StateOneBase.cs 1.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading;
  6. namespace HslCommunication.Core.Net
  7. {
  8. /// <summary>
  9. /// 异步消息的对象
  10. /// </summary>
  11. internal class StateOneBase
  12. {
  13. /// <summary>
  14. /// 本次接收或是发送的数据长度
  15. /// </summary>
  16. public int DataLength { get; set; } = 32;
  17. /// <summary>
  18. /// 已经处理的字节长度
  19. /// </summary>
  20. public int AlreadyDealLength { get; set; }
  21. /// <summary>
  22. /// 操作完成的信号
  23. /// </summary>
  24. public ManualResetEvent WaitDone { get; set; }
  25. /// <summary>
  26. /// 缓存器
  27. /// </summary>
  28. public byte[] Buffer { get; set; }
  29. /// <summary>
  30. /// 是否发生了错误
  31. /// </summary>
  32. public bool IsError { get; set; }
  33. /// <summary>
  34. /// 错误消息
  35. /// </summary>
  36. public string ErrerMsg { get; set; }
  37. }
  38. }