Resources.Designer.cs 8.1 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // 此代码由工具生成。
  4. // 运行时版本:4.0.30319.18444
  5. //
  6. // 对此文件的更改可能会导致不正确的行为,并且如果
  7. // 重新生成代码,这些更改将会丢失。
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Dongke.WinForm.Controls.InvoiceLayout.Properties {
  11. using System;
  12. /// <summary>
  13. /// 一个强类型的资源类,用于查找本地化的字符串等。
  14. /// </summary>
  15. // 此类是由 StronglyTypedResourceBuilder
  16. // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
  17. // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
  18. // (以 /str 作为命令选项),或重新生成 VS 项目。
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// 返回此类使用的缓存的 ResourceManager 实例。
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Dongke.WinForm.Controls.InvoiceLayout.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// 使用此强类型资源类,为所有资源查找
  43. /// 重写当前线程的 CurrentUICulture 属性。
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  56. /// </summary>
  57. internal static System.Drawing.Bitmap auto {
  58. get {
  59. object obj = ResourceManager.GetObject("auto", resourceCulture);
  60. return ((System.Drawing.Bitmap)(obj));
  61. }
  62. }
  63. /// <summary>
  64. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  65. /// </summary>
  66. internal static System.Drawing.Bitmap bg {
  67. get {
  68. object obj = ResourceManager.GetObject("bg", resourceCulture);
  69. return ((System.Drawing.Bitmap)(obj));
  70. }
  71. }
  72. /// <summary>
  73. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  74. /// </summary>
  75. internal static System.Drawing.Bitmap delete {
  76. get {
  77. object obj = ResourceManager.GetObject("delete", resourceCulture);
  78. return ((System.Drawing.Bitmap)(obj));
  79. }
  80. }
  81. /// <summary>
  82. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  83. /// </summary>
  84. internal static System.Drawing.Bitmap first {
  85. get {
  86. object obj = ResourceManager.GetObject("first", resourceCulture);
  87. return ((System.Drawing.Bitmap)(obj));
  88. }
  89. }
  90. /// <summary>
  91. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  92. /// </summary>
  93. internal static System.Drawing.Bitmap last {
  94. get {
  95. object obj = ResourceManager.GetObject("last", resourceCulture);
  96. return ((System.Drawing.Bitmap)(obj));
  97. }
  98. }
  99. /// <summary>
  100. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  101. /// </summary>
  102. internal static System.Drawing.Bitmap next {
  103. get {
  104. object obj = ResourceManager.GetObject("next", resourceCulture);
  105. return ((System.Drawing.Bitmap)(obj));
  106. }
  107. }
  108. /// <summary>
  109. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  110. /// </summary>
  111. internal static System.Drawing.Bitmap previous {
  112. get {
  113. object obj = ResourceManager.GetObject("previous", resourceCulture);
  114. return ((System.Drawing.Bitmap)(obj));
  115. }
  116. }
  117. /// <summary>
  118. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  119. /// </summary>
  120. internal static System.Drawing.Bitmap print {
  121. get {
  122. object obj = ResourceManager.GetObject("print", resourceCulture);
  123. return ((System.Drawing.Bitmap)(obj));
  124. }
  125. }
  126. /// <summary>
  127. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  128. /// </summary>
  129. internal static System.Drawing.Bitmap searchButton {
  130. get {
  131. object obj = ResourceManager.GetObject("searchButton", resourceCulture);
  132. return ((System.Drawing.Bitmap)(obj));
  133. }
  134. }
  135. /// <summary>
  136. /// 查找类似 &lt;?xml version=&quot;1.0&quot; standalone=&quot;yes&quot;?&gt;
  137. ///&lt;NewDataSet&gt;
  138. /// &lt;xs:schema id=&quot;NewDataSet&quot; xmlns=&quot;&quot; xmlns:xs=&quot;http://www.w3.org/2001/XMLSchema&quot; xmlns:msdata=&quot;urn:schemas-microsoft-com:xml-msdata&quot;&gt;
  139. /// &lt;xs:element name=&quot;NewDataSet&quot; msdata:IsDataSet=&quot;true&quot; msdata:MainDataTable=&quot;SYSDefaultValue&quot; msdata:UseCurrentLocale=&quot;true&quot;&gt;
  140. /// &lt;xs:complexType&gt;
  141. /// &lt;xs:choice minOccurs=&quot;0&quot; maxOccurs=&quot;unbounded&quot;&gt;
  142. /// &lt;xs:element name=&quot;SYSDefaultValue&quot;&gt;
  143. /// &lt;xs:complexType&gt;
  144. /// &lt;xs:sequence&gt;
  145. /// [字符串的其余部分被截断]&quot;; 的本地化字符串。
  146. /// </summary>
  147. internal static string SYSDefaultValue {
  148. get {
  149. return ResourceManager.GetString("SYSDefaultValue", resourceCulture);
  150. }
  151. }
  152. /// <summary>
  153. /// 查找类似 &lt;?xml version=&quot;1.0&quot; standalone=&quot;yes&quot;?&gt;
  154. ///&lt;NewDataSet&gt;
  155. /// &lt;xs:schema id=&quot;NewDataSet&quot; xmlns=&quot;&quot; xmlns:xs=&quot;http://www.w3.org/2001/XMLSchema&quot; xmlns:msdata=&quot;urn:schemas-microsoft-com:xml-msdata&quot;&gt;
  156. /// &lt;xs:element name=&quot;NewDataSet&quot; msdata:IsDataSet=&quot;true&quot; msdata:MainDataTable=&quot;SYSFormat&quot; msdata:UseCurrentLocale=&quot;true&quot;&gt;
  157. /// &lt;xs:complexType&gt;
  158. /// &lt;xs:choice minOccurs=&quot;0&quot; maxOccurs=&quot;unbounded&quot;&gt;
  159. /// &lt;xs:element name=&quot;SYSFormat&quot;&gt;
  160. /// &lt;xs:complexType&gt;
  161. /// &lt;xs:sequence&gt;
  162. /// &lt; [字符串的其余部分被截断]&quot;; 的本地化字符串。
  163. /// </summary>
  164. internal static string SYSFormat {
  165. get {
  166. return ResourceManager.GetString("SYSFormat", resourceCulture);
  167. }
  168. }
  169. }
  170. }