using HslCommunication.Core.Net; using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; namespace HslCommunication.Enthernet { /// /// 同步消息处理服务器,主要用来实现接收客户端信息并进行消息反馈的操作 /// public class NetSimplifyServer : NetworkServerBase { #region Constructor /// /// 实例化一个服务器消息请求的信息 /// public NetSimplifyServer() { // cxy HslProtocol.HeadByteLength = 8; } #endregion #region 事件通知块 /// /// 接收字符串信息的事件 /// public event Action ReceiveStringEvent; /// /// 接收字节信息的事件 /// public event Action ReceivedBytesEvent; private void OnReceiveStringEvent( AppSession session, int customer, string str ) { ReceiveStringEvent?.Invoke( session, customer, str ); } private void OnReceivedBytesEvent( AppSession session, int customer, byte[] temp ) { ReceivedBytesEvent?.Invoke( session, customer, temp ); } #endregion #region 启动停止块 /// /// 关闭网络的操作 /// protected override void CloseAction() { ReceivedBytesEvent = null; ReceiveStringEvent = null; base.CloseAction( ); } // cxy public void SendMessage(AppSession session, string customer) { SendBytesAsync(session, Encoding.ASCII.GetBytes(customer)); } /// /// 向指定的通信对象发送字符串数据 /// /// 通信对象 /// 用户的指令头 /// 实际发送的字符串数据 public void SendMessage( AppSession session, int customer, string str ) { SendBytesAsync( session, HslProtocol.CommandBytes( customer, Token, str ) ); } /// /// 向指定的通信对象发送字节数据 /// /// 连接对象 /// 用户的指令头 /// 实际的数据 public void SendMessage( AppSession session, int customer, byte[] bytes ) { SendBytesAsync( session, HslProtocol.CommandBytes( customer, Token, bytes ) ); } /// /// 处理请求接收连接后的方法 /// /// protected override void ThreadPoolLogin( object obj ) { if (obj is Socket) { Socket socket = obj as Socket; AppSession session = new AppSession( ); session.WorkSocket = socket; try { session.IpEndPoint = (System.Net.IPEndPoint)socket.RemoteEndPoint; session.IpAddress = session.IpEndPoint.Address.ToString( ); } catch(Exception ex) { LogNet?.WriteException( ToString( ), "Ip信息获取失败", ex ); } LogNet?.WriteDebug( ToString( ), $"客户端 [ {session.IpEndPoint} ] 上线" ); ReBeginReceiveHead( session, false ); } } /// /// 处理异常的方法 /// /// /// 异常信息 internal override void SocketReceiveException( AppSession session, Exception ex ) { session.WorkSocket?.Close( ); LogNet?.WriteDebug( ToString( ), $"客户端 [ {session.IpEndPoint} ] 异常下线" ); } /// /// 正常下线 /// /// internal override void AppSessionRemoteClose( AppSession session ) { session.WorkSocket?.Close( ); LogNet?.WriteDebug( ToString( ), $"客户端 [ {session.IpEndPoint} ] 下线" ); } /// /// 数据处理中心 /// /// 当前的会话 /// 协议指令头 /// 客户端信号 /// 触发的消息内容 internal override void DataProcessingCenter( AppSession session, int protocol, int customer, byte[] content ) { //接收数据完成,进行事件通知,优先进行解密操作 if (protocol == HslProtocol.ProtocolCheckSecends) { // 初始化时候的测试消息 session.HeartTime = DateTime.Now; SendMessage( session, customer, content ); } else if (protocol == HslProtocol.ProtocolUserBytes) { // 字节数据 OnReceivedBytesEvent( session, customer, content ); } else if (protocol == HslProtocol.ProtocolUserString) { // 字符串数据 OnReceiveStringEvent( session, customer, Encoding.Unicode.GetString( content ) ); } else { // 数据异常 session?.WorkSocket?.Close( ); } } #endregion #region Object Override /// /// 获取本对象的字符串表示形式 /// /// public override string ToString( ) { return "NetSimplifyServer"; } #endregion protected override int GetReceiveLength(AppSession session) { return Convert.ToInt32(Encoding.ASCII.GetString(session.BytesHead, 4, 4), 16); } protected override int GetCustomer(byte[] head) { return Convert.ToInt32(Encoding.ASCII.GetString(head, 0, 4), 16); } } }