ItemFrame.cs 240 KB

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  1. 
  2. using System;
  3. using System.ComponentModel;
  4. using System.Drawing;
  5. using System.Drawing.Drawing2D;
  6. using System.Windows.Forms;
  7. namespace Dongke.WinForm.Controls.InvoiceLayout
  8. {
  9. [ToolboxItem(false)]
  10. internal partial class ItemFrame : UserControl
  11. {
  12. #region 枚举
  13. /// <summary>
  14. /// 边框操作
  15. /// </summary>
  16. private enum HitDownSquare
  17. {
  18. /// <summary>
  19. /// 无
  20. /// </summary>
  21. HDS_NONE = 0,
  22. /// <summary>
  23. /// 上中
  24. /// </summary>
  25. HDS_TOP = 1,
  26. /// <summary>
  27. /// 右中
  28. /// </summary>
  29. HDS_RIGHT = 2,
  30. /// <summary>
  31. /// 下中
  32. /// </summary>
  33. HDS_BOTTOM = 3,
  34. /// <summary>
  35. /// 左中
  36. /// </summary>
  37. HDS_LEFT = 4,
  38. /// <summary>
  39. /// 左上
  40. /// </summary>
  41. HDS_LEFTTOP = 5,
  42. /// <summary>
  43. /// 右上
  44. /// </summary>
  45. HDS_RIGHTTOP = 6,
  46. /// <summary>
  47. /// 左下
  48. /// </summary>
  49. HDS_LEFTBOTTOM = 7,
  50. /// <summary>
  51. /// 右下
  52. /// </summary>
  53. HDS_RIGHTBOTTOM = 8,
  54. /// <summary>
  55. /// 移动
  56. /// </summary>
  57. HDS_MOVE = 9,
  58. }
  59. #endregion 枚举
  60. #region 常量
  61. private const int SQUARE_WIDTH = 7; // 操作场所的宽
  62. private const int SQUARE_WIDTH_HALF = 3; // 操作场所的半宽
  63. #endregion 常量
  64. #region 成员变量
  65. /* 操作场所 handler(#) / side-#-
  66. * (0)---0---(4)---1---(1)
  67. * | |
  68. * 2 6
  69. * | |
  70. * (6) (8) (7)
  71. * | |
  72. * 3 7
  73. * | |
  74. * (2)---4---(5)---5---(3)
  75. */
  76. private Rectangle[] _handlerRect;
  77. private Rectangle[] _handlerDrawRect;
  78. private Rectangle[] _sideRect;
  79. private Rectangle _sideDrawRect;
  80. private Rectangle _handlerRect8;
  81. private HitDownSquare _currHitPlace;
  82. private LayoutItem _item; // 选择状态的Item
  83. private ItemLock _lock = ItemLock.None;
  84. private int _startX; // 鼠标操作开始位置X
  85. private int _startY; // 鼠标操作开始位置Y
  86. private int _mouseMoveX; // 鼠标移动开始位置X
  87. private int _mouseMoveY; // 鼠标移动开始位置Y
  88. private bool _isMouseDown; // 是否鼠标按下
  89. private bool _isMouseMoveInPaperArea; // 是否鼠标移动
  90. private Rectangle[] _downRectangles; // Item原始范围
  91. private Rectangle[] _moveRectangles; // Item随鼠标移动的范围
  92. private bool[] _sideRatioFixeds;
  93. private ItemLock[] _itemLockTyps;
  94. private bool _isShiftDown = false;
  95. private bool _isCtrlDown = false;
  96. private bool _isRealFollow = false;
  97. #endregion 成员变量
  98. #region 构造函数
  99. /// <summary>
  100. /// 构造函数
  101. /// </summary>
  102. /// <param name="item">选择状态的Item</param>
  103. public ItemFrame(LayoutItem item)
  104. {
  105. InitializeComponent();
  106. TabStop = false;
  107. SetStyle(ControlStyles.OptimizedDoubleBuffer
  108. | ControlStyles.ResizeRedraw
  109. | ControlStyles.AllPaintingInWmPaint
  110. , true);
  111. _handlerRect = new Rectangle[8];
  112. _handlerDrawRect = new Rectangle[8];
  113. _sideRect = new Rectangle[8];
  114. _item = item;
  115. if (_item != null)
  116. {
  117. _lock = _item.ItemLockType;
  118. }
  119. CreateFrame();
  120. LostFocus += new EventHandler(RectTracker_LostFocus);
  121. }
  122. #endregion 构造函数
  123. #region 事件处理
  124. /// <summary>
  125. /// 发生于控制项失去焦点。
  126. /// </summary>
  127. /// <param name="sender">指定的对象</param>
  128. /// <param name="e">提供的事件数据</param>
  129. private void RectTracker_LostFocus(object sender, EventArgs e)
  130. {
  131. if (_moveRectangles != null && _isMouseMoveInPaperArea)
  132. {
  133. if (!_isRealFollow)
  134. {
  135. int count = _moveRectangles.Length;
  136. for (int i = 0; i < count; i++)
  137. {
  138. DrawReversibleFrame(_itemLockTyps[i], _moveRectangles[i], null);
  139. }
  140. }
  141. _isMouseDown = false;
  142. _isMouseMoveInPaperArea = false;
  143. _moveRectangles = null;
  144. }
  145. }
  146. /// <summary>
  147. /// KeyDown 事件
  148. /// </summary>
  149. /// <param name="sender">指定的对象</param>
  150. /// <param name="e">提供的事件数据</param>
  151. private void RectTracker_KeyDown(object sender, KeyEventArgs e)
  152. {
  153. if (e.KeyCode == Keys.ShiftKey && !_isShiftDown)
  154. {
  155. _isShiftDown = true;
  156. }
  157. else if (e.KeyCode == Keys.ControlKey && !_isCtrlDown)
  158. {
  159. _isCtrlDown = true;
  160. }
  161. else
  162. {
  163. return;
  164. }
  165. if (_isMouseMoveInPaperArea)
  166. {
  167. int count = _moveRectangles.Length;
  168. for (int i = 0; i < count; i++)
  169. {
  170. ResizeToRectangle(new Point(_mouseMoveX, _mouseMoveY), i);
  171. }
  172. }
  173. }
  174. /// <summary>
  175. /// KeyUp 事件
  176. /// </summary>
  177. /// <param name="sender">指定的对象</param>
  178. /// <param name="e">提供的事件数据</param>
  179. private void RectTracker_KeyUp(object sender, KeyEventArgs e)
  180. {
  181. if (e.KeyCode == Keys.ShiftKey && _isShiftDown)
  182. {
  183. _isShiftDown = false;
  184. }
  185. else if (e.KeyCode == Keys.ControlKey && _isCtrlDown)
  186. {
  187. _isCtrlDown = false;
  188. }
  189. else
  190. {
  191. return;
  192. }
  193. if (_isMouseMoveInPaperArea)
  194. {
  195. int count = _moveRectangles.Length;
  196. for (int i = 0; i < count; i++)
  197. {
  198. ResizeToRectangle(new Point(_mouseMoveX, _mouseMoveY), i);
  199. }
  200. }
  201. }
  202. /// <summary>
  203. /// MouseDown 事件
  204. /// </summary>
  205. /// <param name="sender">指定的对象</param>
  206. /// <param name="e">提供的事件数据</param>
  207. private void RectTracker_MouseDown(object sender, MouseEventArgs e)
  208. {
  209. if (e.Button == MouseButtons.Left)
  210. {
  211. if (Pointer(e.Location))
  212. {
  213. if (_isRealFollow)
  214. {
  215. _startX = e.X + this.Left;
  216. _startY = e.Y + this.Top;
  217. _mouseMoveX = _startX;
  218. _mouseMoveY = _startY;
  219. }
  220. else
  221. {
  222. _startX = e.X;
  223. _startY = e.Y;
  224. _mouseMoveX = e.X;
  225. _mouseMoveY = e.Y;
  226. }
  227. int count = _item.Owner.SelectedItems.Count;
  228. _downRectangles = new Rectangle[count];
  229. _moveRectangles = new Rectangle[count];
  230. _sideRatioFixeds = new bool[count];
  231. _itemLockTyps = new ItemLock[count];
  232. for (int i = 0; i < count; i++)
  233. {
  234. LayoutItem item = _item.Owner.SelectedItems[i];
  235. if (item == null)
  236. {
  237. continue;
  238. }
  239. _downRectangles[i] = item.ShapeBounds;
  240. _moveRectangles[i] = _downRectangles[i];
  241. _sideRatioFixeds[i] = item.SideRatioFixed;
  242. _itemLockTyps[i] = item.ItemLockType;
  243. _isMouseDown = true;
  244. }
  245. }
  246. }
  247. }
  248. /// <summary>
  249. /// MouseMove 事件
  250. /// </summary>
  251. /// <param name="sender">指定的对象</param>
  252. /// <param name="e">提供的事件数据</param>
  253. private void RectTracker_MouseMove(object sender, MouseEventArgs e)
  254. {
  255. if (e.Button == MouseButtons.Left && _isMouseDown)
  256. {
  257. int mx = e.X;
  258. int my = e.Y;
  259. if (_isRealFollow)
  260. {
  261. mx = e.X + this.Left;
  262. my = e.Y + this.Top;
  263. }
  264. if (_mouseMoveX != mx || _mouseMoveY != my)
  265. {
  266. int count = _moveRectangles.Length;
  267. for (int i = 0; i < count; i++)
  268. {
  269. ResizeToRectangle(new Point(mx, my), i);
  270. }
  271. _isMouseMoveInPaperArea = true;
  272. _mouseMoveX = mx;
  273. _mouseMoveY = my;
  274. }
  275. }
  276. else
  277. {
  278. Pointer(e.Location);
  279. }
  280. }
  281. /// <summary>
  282. /// MouseUp 事件
  283. /// </summary>
  284. /// <param name="sender">指定的对象</param>
  285. /// <param name="e">提供的事件数据</param>
  286. private void RectTracker_MouseUp(object sender, MouseEventArgs e)
  287. {
  288. if (e.Button == MouseButtons.Left && _isMouseDown)
  289. {
  290. if (_isMouseMoveInPaperArea && !_isRealFollow)
  291. {
  292. _item.Owner.Capture = false;
  293. int count = _moveRectangles.Length;
  294. int paperAreaLeft = _item.Owner.PaperArea.Left;
  295. int paperAreaTop = _item.Owner.PaperArea.Top;
  296. for (int i = 0; i < count; i++)
  297. {
  298. DrawReversibleFrame(_itemLockTyps[i], _moveRectangles[i], null);
  299. DragHandler(i);
  300. }
  301. }
  302. _isMouseDown = false;
  303. _isMouseMoveInPaperArea = false;
  304. _moveRectangles = null;
  305. }
  306. }
  307. /// <summary>
  308. /// Paint 事件
  309. /// </summary>
  310. /// <param name="sender">指定的对象</param>
  311. /// <param name="e">提供的事件数据</param>
  312. private void RectTracker_Paint(object sender, PaintEventArgs e)
  313. {
  314. DrawFrame(e.Graphics);
  315. }
  316. #endregion 事件处理
  317. #region 函数
