRect[4] = new Rectangle(
- _sideRect[0].X,
- _handlerRect[2].Y + SQUARE_WIDTH_HALF,
- _sideRect[0].Width,
- 1
- );
- // 下右
- _sideRect[5] = new Rectangle(
- _sideRect[1].X,
- _sideRect[4].Y,
- _sideRect[1].Width,
- 1
- );
- // 右上
- _sideRect[6] = new Rectangle(
- _handlerRect[1].X + SQUARE_WIDTH_HALF,
- _sideRect[2].Y,
- 1,
- _sideRect[2].Height
- );
- // 右下
- _sideRect[7] = new Rectangle(
- _sideRect[6].X,
- _handlerRect[7].Y + SQUARE_WIDTH,
- 1,
- _sideRect[3].Height
- );
- _sideDrawRect = new Rectangle(
- SQUARE_WIDTH_HALF,
- SQUARE_WIDTH_HALF,
- Bounds.Width - SQUARE_WIDTH,
- Bounds.Height - SQUARE_WIDTH
- );
- path.AddRectangles(_sideRect);
- }
- return path;
- }
- /// <summary>
- /// 绘制边框。
- /// </summary>
- private void DrawFrame(Graphics graphics)
- {
- if (_item == null)
- {
- return;
- }
- using (Pen pen = new Pen(Color.Black, 1))
- {
- pen.DashStyle = DashStyle.Solid;
- if (_lock == ItemLock.None)
- {
- graphics.FillRectangles(Brushes.White, _handlerRect);
- graphics.DrawRectangles(pen, _handlerDrawRect);
- }
- else
- {
- graphics.FillRectangles(Brushes.Black, _handlerRect);
- }
- if (_lock != ItemLock.LockLocationAndSize)
- {
- // 显示框的范围
- pen.DashStyle = DashStyle.Dash;
- graphics.DrawRectangle(pen, _sideDrawRect);
- }
- }
- }
- /// <summary>
- /// 根据鼠标位置设置操作类型。
- /// </summary>
- /// <param name="point">鼠标坐标点</param>
- /// <returns>
- /// true :有操作
- /// false:无操作
- /// </returns>
- private bool Pointer(Point point)
- {
- if (_lock == ItemLock.LockLocationAndSize)
- {
- _currHitPlace = HitDownSquare.HDS_NONE;
- return false;
- }
- if (_handlerRect8.Contains(point)
- || _sideRect[0].Contains(point)
- || _sideRect[1].Contains(point)
- || _sideRect[2].Contains(point)
- || _sideRect[3].Contains(point)
- || _sideRect[4].Contains(point)
- || _sideRect[5].Contains(point)
- || _sideRect[6].Contains(point)
- || _sideRect[7].Contains(point)
- )
- {
- Cursor.Current = Cursors.SizeAll;
- _currHitPlace = HitDownSquare.HDS_MOVE;
- return true;
- }
- if (_lock == ItemLock.LockSize)
- {
- _currHitPlace = HitDownSquare.HDS_NONE;
- return false;
- }
- if (!ClientRectangle.Contains(point))
- {
- _currHitPlace = HitDownSquare.HDS_NONE;
- return false;
- }
- // 左上
- if (_handlerRect[0].Contains(point))
- {
- Cursor.Current = Cursors.SizeNWSE;
- _currHitPlace = HitDownSquare.HDS_LEFTTOP;
- return true;
- }
- // 右下
- if (_handlerRect[3].Contains(point))
- {
- Cursor.Current = Cursors.SizeNWSE;
- _currHitPlace = HitDownSquare.HDS_RIGHTBOTTOM;
- return true;
- }
- // 右上
- if (_handlerRect[1].Contains(point))
- {
- Cursor.Current = Cursors.SizeNESW;
- _currHitPlace = HitDownSquare.HDS_RIGHTTOP;
- return true;
- }
- // 左下
- if (_handlerRect[2].Contains(point))
- {
- Cursor.Current = Cursors.SizeNESW;
- _currHitPlace = HitDownSquare.HDS_LEFTBOTTOM;
- return true;
- }
- // 上中
- if (_handlerRect[4].Contains(point))
- {
- Cursor.Current = Cursors.SizeNS;
- _currHitPlace = HitDownSquare.HDS_TOP;
- return true;
- }
- // 下中
- if (_handlerRect[5].Contains(point))
- {
- Cursor.Current = Cursors.SizeNS;
- _currHitPlace = HitDownSquare.HDS_BOTTOM;
- return true;
- }
- // 左中
- if (_handlerRect[6].Contains(point))
- {
- Cursor.Current = Cursors.SizeWE;
- _currHitPlace = HitDownSquare.HDS_LEFT;
- return true;
- }
- // 右中
- if (_handlerRect[7].Contains(point))
- {
- Cursor.Current = Cursors.SizeWE;
- _currHitPlace = HitDownSquare.HDS_RIGHT;
- return true;
- }
- // 移动
- if (_handlerRect8.Contains(point)
- || _sideRect[0].Contains(point)
- || _sideRect[1].Contains(point)
- || _sideRect[2].Contains(point)
- || _sideRect[3].Contains(point)
- || _sideRect[4].Contains(point)
- || _sideRect[5].Contains(point)
- || _sideRect[6].Contains(point)
- || _sideRect[7].Contains(point)
- )
- {
- Cursor.Current = Cursors.SizeAll;
- _currHitPlace = HitDownSquare.HDS_MOVE;
- return true;
- }
- return false;
- }
- #endregion 函数
- }
- }
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