  318. /// <summary>
  319. /// 创建边框
  320. /// </summary>
  321. /// <remarks>
  322. /// </remarks>
  323. public void CreateFrame()
  324. {
  325. // 边界设置
  326. Rectangle bounds = _item.ShapeBounds;
  327. bounds.X -= SQUARE_WIDTH_HALF;
  328. bounds.Y -= SQUARE_WIDTH_HALF;
  329. bounds.Width += SQUARE_WIDTH;
  330. bounds.Height += SQUARE_WIDTH;
  331. Bounds = bounds;
  332. // 可是范围设置
  333. Region = new Region(SetViewRectangle());
  334. Refresh();
  335. BringToFront();
  336. }
  337. /// <summary>
  338. /// 调整范围
  339. /// </summary>
  340. /// <param name="p">鼠标所在坐标</param>
  341. /// <param name="index">选择Item的索引</param>
  342. private void ResizeToRectangle(Point p, int index)
  343. {
  344. Rectangle rect = _moveRectangles[index];
  345. if ((_isCtrlDown || _sideRatioFixeds[index]) && _isShiftDown)
  346. {
  347. # region
  348. int changedX = p.X - _startX;
  349. int changedY = p.Y - _startY;
  350. // Move
  351. if (_currHitPlace == HitDownSquare.HDS_MOVE)
  352. {
  353. int changedABCX = Math.Abs(changedX);
  354. int changedABCY = Math.Abs(changedY);
  355. if (changedABCX < changedABCY)
  356. {
  357. rect.X = _downRectangles[index].Left;
  358. rect.Y = _downRectangles[index].Top + changedY;
  359. }
  360. else
  361. {
  362. rect.X = _downRectangles[index].Left + changedX;
  363. rect.Y = _downRectangles[index].Top;
  364. }
  365. rect.Width = _downRectangles[index].Width;
  366. rect.Height = _downRectangles[index].Height;
  367. }
  368. else
  369. {
  370. int rectW = _downRectangles[index].Width;
  371. int rectH = _downRectangles[index].Height;
  372. int rectWM = 0 - rectW;
  373. int rectHM = 0 - rectH;
  374. double sizeRatio = 1.0 * _downRectangles[index].Height / _downRectangles[index].Width;
  375. switch (_currHitPlace)
  376. {
  377. // 左上
  378. case HitDownSquare.HDS_LEFTTOP:
  379. # region
  380. // A
  381. if (changedX < 0 && changedY < 0)
  382. {
  383. if (changedX * sizeRatio > changedY)
  384. {
  385. changedX = System.Convert.ToInt32(
  386. Math.Round(changedY / sizeRatio,
  387. 0, MidpointRounding.AwayFromZero));
  388. }
  389. else
  390. {
  391. changedY = System.Convert.ToInt32(
  392. Math.Round(changedX * sizeRatio,
  393. 0, MidpointRounding.AwayFromZero));
  394. }
  395. rect.X = _downRectangles[index].Left + changedX;
  396. rect.Y = _downRectangles[index].Top + changedY;
  397. rect.Width = _downRectangles[index].Width
  398. - changedX - changedX;
  399. rect.Height = _downRectangles[index].Height
  400. - changedY - changedY;
  401. break;
  402. }
  403. // ABC
  404. if (0 <= changedX && changedX <= rectW && changedY < 0)
  405. {
  406. changedX = System.Convert.ToInt32(
  407. Math.Round(changedY / sizeRatio,
  408. 0, MidpointRounding.AwayFromZero));
  409. rect.X = _downRectangles[index].Left + changedX;
  410. rect.Y = _downRectangles[index].Top + changedY;
  411. rect.Width = _downRectangles[index].Width
  412. - changedX - changedX;
  413. rect.Height = _downRectangles[index].Height
  414. - changedY - changedY;
  415. break;
  416. }
  417. // C
  418. if (rectW < changedX && changedY < 0)
  419. {
  420. int changedABCX = changedX - rectW;
  421. int changedABCY = Math.Abs(changedY);
  422. if (changedABCX * sizeRatio < changedABCY)
  423. {
  424. changedX = rectW + System.Convert.ToInt32(
  425. Math.Round(changedABCY / sizeRatio,
  426. 0, MidpointRounding.AwayFromZero));
  427. }
  428. else
  429. {
  430. changedY = 0 - System.Convert.ToInt32(
  431. Math.Round(changedABCX * sizeRatio,
  432. 0, MidpointRounding.AwayFromZero));
  433. }
  434. rect.X = _downRectangles[index].Left + changedX;
  435. rect.Y = _downRectangles[index].Top + changedY;
  436. rect.Width = _downRectangles[index].Width
  437. - changedX - changedX;
  438. rect.Height = _downRectangles[index].Height
  439. - changedY - changedY;
  440. break;
  441. }
  442. // BI
  443. if (0 <= changedX && changedX <= rectW && changedY == 0)
  444. {
  445. rect = _downRectangles[index];
  446. break;
  447. }
  448. // ADF
  449. if (changedX < 0 && 0 <= changedY && changedY <= rectH)
  450. {
  451. changedY = System.Convert.ToInt32(
  452. Math.Round(changedX * sizeRatio,
  453. 0, MidpointRounding.AwayFromZero));
  454. rect.X = _downRectangles[index].Left + changedX;
  455. rect.Y = _downRectangles[index].Top + changedY;
  456. rect.Width = _downRectangles[index].Width
  457. - changedX - changedX;
  458. rect.Height = _downRectangles[index].Height
  459. - changedY - changedY;
  460. break;
  461. }
  462. // DI
  463. if (changedX == 0 && 0 <= changedY && changedY <= rectH)
  464. {
  465. rect = _downRectangles[index];
  466. break;
  467. }
  468. // I
  469. if (0 < changedX && changedX < rectW && 0 < changedY && changedY < rectH)
  470. {
  471. if (changedX + changedX > rectW)
  472. {
  473. changedX = rectW - changedX;
  474. }
  475. if (changedY + changedY > rectH)
  476. {
  477. changedY = rectH - changedY;
  478. }
  479. if (changedX * sizeRatio > changedY)
  480. {
  481. changedX = System.Convert.ToInt32(
  482. Math.Round(changedY / sizeRatio,
  483. 0, MidpointRounding.AwayFromZero));
  484. }
  485. else
  486. {
  487. changedY = System.Convert.ToInt32(
  488. Math.Round(changedX * sizeRatio,
  489. 0, MidpointRounding.AwayFromZero));
  490. }
  491. rect.X = _downRectangles[index].Left + changedX;
  492. rect.Y = _downRectangles[index].Top + changedY;
  493. rect.Width = _downRectangles[index].Width
  494. - changedX - changedX;
  495. rect.Height = _downRectangles[index].Height
  496. - changedY - changedY;
  497. break;
  498. }
  499. // IE
  500. if (changedX == rectW && 0 <= changedY && changedY <= rectH)
  501. {
  502. rect = _downRectangles[index];
  503. break;
  504. }
  505. // CEH
  506. if (rectW < changedX && 0 <= changedY && changedY <= rectH)
  507. {
  508. changedY = System.Convert.ToInt32(
  509. Math.Round((rectW - changedX) * sizeRatio,
  510. 0, MidpointRounding.AwayFromZero));
  511. rect.X = _downRectangles[index].Left + changedX;
  512. rect.Y = _downRectangles[index].Top + changedY;
  513. rect.Width = _downRectangles[index].Width
  514. - changedX - changedX;
  515. rect.Height = _downRectangles[index].Height
  516. - changedY - changedY;
  517. break;
  518. }
  519. // IG
  520. if (0 <= changedX && changedX <= rectW && changedY == rectH)
  521. {
  522. rect = _downRectangles[index];
  523. break;
  524. }
  525. // F
  526. if (changedX < 0 && rectH < changedY)
  527. {
  528. int changedABCX = Math.Abs(changedX);
  529. int changedABCY = changedY - rectH;
  530. if (changedABCX * sizeRatio < changedABCY)
  531. {
  532. changedX = 0 - System.Convert.ToInt32(
  533. Math.Round(changedABCY / sizeRatio,
  534. 0, MidpointRounding.AwayFromZero));
  535. }
  536. else
  537. {
  538. changedY = rectH + System.Convert.ToInt32(
  539. Math.Round(changedABCX * sizeRatio,
  540. 0, MidpointRounding.AwayFromZero));
  541. }
  542. rect.X = _downRectangles[index].Left + changedX;
  543. rect.Y = _downRectangles[index].Top + changedY;
  544. rect.Width = _downRectangles[index].Width
  545. - changedX - changedX;
  546. rect.Height = _downRectangles[index].Height
  547. - changedY - changedY;
  548. break;
  549. }
  550. // FGH
  551. if (0 <= changedX && changedX <= rectW && rectH < changedY)
  552. {
  553. changedX = System.Convert.ToInt32(
  554. Math.Round((rectH - changedY) / sizeRatio,
  555. 0, MidpointRounding.AwayFromZero));
  556. rect.X = _downRectangles[index].Left + changedX;
  557. rect.Y = _downRectangles[index].Top + changedY;
  558. rect.Width = _downRectangles[index].Width
  559. - changedX - changedX;
  560. rect.Height = _downRectangles[index].Height
  561. - changedY - changedY;
  562. break;
  563. }
  564. // H
  565. if (rectW < changedX && rectH < changedY)
  566. {
  567. if (changedX * sizeRatio < changedY)
  568. {
  569. changedX = System.Convert.ToInt32(
  570. Math.Round(changedY / sizeRatio,
  571. 0, MidpointRounding.AwayFromZero));
  572. }
  573. else
  574. {
  575. changedY = System.Convert.ToInt32(
  576. Math.Round(changedX * sizeRatio,
  577. 0, MidpointRounding.AwayFromZero));
  578. }
  579. rect.X = _downRectangles[index].Left + changedX;
  580. rect.Y = _downRectangles[index].Top + changedY;
  581. rect.Width = _downRectangles[index].Width
  582. - changedX - changedX;
  583. rect.Height = _downRectangles[index].Height
  584. - changedY - changedY;
  585. break;
  586. }
  587. # endregion
  588. break;
  589. // 上中
  590. case HitDownSquare.HDS_TOP:
  591. rect.X = _downRectangles[index].Left;
  592. rect.Y = _downRectangles[index].Top + changedY;
  593. rect.Width = _downRectangles[index].Width;
  594. rect.Height = _downRectangles[index].Height
  595. - changedY - changedY;
  596. break;
  597. // 右上
  598. case HitDownSquare.HDS_RIGHTTOP:
  599. # region
  600. // A
  601. if (changedX < rectWM && changedY < 0)
  602. {
  603. int changedABCX = rectWM - changedX;
  604. int changedABCY = Math.Abs(changedY);
  605. if (changedABCX * sizeRatio < changedABCY)
  606. {
  607. changedX = rectWM - System.Convert.ToInt32(
  608. Math.Round(changedABCY / sizeRatio,
  609. 0, MidpointRounding.AwayFromZero));
  610. }
  611. else
  612. {
  613. changedY = 0 - System.Convert.ToInt32(
  614. Math.Round(changedABCX * sizeRatio,
  615. 0, MidpointRounding.AwayFromZero));
  616. }
  617. rect.X = _downRectangles[index].Left - changedX;
  618. rect.Y = _downRectangles[index].Top + changedY;
  619. rect.Width = _downRectangles[index].Width
  620. + changedX + changedX;
  621. rect.Height = _downRectangles[index].Height
  622. - changedY - changedY;
  623. break;
  624. }
  625. // ABC
  626. if (rectWM <= changedX && changedX <= 0 && changedY < 0)
  627. {
  628. changedX = rectWM + System.Convert.ToInt32(
  629. Math.Round(changedY / sizeRatio,
  630. 0, MidpointRounding.AwayFromZero));
  631. rect.X = _downRectangles[index].Left - changedX;
  632. rect.Y = _downRectangles[index].Top + changedY;
  633. rect.Width = _downRectangles[index].Width
  634. + changedX + changedX;
  635. rect.Height = _downRectangles[index].Height
  636. - changedY - changedY;
  637. break;
  638. }
  639. // C
  640. if (0 < changedX && changedY < 0)
  641. {
  642. int changedABCX = changedX;
  643. int changedABCY = Math.Abs(changedY);
  644. if (changedABCX * sizeRatio < changedABCY)
  645. {
  646. changedX = System.Convert.ToInt32(
  647. Math.Round(changedABCY / sizeRatio,
  648. 0, MidpointRounding.AwayFromZero));
  649. }
  650. else
  651. {
  652. changedY = 0 - System.Convert.ToInt32(
  653. Math.Round(changedABCX * sizeRatio,
  654. 0, MidpointRounding.AwayFromZero));
  655. }
  656. rect.X = _downRectangles[index].Left - changedX;
  657. rect.Y = _downRectangles[index].Top + changedY;
  658. rect.Width = _downRectangles[index].Width
  659. + changedX + changedX;
  660. rect.Height = _downRectangles[index].Height
  661. - changedY - changedY;
  662. break;
  663. }
  664. // BI
  665. if (rectWM <= changedX && changedX <= 0 && changedY == 0)
  666. {
  667. rect = _downRectangles[index];
  668. break;
  669. }
  670. // ADF
  671. if (changedX < rectWM && 0 <= changedY && changedY <= rectH)
  672. {
  673. changedY = System.Convert.ToInt32(
  674. Math.Round((changedX - rectWM) * sizeRatio,
  675. 0, MidpointRounding.AwayFromZero));
  676. rect.X = _downRectangles[index].Left - changedX;
  677. rect.Y = _downRectangles[index].Top + changedY;
  678. rect.Width = _downRectangles[index].Width
  679. + changedX + changedX;
  680. rect.Height = _downRectangles[index].Height
  681. - changedY - changedY;
  682. break;
  683. }
  684. // DI
  685. if (changedX == rectWM && 0 <= changedY && changedY <= rectH)
  686. {
  687. rect = _downRectangles[index];
  688. break;
  689. }
  690. // I
  691. if (rectWM < changedX && changedX < 0 && 0 < changedY && changedY < rectH)
  692. {
  693. if (changedX + changedX < rectWM)
  694. {
  695. changedX = rectWM - changedX;
  696. }
  697. if (changedY + changedY > rectH)
  698. {
  699. changedY = rectH - changedY;
  700. }
  701. int changedABCX = Math.Abs(changedX);
  702. int changedABCY = changedY;
  703. if (changedABCX * sizeRatio > changedABCY)
  704. {
  705. changedX = 0 - System.Convert.ToInt32(
  706. Math.Round(changedABCY / sizeRatio,
  707. 0, MidpointRounding.AwayFromZero));
  708. }
  709. else
  710. {
  711. changedY = System.Convert.ToInt32(
  712. Math.Round(changedABCX * sizeRatio,
  713. 0, MidpointRounding.AwayFromZero));
  714. }
  715. rect.X = _downRectangles[index].Left - changedX;
  716. rect.Y = _downRectangles[index].Top + changedY;
  717. rect.Width = _downRectangles[index].Width
  718. + changedX + changedX;
  719. rect.Height = _downRectangles[index].Height
  720. - changedY - changedY;
  721. break;
  722. }
  723. // IE
  724. if (changedX == 0 && 0 <= changedY && changedY <= rectH)
  725. {
  726. rect = _downRectangles[index];
  727. break;
  728. }
  729. // CEH
  730. if (0 < changedX && 0 <= changedY && changedY <= rectH)
  731. {
  732. changedY = 0 - System.Convert.ToInt32(
  733. Math.Round(changedX * sizeRatio,
  734. 0, MidpointRounding.AwayFromZero));
  735. rect.X = _downRectangles[index].Left - changedX;
  736. rect.Y = _downRectangles[index].Top + changedY;
  737. rect.Width = _downRectangles[index].Width
  738. + changedX + changedX;
  739. rect.Height = _downRectangles[index].Height
  740. - changedY - changedY;
  741. break;
  742. }
  743. // IG
  744. if (rectWM <= changedX && changedX <= 0 && changedY == rectH)
  745. {
  746. rect = _downRectangles[index];
  747. break;
  748. }
  749. // F
  750. if (changedX < rectWM && rectH < changedY)
  751. {
  752. int changedABCX = rectWM - changedX;
  753. int changedABCY = changedY - rectH;
  754. if (changedABCX * sizeRatio < changedABCY)
  755. {
  756. changedX = rectWM - System.Convert.ToInt32(
  757. Math.Round(changedABCY / sizeRatio,
  758. 0, MidpointRounding.AwayFromZero));
  759. }
  760. else
  761. {
  762. changedY = rectH + System.Convert.ToInt32(
  763. Math.Round(changedABCX * sizeRatio,
  764. 0, MidpointRounding.AwayFromZero));
  765. }
  766. rect.X = _downRectangles[index].Left - changedX;
  767. rect.Y = _downRectangles[index].Top + changedY;
  768. rect.Width = _downRectangles[index].Width
  769. + changedX + changedX;
  770. rect.Height = _downRectangles[index].Height
  771. - changedY - changedY;
  772. break;
  773. }
  774. // FGH
  775. if (rectWM <= changedX && changedX <= 0 && rectH < changedY)
  776. {
  777. changedX = System.Convert.ToInt32(
  778. Math.Round((changedY - rectH) / sizeRatio,
  779. 0, MidpointRounding.AwayFromZero));
  780. rect.X = _downRectangles[index].Left - changedX;
  781. rect.Y = _downRectangles[index].Top + changedY;
  782. rect.Width = _downRectangles[index].Width
  783. + changedX + changedX;
  784. rect.Height = _downRectangles[index].Height
  785. - changedY - changedY;
  786. break;
  787. }
  788. // H
  789. if (0 < changedX && rectH < changedY)
  790. {
  791. int changedABCX = changedX;
  792. int changedABCY = changedY - rectH;
  793. if (changedABCX * sizeRatio < changedABCY)
  794. {
  795. changedX = System.Convert.ToInt32(
  796. Math.Round(changedABCY / sizeRatio,
  797. 0, MidpointRounding.AwayFromZero));
  798. }
  799. else
  800. {
  801. changedY = rectH + System.Convert.ToInt32(
  802. Math.Round(changedABCX * sizeRatio,
  803. 0, MidpointRounding.AwayFromZero));
  804. }
  805. rect.X = _downRectangles[index].Left - changedX;
  806. rect.Y = _downRectangles[index].Top + changedY;
  807. rect.Width = _downRectangles[index].Width
  808. + changedX + changedX;
  809. rect.Height = _downRectangles[index].Height
  810. - changedY - changedY;
  811. break;
  812. }
  813. # endregion
  814. break;
  815. // 左中
  816. case HitDownSquare.HDS_LEFT:
  817. rect.X = _downRectangles[index].Left + changedX;
  818. rect.Y = _downRectangles[index].Top;
  819. rect.Width = _downRectangles[index].Width
  820. - changedX - changedX;
  821. rect.Height = _downRectangles[index].Height;
  822. break;
  823. // 左下
  824. case HitDownSquare.HDS_LEFTBOTTOM:
  825. # region
  826. // A
  827. if (changedX < 0 && changedY < rectHM)
  828. {
  829. int changedABCX = Math.Abs(changedX);
  830. int changedABCY = rectHM - changedY;
  831. if (changedABCX * sizeRatio < changedABCY)
  832. {
  833. changedX = 0 - System.Convert.ToInt32(
  834. Math.Round(changedABCY / sizeRatio,
  835. 0, MidpointRounding.AwayFromZero));
  836. }
  837. else
  838. {
  839. changedY = rectHM - System.Convert.ToInt32(
  840. Math.Round(changedABCX * sizeRatio,
  841. 0, MidpointRounding.AwayFromZero));
  842. }
  843. rect.X = _downRectangles[index].Left + changedX;
  844. rect.Y = _downRectangles[index].Top - changedY;
  845. rect.Width = _downRectangles[index].Width
  846. - changedX - changedX;
  847. rect.Height = _downRectangles[index].Height
  848. + changedY + changedY;
  849. break;
  850. }
  851. // ABC
  852. if (0 <= changedX && changedX <= rectW && changedY < rectHM)
  853. {
  854. changedX = 0 - System.Convert.ToInt32(
  855. Math.Round((rectHM - changedY) / sizeRatio,
  856. 0, MidpointRounding.AwayFromZero));
  857. rect.X = _downRectangles[index].Left + changedX;
  858. rect.Y = _downRectangles[index].Top - changedY;
  859. rect.Width = _downRectangles[index].Width
  860. - changedX - changedX;
  861. rect.Height = _downRectangles[index].Height
  862. + changedY + changedY;
  863. break;
  864. }
  865. // C
  866. if (rectW < changedX && changedY < rectHM)
  867. {
  868. int changedABCX = changedX - rectW;
  869. int changedABCY = rectHM - changedY;
  870. if (changedABCX * sizeRatio < changedABCY)
  871. {
  872. changedX = rectW + System.Convert.ToInt32(
  873. Math.Round(changedABCY / sizeRatio,
  874. 0, MidpointRounding.AwayFromZero));
  875. }
  876. else
  877. {
  878. changedY = rectHM - System.Convert.ToInt32(
  879. Math.Round(changedABCX * sizeRatio,
  880. 0, MidpointRounding.AwayFromZero));
  881. }
  882. rect.X = _downRectangles[index].Left + changedX;
  883. rect.Y = _downRectangles[index].Top - changedY;
  884. rect.Width = _downRectangles[index].Width
  885. - changedX - changedX;
  886. rect.Height = _downRectangles[index].Height
  887. + changedY + changedY;
  888. break;
  889. }
  890. // BI
  891. if (0 <= changedX && changedX <= rectW && changedY == 0)
  892. {
  893. rect = _downRectangles[index];
  894. break;
  895. }
  896. // ADF
  897. if (changedX < 0 && rectHM <= changedY && changedY <= 0)
  898. {
  899. changedY = rectHM - System.Convert.ToInt32(
  900. Math.Round((changedX - rectW) * sizeRatio,
  901. 0, MidpointRounding.AwayFromZero));
  902. rect.X = _downRectangles[index].Left + changedX;
  903. rect.Y = _downRectangles[index].Top - changedY;
  904. rect.Width = _downRectangles[index].Width
  905. - changedX - changedX;
  906. rect.Height = _downRectangles[index].Height
  907. + changedY + changedY;
  908. break;
  909. }
  910. // DI
  911. if (changedX == 0 && rectHM <= changedY && changedY <= 0)
  912. {
  913. rect = _downRectangles[index];
  914. break;
  915. }
  916. // I
  917. if (0 < changedX && changedX < rectW && rectHM < changedY && changedY < 0)
  918. {
  919. if (changedX + changedX > rectW)
  920. {
  921. changedX = rectW - changedX;
  922. }
  923. if (changedY + changedY < rectHM)
  924. {
  925. changedY = rectHM - changedY;
  926. }
  927. int changedABCX = changedX;
  928. int changedABCY = Math.Abs(changedY);
  929. if (changedABCX * sizeRatio > changedABCY)
  930. {
  931. changedX = System.Convert.ToInt32(
  932. Math.Round(changedABCY / sizeRatio,
  933. 0, MidpointRounding.AwayFromZero));
  934. }
  935. else
  936. {
  937. changedY = 0 - System.Convert.ToInt32(
  938. Math.Round(changedABCX * sizeRatio,
  939. 0, MidpointRounding.AwayFromZero));
  940. }
  941. rect.X = _downRectangles[index].Left + changedX;
  942. rect.Y = _downRectangles[index].Top - changedY;
  943. rect.Width = _downRectangles[index].Width
  944. - changedX - changedX;
  945. rect.Height = _downRectangles[index].Height
  946. + changedY + changedY;
  947. break;
  948. }
  949. // IE
  950. if (changedX == rectW && rectHM <= changedY && changedY <= 0)
  951. {
  952. rect = _downRectangles[index];
  953. break;
  954. }
  955. // CEH
  956. if (rectW < changedX && rectHM <= changedY && changedY <= 0)
  957. {
  958. changedY = rectHM - System.Convert.ToInt32(
  959. Math.Round((changedX - rectW) * sizeRatio,
  960. 0, MidpointRounding.AwayFromZero));
  961. rect.X = _downRectangles[index].Left + changedX;
  962. rect.Y = _downRectangles[index].Top - changedY;
  963. rect.Width = _downRectangles[index].Width
  964. - changedX - changedX;
  965. rect.Height = _downRectangles[index].Height
  966. + changedY + changedY;
  967. break;
  968. }
  969. // IG
  970. if (0 <= changedX && changedX <= rectW && changedY == 0)
  971. {
  972. rect = _downRectangles[index];
  973. break;
  974. }
  975. // F
  976. if (changedX < 0 && 0 < changedY)
  977. {
  978. int changedABCX = Math.Abs(changedX);
  979. int changedABCY = changedY;
  980. if (changedABCX * sizeRatio < changedABCY)
  981. {
  982. changedX = 0 - System.Convert.ToInt32(
  983. Math.Round(changedABCY / sizeRatio,
  984. 0, MidpointRounding.AwayFromZero));
  985. }
  986. else
  987. {
  988. changedY = System.Convert.ToInt32(
  989. Math.Round(changedABCX * sizeRatio,
  990. 0, MidpointRounding.AwayFromZero));
  991. }
  992. rect.X = _downRectangles[index].Left + changedX;
  993. rect.Y = _downRectangles[index].Top - changedY;
  994. rect.Width = _downRectangles[index].Width
  995. - changedX - changedX;
  996. rect.Height = _downRectangles[index].Height
  997. + changedY + changedY;
  998. break;
  999. }
  1000. // FGH
  1001. if (0 <= changedX && changedX <= rectW && 0 < changedY)
  1002. {
  1003. changedX = 0 - System.Convert.ToInt32(
  1004. Math.Round(changedY / sizeRatio,
  1005. 0, MidpointRounding.AwayFromZero));
  1006. rect.X = _downRectangles[index].Left + changedX;
  1007. rect.Y = _downRectangles[index].Top - changedY;
  1008. rect.Width = _downRectangles[index].Width
  1009. - changedX - changedX;
  1010. rect.Height = _downRectangles[index].Height
  1011. + changedY + changedY;
  1012. break;
  1013. }
  1014. // H
  1015. if (rectW < changedX && 0 < changedY)
  1016. {
  1017. int changedABCX = changedX - rectW;
  1018. int changedABCY = changedY;
  1019. if (changedABCX * sizeRatio < changedABCY)
  1020. {
  1021. changedX = rectW + System.Convert.ToInt32(
  1022. Math.Round(changedABCY / sizeRatio,
  1023. 0, MidpointRounding.AwayFromZero));
  1024. }
  1025. else
  1026. {
  1027. changedY = System.Convert.ToInt32(
  1028. Math.Round(changedABCX * sizeRatio,
  1029. 0, MidpointRounding.AwayFromZero));
  1030. }
  1031. rect.X = _downRectangles[index].Left + changedX;
  1032. rect.Y = _downRectangles[index].Top - changedY;
  1033. rect.Width = _downRectangles[index].Width
  1034. - changedX - changedX;
  1035. rect.Height = _downRectangles[index].Height
  1036. + changedY + changedY;
  1037. break;
  1038. }
  1039. # endregion
  1040. break;
  1041. // 右中
  1042. case HitDownSquare.HDS_RIGHT:
  1043. rect.X = _downRectangles[index].Left - changedX;
  1044. rect.Y = _downRectangles[index].Top;
  1045. rect.Width = _downRectangles[index].Width
  1046. + changedX + changedX;
  1047. rect.Height = _downRectangles[index].Height;
  1048. break;
  1049. // 下中
  1050. case HitDownSquare.HDS_BOTTOM:
  1051. rect.X = _downRectangles[index].Left;
  1052. rect.Y = _downRectangles[index].Top - changedY;
  1053. rect.Width = _downRectangles[index].Width;
  1054. rect.Height = _downRectangles[index].Height
  1055. + changedY + changedY;
  1056. break;
  1057. // 右下
  1058. case HitDownSquare.HDS_RIGHTBOTTOM:
  1059. # region
  1060. // A
  1061. if (changedX < rectWM && changedY < rectHM)
  1062. {
  1063. if (changedX * sizeRatio > changedY)
  1064. {
  1065. changedX = System.Convert.ToInt32(
  1066. Math.Round(changedY / sizeRatio,
  1067. 0, MidpointRounding.AwayFromZero));
  1068. }
  1069. else
  1070. {
  1071. changedY = System.Convert.ToInt32(
  1072. Math.Round(changedX * sizeRatio,
  1073. 0, MidpointRounding.AwayFromZero));
  1074. }
  1075. rect.X = _downRectangles[index].Left - changedX;
  1076. rect.Y = _downRectangles[index].Top - changedY;
  1077. rect.Width = _downRectangles[index].Width
  1078. + changedX + changedX;
  1079. rect.Height = _downRectangles[index].Height
  1080. + changedY + changedY;
  1081. break;
  1082. }
  1083. // ABC
  1084. if (rectWM <= changedX && changedX <= 0 && changedY < rectHM)
  1085. {
  1086. changedX = System.Convert.ToInt32(
  1087. Math.Round((rectHM - changedY) / sizeRatio,
  1088. 0, MidpointRounding.AwayFromZero));
  1089. rect.X = _downRectangles[index].Left - changedX;
  1090. rect.Y = _downRectangles[index].Top - changedY;
  1091. rect.Width = _downRectangles[index].Width
  1092. + changedX + changedX;
  1093. rect.Height = _downRectangles[index].Height
  1094. + changedY + changedY;
  1095. break;
  1096. }
  1097. // C
  1098. if (0 < changedX && changedY < rectHM)
  1099. {
  1100. int changedABCX = changedX;
  1101. int changedABCY = rectHM - changedY;
  1102. if (changedABCX * sizeRatio < changedABCY)
  1103. {
  1104. changedX = System.Convert.ToInt32(
  1105. Math.Round(changedABCY / sizeRatio,
  1106. 0, MidpointRounding.AwayFromZero));
  1107. }
  1108. else
  1109. {
  1110. changedY = rectHM - System.Convert.ToInt32(
  1111. Math.Round(changedABCX * sizeRatio,
  1112. 0, MidpointRounding.AwayFromZero));
  1113. }
  1114. rect.X = _downRectangles[index].Left - changedX;
  1115. rect.Y = _downRectangles[index].Top - changedY;
  1116. rect.Width = _downRectangles[index].Width
  1117. + changedX + changedX;
  1118. rect.Height = _downRectangles[index].Height
  1119. + changedY + changedY;
  1120. break;
  1121. }
  1122. // BI
  1123. if (rectWM <= changedX && changedX <= 0 && changedY == rectHM)
  1124. {
  1125. rect = _downRectangles[index];
  1126. break;
  1127. }
  1128. // ADF
  1129. if (changedX < rectWM && rectHM <= changedY && changedY <= 0)
  1130. {
  1131. changedY = System.Convert.ToInt32(
  1132. Math.Round(changedX * sizeRatio,
  1133. 0, MidpointRounding.AwayFromZero));
  1134. rect.X = _downRectangles[index].Left - changedX;
  1135. rect.Y = _downRectangles[index].Top - changedY;
  1136. rect.Width = _downRectangles[index].Width
  1137. + changedX + changedX;
  1138. rect.Height = _downRectangles[index].Height
  1139. + changedY + changedY;
  1140. break;
  1141. }
  1142. // DI
  1143. if (changedX == rectWM && rectHM <= changedY && changedY <= 0)
  1144. {
  1145. rect = _downRectangles[index];
  1146. break;
  1147. }
  1148. // I
  1149. if (rectWM < changedX && changedX < 0 && rectHM < changedY && changedY < 0)
  1150. {
  1151. if (changedX + changedX < rectWM)
  1152. {
  1153. changedX = rectWM - changedX;
  1154. }
  1155. if (changedY + changedY < rectHM)
  1156. {
  1157. changedY = rectHM - changedY;
  1158. }
  1159. if (changedX * sizeRatio < changedY)
  1160. {
  1161. changedX = System.Convert.ToInt32(
  1162. Math.Round(changedY / sizeRatio,
  1163. 0, MidpointRounding.AwayFromZero));
  1164. }
  1165. else
  1166. {
  1167. changedY = System.Convert.ToInt32(
  1168. Math.Round(changedX * sizeRatio,
  1169. 0, MidpointRounding.AwayFromZero));
  1170. }
  1171. rect.X = _downRectangles[index].Left - changedX;
  1172. rect.Y = _downRectangles[index].Top - changedY;
  1173. rect.Width = _downRectangles[index].Width
  1174. + changedX + changedX;
  1175. rect.Height = _downRectangles[index].Height
  1176. + changedY + changedY;
  1177. break;
  1178. }
  1179. // IE
  1180. if (changedX == 0 && rectHM <= changedY && changedY <= 0)
  1181. {
  1182. rect = _downRectangles[index];
  1183. break;
  1184. }
  1185. // CEH
  1186. if (0 < changedX && rectHM <= changedY && changedY <= 0)
  1187. {
  1188. changedY = rectHM - System.Convert.ToInt32(
  1189. Math.Round(changedX * sizeRatio,
  1190. 0, MidpointRounding.AwayFromZero));
  1191. rect.X = _downRectangles[index].Left - changedX;
  1192. rect.Y = _downRectangles[index].Top - changedY;
  1193. rect.Width = _downRectangles[index].Width
  1194. + changedX + changedX;
  1195. rect.Height = _downRectangles[index].Height
  1196. + changedY + changedY;
  1197. break;
  1198. }
  1199. // IG
  1200. if (rectWM <= changedX && changedX <= 0 && changedY == 0)
  1201. {
  1202. rect = _downRectangles[index];
  1203. break;
  1204. }
  1205. // F
  1206. if (changedX < rectWM && 0 < changedY)
  1207. {
  1208. int changedABCX = rectWM - changedX;
  1209. int changedABCY = changedY;
  1210. if (changedABCX * sizeRatio < changedABCY)
  1211. {
  1212. changedX = rectWM - System.Convert.ToInt32(
  1213. Math.Round(changedABCY / sizeRatio,
  1214. 0, MidpointRounding.AwayFromZero));
  1215. }
  1216. else
  1217. {
  1218. changedY = System.Convert.ToInt32(
  1219. Math.Round(changedABCX * sizeRatio,
  1220. 0, MidpointRounding.AwayFromZero));
  1221. }
  1222. rect.X = _downRectangles[index].Left - changedX;
  1223. rect.Y = _downRectangles[index].Top - changedY;
  1224. rect.Width = _downRectangles[index].Width
  1225. + changedX + changedX;
  1226. rect.Height = _downRectangles[index].Height
  1227. + changedY + changedY;
  1228. break;
  1229. }
  1230. // FGH
  1231. if (rectWM <= changedX && changedX <= 0 && 0 < changedY)
  1232. {
  1233. changedX = rectWM - System.Convert.ToInt32(
  1234. Math.Round(changedY / sizeRatio,
  1235. 0, MidpointRounding.AwayFromZero));
  1236. rect.X = _downRectangles[index].Left - changedX;
  1237. rect.Y = _downRectangles[index].Top - changedY;
  1238. rect.Width = _downRectangles[index].Width
  1239. + changedX + changedX;
  1240. rect.Height = _downRectangles[index].Height
  1241. + changedY + changedY;
  1242. break;
  1243. }
  1244. // H
  1245. if (0 < changedX && 0 < changedY)
  1246. {
  1247. if (changedX * sizeRatio < changedY)
  1248. {
  1249. changedX = System.Convert.ToInt32(
  1250. Math.Round(changedY / sizeRatio,
  1251. 0, MidpointRounding.AwayFromZero));
  1252. }
  1253. else
  1254. {
  1255. changedY = System.Convert.ToInt32(
  1256. Math.Round(changedX * sizeRatio,
  1257. 0, MidpointRounding.AwayFromZero));
  1258. }
  1259. rect.X = _downRectangles[index].Left - changedX;
  1260. rect.Y = _downRectangles[index].Top - changedY;
  1261. rect.Width = _downRectangles[index].Width
  1262. + changedX + changedX;
  1263. rect.Height = _downRectangles[index].Height
  1264. + changedY + changedY;
  1265. break;
  1266. }
  1267. # endregion
  1268. break;
  1269. default:
  1270. break;
  1271. }
  1272. }
  1273. # endregion
  1274. }
  1275. else if (_isCtrlDown || _sideRatioFixeds[index])
  1276. {
  1277. # region
  1278. int changedX = p.X - _startX;
  1279. int changedY = p.Y - _startY;
  1280. // Move
  1281. if (_currHitPlace == HitDownSquare.HDS_MOVE)
  1282. {
  1283. rect.X = _downRectangles[index].Left + changedX;
  1284. rect.Y = _downRectangles[index].Top + changedY;
  1285. rect.Width = _downRectangles[index].Width;
  1286. rect.Height = _downRectangles[index].Height;
  1287. }
  1288. else
  1289. {
  1290. int rectW = _downRectangles[index].Width;
  1291. int rectH = _downRectangles[index].Height;
  1292. int rectW2 = rectW + rectW;
  1293. int rectH2 = rectH + rectH;
  1294. int rectWM = 0 - rectW;
  1295. int rectHM = 0 - rectH;
  1296. int rectWM2 = 0 - rectW2;
  1297. int rectHM2 = 0 - rectH2;
  1298. double sizeRatio = 1.0 * _downRectangles[index].Height / _downRectangles[index].Width;
  1299. switch (_currHitPlace)
  1300. {
  1301. // 左上
  1302. case HitDownSquare.HDS_LEFTTOP:
  1303. # region
  1304. // A
  1305. if (changedX < 0 && changedY < 0)
  1306. {
  1307. if (changedX * sizeRatio > changedY)
  1308. {
  1309. changedX = System.Convert.ToInt32(
  1310. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  1311. }
  1312. else
  1313. {
  1314. changedY = System.Convert.ToInt32(
  1315. Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
  1316. }
  1317. rect.X = _downRectangles[index].Left + changedX;
  1318. rect.Y = _downRectangles[index].Top + changedY;
  1319. rect.Width = _downRectangles[index].Width - changedX;
  1320. rect.Height = _downRectangles[index].Height - changedY;
  1321. break;
  1322. }
  1323. // AB
  1324. if (changedX == 0 && changedY < 0)
  1325. {
  1326. changedX = System.Convert.ToInt32(
  1327. Math.Round(changedY / sizeRatio,
  1328. 0, MidpointRounding.AwayFromZero));
  1329. rect.X = _downRectangles[index].Left + changedX;
  1330. rect.Y = _downRectangles[index].Top + changedY;
  1331. rect.Width = _downRectangles[index].Width - changedX;
  1332. rect.Height = _downRectangles[index].Height - changedY;
  1333. break;
  1334. }
  1335. // B
  1336. if (0 < changedX && changedX < rectW && changedY < 0)
  1337. {
  1338. changedX = System.Convert.ToInt32(
  1339. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  1340. rect.X = _downRectangles[index].Left + changedX;
  1341. rect.Y = _downRectangles[index].Top + changedY;
  1342. rect.Width = _downRectangles[index].Width - changedX;
  1343. rect.Height = _downRectangles[index].Height - changedY;
  1344. break;
  1345. }
  1346. // BC
  1347. if (changedX == rectW && changedY < 0)
  1348. {
  1349. changedX = System.Convert.ToInt32(
  1350. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  1351. rect.X = _downRectangles[index].Left + changedX;
  1352. rect.Y = _downRectangles[index].Top + changedY;
  1353. rect.Width = _downRectangles[index].Width - changedX;
  1354. rect.Height = _downRectangles[index].Height - changedY;
  1355. break;
  1356. }
  1357. // C
  1358. if (rectW < changedX && changedX < rectW2 && changedY < 0)
  1359. {
  1360. changedX = rectW2
  1361. - System.Convert.ToInt32(
  1362. Math.Round(changedY / sizeRatio,
  1363. 0, MidpointRounding.AwayFromZero));
  1364. rect.X = _downRectangles[index].Left + changedX;
  1365. rect.Y = _downRectangles[index].Top + changedY;
  1366. rect.Width = _downRectangles[index].Width - changedX;
  1367. rect.Height = _downRectangles[index].Height - changedY;
  1368. break;
  1369. }
  1370. // CC1
  1371. if (changedX == rectW2 && changedY < 0)
  1372. {
  1373. changedX = rectW2
  1374. - System.Convert.ToInt32(
  1375. Math.Round(changedY / sizeRatio,
  1376. 0, MidpointRounding.AwayFromZero));
  1377. rect.X = _downRectangles[index].Left + changedX;
  1378. rect.Y = _downRectangles[index].Top + changedY;
  1379. rect.Width = _downRectangles[index].Width - changedX;
  1380. rect.Height = _downRectangles[index].Height - changedY;
  1381. break;
  1382. }
  1383. // C1
  1384. if (rectW2 < changedX && changedY < 0)
  1385. {
  1386. int changedABCX = changedX - rectW2;
  1387. int changedABCY = Math.Abs(changedY);
  1388. if (changedABCX * sizeRatio < changedABCY)
  1389. {
  1390. changedX = rectW2 + System.Convert.ToInt32(
  1391. Math.Round(changedABCY / sizeRatio,
  1392. 0, MidpointRounding.AwayFromZero));
  1393. }
  1394. else
  1395. {
  1396. changedY = 0 - System.Convert.ToInt32(
  1397. Math.Round(changedABCX * sizeRatio,
  1398. 0, MidpointRounding.AwayFromZero));
  1399. }
  1400. rect.X = _downRectangles[index].Left + changedX;
  1401. rect.Y = _downRectangles[index].Top + changedY;
  1402. rect.Width = _downRectangles[index].Width - changedX;
  1403. rect.Height = _downRectangles[index].Height - changedY;
  1404. break;
  1405. }
  1406. // AD
  1407. if (changedX < 0 && changedY == 0)
  1408. {
  1409. changedY = System.Convert.ToInt32(
  1410. Math.Round(changedX * sizeRatio,
  1411. 0, MidpointRounding.AwayFromZero));
  1412. rect.X = _downRectangles[index].Left + changedX;
  1413. rect.Y = _downRectangles[index].Top + changedY;
  1414. rect.Width = _downRectangles[index].Width - changedX;
  1415. rect.Height = _downRectangles[index].Height - changedY;
  1416. break;
  1417. }
  1418. // ABDI
  1419. if (changedX == 0 && changedY == 0)
  1420. {
  1421. rect = _downRectangles[index];
  1422. break;
  1423. }
  1424. // BI
  1425. if (0 < changedX && changedX < rectW && changedY == 0)
  1426. {
  1427. rect = _downRectangles[index];
  1428. break;
  1429. }
  1430. // BCIE
  1431. if (changedX == rectW && changedY == 0)
  1432. {
  1433. rect = _downRectangles[index];
  1434. break;
  1435. }
  1436. // CE
  1437. if (rectW < changedX && changedX <= rectW2 && changedY == 0)
  1438. {
  1439. changedX = rectW2;
  1440. rect.X = _downRectangles[index].Left + changedX;
  1441. rect.Y = _downRectangles[index].Top + changedY;
  1442. rect.Width = _downRectangles[index].Width - changedX;
  1443. rect.Height = _downRectangles[index].Height - changedY;
  1444. break;
  1445. }
  1446. // CEC1E1
  1447. if (changedX == rectW2 && changedY == 0)
  1448. {
  1449. rect.X = _downRectangles[index].Left + changedX;
  1450. rect.Y = _downRectangles[index].Top + changedY;
  1451. rect.Width = _downRectangles[index].Width - changedX;
  1452. rect.Height = _downRectangles[index].Height - changedY;
  1453. break;
  1454. }
  1455. // C1E1
  1456. if (rectW2 < changedX && changedY == 0)
  1457. {
  1458. int changedABCX = changedX - rectW2;
  1459. changedY = 0 - System.Convert.ToInt32(
  1460. Math.Round(changedABCX * sizeRatio,
  1461. 0, MidpointRounding.AwayFromZero));
  1462. rect.X = _downRectangles[index].Left + changedX;
  1463. rect.Y = _downRectangles[index].Top + changedY;
  1464. rect.Width = _downRectangles[index].Width - changedX;
  1465. rect.Height = _downRectangles[index].Height - changedY;
  1466. break;
  1467. }
  1468. // D
  1469. if (changedX < 0 && 0 < changedY && changedY < rectH)
  1470. {
  1471. changedY = System.Convert.ToInt32(
  1472. Math.Round(changedX * sizeRatio,
  1473. 0, MidpointRounding.AwayFromZero));
  1474. rect.X = _downRectangles[index].Left + changedX;
  1475. rect.Y = _downRectangles[index].Top + changedY;
  1476. rect.Width = _downRectangles[index].Width - changedX;
  1477. rect.Height = _downRectangles[index].Height - changedY;
  1478. break;
  1479. }
  1480. // DI
  1481. if (changedX == 0 && 0 < changedY && changedY < rectH)
  1482. {
  1483. rect = _downRectangles[index];
  1484. break;
  1485. }
  1486. // I
  1487. if (0 < changedX && changedX < rectW && 0 < changedY && changedY < rectH)
  1488. {
  1489. if (changedX * sizeRatio > changedY)
  1490. {
  1491. changedX = System.Convert.ToInt32(
  1492. Math.Round(changedY / sizeRatio,
  1493. 0, MidpointRounding.AwayFromZero));
  1494. }
  1495. else
  1496. {
  1497. changedY = System.Convert.ToInt32(
  1498. Math.Round(changedX * sizeRatio,
  1499. 0, MidpointRounding.AwayFromZero));
  1500. }
  1501. rect.X = _downRectangles[index].Left + changedX;
  1502. rect.Y = _downRectangles[index].Top + changedY;
  1503. rect.Width = _downRectangles[index].Width - changedX;
  1504. rect.Height = _downRectangles[index].Height - changedY;
  1505. break;
  1506. }
  1507. // IE
  1508. if (changedX == rectW && 0 < changedY && changedY < rectH)
  1509. {
  1510. changedX = System.Convert.ToInt32(
  1511. Math.Round(changedY / sizeRatio,
  1512. 0, MidpointRounding.AwayFromZero));
  1513. rect.X = _downRectangles[index].Left + changedX;
  1514. rect.Y = _downRectangles[index].Top + changedY;
  1515. rect.Width = _downRectangles[index].Width - changedX;
  1516. rect.Height = _downRectangles[index].Height - changedY;
  1517. break;
  1518. }
  1519. // E
  1520. if (rectW < changedX
  1521. && changedX < rectW2
  1522. && 0 < changedY
  1523. && changedY < rectH)
  1524. {
  1525. int changedABCX = rectW2 - changedX;
  1526. int changedABCY = changedY;
  1527. if (changedABCX * sizeRatio > changedABCY)
  1528. {
  1529. changedX = rectW2
  1530. - System.Convert.ToInt32(
  1531. Math.Round(changedABCY / sizeRatio,
  1532. 0, MidpointRounding.AwayFromZero));
  1533. }
  1534. else
  1535. {
  1536. changedY = System.Convert.ToInt32(
  1537. Math.Round(changedABCX * sizeRatio,
  1538. 0, MidpointRounding.AwayFromZero));
  1539. }
  1540. rect.X = _downRectangles[index].Left + changedX;
  1541. rect.Y = _downRectangles[index].Top + changedY;
  1542. rect.Width = _downRectangles[index].Width - changedX;
  1543. rect.Height = _downRectangles[index].Height - changedY;
  1544. break;
  1545. }
  1546. // EE1
  1547. if (changedX == rectW2
  1548. && 0 < changedY
  1549. && changedY < rectH)
  1550. {
  1551. changedY = 0;
  1552. rect.X = _downRectangles[index].Left + changedX;
  1553. rect.Y = _downRectangles[index].Top + changedY;
  1554. rect.Width = _downRectangles[index].Width - changedX;
  1555. rect.Height = _downRectangles[index].Height - changedY;
  1556. break;
  1557. }
  1558. // E1
  1559. if (rectW2 < changedX
  1560. && 0 < changedY
  1561. && changedY < rectH)
  1562. {
  1563. int changedABCX = changedX - rectW2;
  1564. changedY = 0 - System.Convert.ToInt32(
  1565. Math.Round(changedABCX * sizeRatio,
  1566. 0, MidpointRounding.AwayFromZero));
  1567. rect.X = _downRectangles[index].Left + changedX;
  1568. rect.Y = _downRectangles[index].Top + changedY;
  1569. rect.Width = _downRectangles[index].Width - changedX;
  1570. rect.Height = _downRectangles[index].Height - changedY;
  1571. break;
  1572. }
  1573. // DF
  1574. if (changedX < 0 && changedY == rectH)
  1575. {
  1576. changedY = System.Convert.ToInt32(
  1577. Math.Round(changedX * sizeRatio,
  1578. 0, MidpointRounding.AwayFromZero));
  1579. rect.X = _downRectangles[index].Left + changedX;
  1580. rect.Y = _downRectangles[index].Top + changedY;
  1581. rect.Width = _downRectangles[index].Width - changedX;
  1582. rect.Height = _downRectangles[index].Height - changedY;
  1583. break;
  1584. }
  1585. // DIFG
  1586. if (changedX == 0 && changedY == rectH)
  1587. {
  1588. rect = _downRectangles[index];
  1589. break;
  1590. }
  1591. // IG
  1592. if (0 < changedX && changedX < rectW && changedY == rectH)
  1593. {
  1594. changedY = System.Convert.ToInt32(
  1595. Math.Round(changedX * sizeRatio,
  1596. 0, MidpointRounding.AwayFromZero));
  1597. rect.X = _downRectangles[index].Left + changedX;
  1598. rect.Y = _downRectangles[index].Top + changedY;
  1599. rect.Width = _downRectangles[index].Width - changedX;
  1600. rect.Height = _downRectangles[index].Height - changedY;
  1601. break;
  1602. }
  1603. // IEGH
  1604. if (changedX == rectW && changedY == rectH)
  1605. {
  1606. rect.X = _downRectangles[index].Left + changedX;
  1607. rect.Y = _downRectangles[index].Top + changedY;
  1608. rect.Width = _downRectangles[index].Width - changedX;
  1609. rect.Height = _downRectangles[index].Height - changedY;
  1610. break;
  1611. }
  1612. // EH
  1613. if (rectW < changedX
  1614. && changedX < rectW2
  1615. && changedY == rectH)
  1616. {
  1617. int changedABCX = rectW2 - changedX;
  1618. changedY = System.Convert.ToInt32(
  1619. Math.Round(changedABCX * sizeRatio,
  1620. 0, MidpointRounding.AwayFromZero));
  1621. rect.X = _downRectangles[index].Left + changedX;
  1622. rect.Y = _downRectangles[index].Top + changedY;
  1623. rect.Width = _downRectangles[index].Width - changedX;
  1624. rect.Height = _downRectangles[index].Height - changedY;
  1625. break;
  1626. }
  1627. // EE1HH1
  1628. if (changedX == rectW2 && changedY == rectH)
  1629. {
  1630. changedY = 0;
  1631. rect.X = _downRectangles[index].Left + changedX;
  1632. rect.Y = _downRectangles[index].Top + changedY;
  1633. rect.Width = _downRectangles[index].Width - changedX;
  1634. rect.Height = _downRectangles[index].Height - changedY;
  1635. break;
  1636. }
  1637. // E1H1
  1638. if (rectW2 < changedX && changedY == rectH)
  1639. {
  1640. int changedABCX = changedX - rectW2;
  1641. changedY = 0 - System.Convert.ToInt32(
  1642. Math.Round(changedABCX * sizeRatio,
  1643. 0, MidpointRounding.AwayFromZero));
  1644. rect.X = _downRectangles[index].Left + changedX;
  1645. rect.Y = _downRectangles[index].Top + changedY;
  1646. rect.Width = _downRectangles[index].Width - changedX;
  1647. rect.Height = _downRectangles[index].Height - changedY;
  1648. break;
  1649. }
  1650. // F
  1651. if (changedX < 0 && rectH < changedY && changedY < rectH2)
  1652. {
  1653. changedY = rectH2 - System.Convert.ToInt32(
  1654. Math.Round(changedX * sizeRatio,
  1655. 0, MidpointRounding.AwayFromZero));
  1656. rect.X = _downRectangles[index].Left + changedX;
  1657. rect.Y = _downRectangles[index].Top + changedY;
  1658. rect.Width = _downRectangles[index].Width - changedX;
  1659. rect.Height = _downRectangles[index].Height - changedY;
  1660. break;
  1661. }
  1662. // FG
  1663. if (changedX == 0 && rectH < changedY && changedY < rectH2)
  1664. {
  1665. changedY = rectH2;
  1666. rect.X = _downRectangles[index].Left + changedX;
  1667. rect.Y = _downRectangles[index].Top + changedY;
  1668. rect.Width = _downRectangles[index].Width - changedX;
  1669. rect.Height = _downRectangles[index].Height - changedY;
  1670. break;
  1671. }
  1672. // G
  1673. if (0 < changedX && changedX < rectW
  1674. && rectH < changedY && changedY < rectH2)
  1675. {
  1676. int changedABCX = changedX;
  1677. int changedABCY = rectH2 - changedY;
  1678. if (changedABCX * sizeRatio > changedABCY)
  1679. {
  1680. changedX = System.Convert.ToInt32(
  1681. Math.Round(changedABCY / sizeRatio,
  1682. 0, MidpointRounding.AwayFromZero));
  1683. }
  1684. else
  1685. {
  1686. changedY = rectH2 - System.Convert.ToInt32(
  1687. Math.Round(changedABCX * sizeRatio,
  1688. 0, MidpointRounding.AwayFromZero));
  1689. }
  1690. rect.X = _downRectangles[index].Left + changedX;
  1691. rect.Y = _downRectangles[index].Top + changedY;
  1692. rect.Width = _downRectangles[index].Width - changedX;
  1693. rect.Height = _downRectangles[index].Height - changedY;
  1694. break;
  1695. }
  1696. // GH
  1697. if (changedX == rectW
  1698. && rectH < changedY && changedY < rectH2)
  1699. {
  1700. int changedABCY = rectH2 - changedY;
  1701. changedX = System.Convert.ToInt32(
  1702. Math.Round(changedABCY / sizeRatio,
  1703. 0, MidpointRounding.AwayFromZero));
  1704. rect.X = _downRectangles[index].Left + changedX;
  1705. rect.Y = _downRectangles[index].Top + changedY;
  1706. rect.Width = _downRectangles[index].Width - changedX;
  1707. rect.Height = _downRectangles[index].Height - changedY;
  1708. break;
  1709. }
  1710. // H
  1711. if (rectW < changedX
  1712. && changedX < rectW2
  1713. && rectH < changedY
  1714. && changedY < rectH2)
  1715. {
  1716. int changedABCX = rectW2 - changedX;
  1717. int changedABCY = rectH2 - changedY;
  1718. if (changedABCX * sizeRatio > changedABCY)
  1719. {
  1720. changedX = rectW2 - System.Convert.ToInt32(
  1721. Math.Round(changedABCY / sizeRatio,
  1722. 0, MidpointRounding.AwayFromZero));
  1723. }
  1724. else
  1725. {
  1726. changedY = rectH2 - System.Convert.ToInt32(
  1727. Math.Round(changedABCX * sizeRatio,
  1728. 0, MidpointRounding.AwayFromZero));
  1729. }
  1730. rect.X = _downRectangles[index].Left + changedX;
  1731. rect.Y = _downRectangles[index].Top + changedY;
  1732. rect.Width = _downRectangles[index].Width - changedX;
  1733. rect.Height = _downRectangles[index].Height - changedY;
  1734. break;
  1735. }
  1736. // HH1
  1737. if (changedX == rectW2
  1738. && rectH < changedY && changedY < rectH2)
  1739. {
  1740. changedY = rectH2;
  1741. rect.X = _downRectangles[index].Left + changedX;
  1742. rect.Y = _downRectangles[index].Top + changedY;
  1743. rect.Width = _downRectangles[index].Width - changedX;
  1744. rect.Height = _downRectangles[index].Height - changedY;
  1745. break;
  1746. }
  1747. // H1
  1748. if (rectW2 < changedX
  1749. && rectH < changedY && changedY < rectH2)
  1750. {
  1751. int changedABCX = changedX - rectW2;
  1752. changedY = rectH2 + System.Convert.ToInt32(
  1753. Math.Round(changedABCX * sizeRatio,
  1754. 0, MidpointRounding.AwayFromZero));
  1755. rect.X = _downRectangles[index].Left + changedX;
  1756. rect.Y = _downRectangles[index].Top + changedY;
  1757. rect.Width = _downRectangles[index].Width - changedX;
  1758. rect.Height = _downRectangles[index].Height - changedY;
  1759. break;
  1760. }
  1761. // FF1
  1762. if (changedX < 0 && changedY == rectH2)
  1763. {
  1764. changedY = rectH2 + System.Convert.ToInt32(
  1765. Math.Round(changedX * sizeRatio,
  1766. 0, MidpointRounding.AwayFromZero));
  1767. rect.X = _downRectangles[index].Left + changedX;
  1768. rect.Y = _downRectangles[index].Top + changedY;
  1769. rect.Width = _downRectangles[index].Width - changedX;
  1770. rect.Height = _downRectangles[index].Height - changedY;
  1771. break;
  1772. }
  1773. // FGF1G1
  1774. if (changedX == 0 && changedY == rectH2)
  1775. {
  1776. rect.X = _downRectangles[index].Left + changedX;
  1777. rect.Y = _downRectangles[index].Top + changedY;
  1778. rect.Width = _downRectangles[index].Width - changedX;
  1779. rect.Height = _downRectangles[index].Height - changedY;
  1780. break;
  1781. }
  1782. // GG1
  1783. if (0 < changedX && changedX < rectW
  1784. && changedY == rectH2)
  1785. {
  1786. changedX = 0;
  1787. rect.X = _downRectangles[index].Left + changedX;
  1788. rect.Y = _downRectangles[index].Top + changedY;
  1789. rect.Width = _downRectangles[index].Width - changedX;
  1790. rect.Height = _downRectangles[index].Height - changedY;
  1791. break;
  1792. }
  1793. // GHG1H2
  1794. if (changedX == rectW
  1795. && changedY == rectH2)
  1796. {
  1797. changedX = 0;
  1798. rect.X = _downRectangles[index].Left + changedX;
  1799. rect.Y = _downRectangles[index].Top + changedY;
  1800. rect.Width = _downRectangles[index].Width - changedX;
  1801. rect.Height = _downRectangles[index].Height - changedY;
  1802. break;
  1803. }
  1804. // HH2
  1805. if (rectW < changedX
  1806. && changedX < rectW2 && changedY == rectH2)
  1807. {
  1808. changedX = rectW2;
  1809. rect.X = _downRectangles[index].Left + changedX;
  1810. rect.Y = _downRectangles[index].Top + changedY;
  1811. rect.Width = _downRectangles[index].Width - changedX;
  1812. rect.Height = _downRectangles[index].Height - changedY;
  1813. break;
  1814. }
  1815. // HH1H2H3
  1816. if (changedX == rectW2 && changedY == rectH2)
  1817. {
  1818. rect.X = _downRectangles[index].Left + changedX;
  1819. rect.Y = _downRectangles[index].Top + changedY;
  1820. rect.Width = _downRectangles[index].Width - changedX;
  1821. rect.Height = _downRectangles[index].Height - changedY;
  1822. break;
  1823. }
  1824. // H1H3
  1825. if (rectW2 < changedX && changedY == rectH2)
  1826. {
  1827. int changedABCX = changedX - rectW2;
  1828. changedY = rectH2 - System.Convert.ToInt32(
  1829. Math.Round(changedABCX * sizeRatio,
  1830. 0, MidpointRounding.AwayFromZero));
  1831. rect.X = _downRectangles[index].Left + changedX;
  1832. rect.Y = _downRectangles[index].Top + changedY;
  1833. rect.Width = _downRectangles[index].Width - changedX;
  1834. rect.Height = _downRectangles[index].Height - changedY;
  1835. break;
  1836. }
  1837. // F1
  1838. if (changedX < 0 && rectH2 < changedY)
  1839. {
  1840. int changedABCX = Math.Abs(changedX);
  1841. int changedABCY = changedY - rectH2;
  1842. if (changedABCX * sizeRatio < changedABCY)
  1843. {
  1844. changedX = 0 - System.Convert.ToInt32(
  1845. Math.Round(changedABCY / sizeRatio,
  1846. 0, MidpointRounding.AwayFromZero));
  1847. }
  1848. else
  1849. {
  1850. changedY = rectH2 + System.Convert.ToInt32(
  1851. Math.Round(changedABCX * sizeRatio,
  1852. 0, MidpointRounding.AwayFromZero));
  1853. }
  1854. rect.X = _downRectangles[index].Left + changedX;
  1855. rect.Y = _downRectangles[index].Top + changedY;
  1856. rect.Width = _downRectangles[index].Width - changedX;
  1857. rect.Height = _downRectangles[index].Height - changedY;
  1858. break;
  1859. }
  1860. // F1G1
  1861. if (changedX == 0 && rectH2 < changedY)
  1862. {
  1863. int changedABCY = changedY - rectH2;
  1864. changedX = 0 - System.Convert.ToInt32(
  1865. Math.Round(changedABCY / sizeRatio,
  1866. 0, MidpointRounding.AwayFromZero));
  1867. rect.X = _downRectangles[index].Left + changedX;
  1868. rect.Y = _downRectangles[index].Top + changedY;
  1869. rect.Width = _downRectangles[index].Width - changedX;
  1870. rect.Height = _downRectangles[index].Height - changedY;
  1871. break;
  1872. }
  1873. // G1
  1874. if (0 < changedX && changedX < rectW
  1875. && rectH2 < changedY)
  1876. {
  1877. int changedABCY = changedY - rectH2;
  1878. changedX = 0 - System.Convert.ToInt32(
  1879. Math.Round(changedABCY / sizeRatio,
  1880. 0, MidpointRounding.AwayFromZero));
  1881. rect.X = _downRectangles[index].Left + changedX;
  1882. rect.Y = _downRectangles[index].Top + changedY;
  1883. rect.Width = _downRectangles[index].Width - changedX;
  1884. rect.Height = _downRectangles[index].Height - changedY;
  1885. break;
  1886. }
  1887. // G1H2
  1888. if (changedX == rectW
  1889. && rectH2 < changedY)
  1890. {
  1891. int changedABCY = changedY - rectH2;
  1892. changedX = 0 - System.Convert.ToInt32(
  1893. Math.Round(changedABCY / sizeRatio,
  1894. 0, MidpointRounding.AwayFromZero));
  1895. rect.X = _downRectangles[index].Left + changedX;
  1896. rect.Y = _downRectangles[index].Top + changedY;
  1897. rect.Width = _downRectangles[index].Width - changedX;
  1898. rect.Height = _downRectangles[index].Height - changedY;
  1899. break;
  1900. }
  1901. // H2
  1902. if (rectW < changedX
  1903. && changedX < rectW2
  1904. && rectH2 < changedY)
  1905. {
  1906. int changedABCY = changedY - rectH2;
  1907. changedX = rectW2 + System.Convert.ToInt32(
  1908. Math.Round(changedABCY / sizeRatio,
  1909. 0, MidpointRounding.AwayFromZero));
  1910. rect.X = _downRectangles[index].Left + changedX;
  1911. rect.Y = _downRectangles[index].Top + changedY;
  1912. rect.Width = _downRectangles[index].Width - changedX;
  1913. rect.Height = _downRectangles[index].Height - changedY;
  1914. break;
  1915. }
  1916. // H2H3
  1917. if (changedX == rectW2 && rectH2 < changedY)
  1918. {
  1919. int changedABCY = changedY - rectH2;
  1920. changedX = rectW2 + System.Convert.ToInt32(
  1921. Math.Round(changedABCY / sizeRatio,
  1922. 0, MidpointRounding.AwayFromZero));
  1923. rect.X = _downRectangles[index].Left + changedX;
  1924. rect.Y = _downRectangles[index].Top + changedY;
  1925. rect.Width = _downRectangles[index].Width - changedX;
  1926. rect.Height = _downRectangles[index].Height - changedY;
  1927. break;
  1928. }
  1929. // H3
  1930. if (rectW2 < changedX && rectH2 < changedY)
  1931. {
  1932. int changedABCX = changedX - rectW2;
  1933. int changedABCY = changedY - rectH2;
  1934. if (changedABCX * sizeRatio < changedABCY)
  1935. {
  1936. changedX = rectW2 + System.Convert.ToInt32(
  1937. Math.Round(changedABCY / sizeRatio,
  1938. 0, MidpointRounding.AwayFromZero));
  1939. }
  1940. else
  1941. {
  1942. changedY = rectH2 + System.Convert.ToInt32(
  1943. Math.Round(changedABCX * sizeRatio,
  1944. 0, MidpointRounding.AwayFromZero));
  1945. }
  1946. rect.X = _downRectangles[index].Left + changedX;
  1947. rect.Y = _downRectangles[index].Top + changedY;
  1948. rect.Width = _downRectangles[index].Width - changedX;
  1949. rect.Height = _downRectangles[index].Height - changedY;
  1950. break;
  1951. }
  1952. # endregion
  1953. break;
  1954. // 上中
  1955. case HitDownSquare.HDS_TOP:
  1956. rect.X = _downRectangles[index].Left;
  1957. rect.Y = _downRectangles[index].Top + changedY;
  1958. rect.Width = _downRectangles[index].Width;
  1959. rect.Height = _downRectangles[index].Height - changedY;
  1960. break;
  1961. // 右上
  1962. case HitDownSquare.HDS_RIGHTTOP:
  1963. # region
  1964. // A1
  1965. if (changedX < rectWM2 && changedY < 0)
  1966. {
  1967. int changedABCX = rectWM2 - changedX;
  1968. int changedABCY = Math.Abs(changedY);
  1969. if (changedABCX * sizeRatio < changedABCY)
  1970. {
  1971. changedX = rectWM2 - System.Convert.ToInt32(
  1972. Math.Round(changedABCY / sizeRatio,
  1973. 0, MidpointRounding.AwayFromZero));
  1974. }
  1975. else
  1976. {
  1977. changedY = 0 - System.Convert.ToInt32(
  1978. Math.Round(changedABCX * sizeRatio,
  1979. 0, MidpointRounding.AwayFromZero));
  1980. }
  1981. rect.X = _downRectangles[index].Left;
  1982. rect.Y = _downRectangles[index].Top + changedY;
  1983. rect.Width = _downRectangles[index].Width + changedX;
  1984. rect.Height = _downRectangles[index].Height - changedY;
  1985. break;
  1986. }
  1987. // A1A
  1988. if (changedX == rectWM2 && changedY < 0)
  1989. {
  1990. changedX = rectWM2 + System.Convert.ToInt32(
  1991. Math.Round(changedY / sizeRatio,
  1992. 0, MidpointRounding.AwayFromZero));
  1993. rect.X = _downRectangles[index].Left;
  1994. rect.Y = _downRectangles[index].Top + changedY;
  1995. rect.Width = _downRectangles[index].Width + changedX;
  1996. rect.Height = _downRectangles[index].Height - changedY;
  1997. break;
  1998. }
  1999. // A
  2000. if (rectWM2 < changedX && changedX < rectWM && changedY < 0)
  2001. {
  2002. changedX = rectWM2 + System.Convert.ToInt32(
  2003. Math.Round(changedY / sizeRatio,
  2004. 0, MidpointRounding.AwayFromZero));
  2005. rect.X = _downRectangles[index].Left;
  2006. rect.Y = _downRectangles[index].Top + changedY;
  2007. rect.Width = _downRectangles[index].Width + changedX;
  2008. rect.Height = _downRectangles[index].Height - changedY;
  2009. break;
  2010. }
  2011. // AB
  2012. if (changedX == rectWM && changedY < 0)
  2013. {
  2014. changedX = 0 - System.Convert.ToInt32(
  2015. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  2016. rect.X = _downRectangles[index].Left;
  2017. rect.Y = _downRectangles[index].Top + changedY;
  2018. rect.Width = _downRectangles[index].Width + changedX;
  2019. rect.Height = _downRectangles[index].Height - changedY;
  2020. break;
  2021. }
  2022. // B
  2023. if (rectWM < changedX && changedX < 0 && changedY < 0)
  2024. {
  2025. changedX = 0 - System.Convert.ToInt32(
  2026. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  2027. rect.X = _downRectangles[index].Left;
  2028. rect.Y = _downRectangles[index].Top + changedY;
  2029. rect.Width = _downRectangles[index].Width + changedX;
  2030. rect.Height = _downRectangles[index].Height - changedY;
  2031. break;
  2032. }
  2033. // BC
  2034. if (changedX == 0 && changedY < 0)
  2035. {
  2036. changedX = 0 - System.Convert.ToInt32(
  2037. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  2038. rect.X = _downRectangles[index].Left;
  2039. rect.Y = _downRectangles[index].Top + changedY;
  2040. rect.Width = _downRectangles[index].Width + changedX;
  2041. rect.Height = _downRectangles[index].Height - changedY;
  2042. break;
  2043. }
  2044. // C
  2045. if (0 < changedX && changedY < 0)
  2046. {
  2047. int changedABCX = changedX;
  2048. int changedABCY = Math.Abs(changedY);
  2049. if (changedABCX * sizeRatio < changedABCY)
  2050. {
  2051. changedX = System.Convert.ToInt32(
  2052. Math.Round(changedABCY / sizeRatio,
  2053. 0, MidpointRounding.AwayFromZero));
  2054. }
  2055. else
  2056. {
  2057. changedY = 0 - System.Convert.ToInt32(
  2058. Math.Round(changedABCX * sizeRatio,
  2059. 0, MidpointRounding.AwayFromZero));
  2060. }
  2061. rect.X = _downRectangles[index].Left;
  2062. rect.Y = _downRectangles[index].Top + changedY;
  2063. rect.Width = _downRectangles[index].Width + changedX;
  2064. rect.Height = _downRectangles[index].Height - changedY;
  2065. break;
  2066. }
  2067. // A1D1
  2068. if (changedX < rectWM2 && changedY == 0)
  2069. {
  2070. int changedABCX = rectWM2 - changedX;
  2071. changedY = 0 - System.Convert.ToInt32(
  2072. Math.Round(changedABCX * sizeRatio,
  2073. 0, MidpointRounding.AwayFromZero));
  2074. rect.X = _downRectangles[index].Left;
  2075. rect.Y = _downRectangles[index].Top + changedY;
  2076. rect.Width = _downRectangles[index].Width + changedX;
  2077. rect.Height = _downRectangles[index].Height - changedY;
  2078. break;
  2079. }
  2080. // A1AD1D
  2081. if (changedX == rectWM2 && changedY == 0)
  2082. {
  2083. rect.X = _downRectangles[index].Left;
  2084. rect.Y = _downRectangles[index].Top;
  2085. rect.Width = _downRectangles[index].Width + changedX;
  2086. rect.Height = _downRectangles[index].Height;
  2087. break;
  2088. }
  2089. // AD
  2090. if (rectWM2 < changedX && changedX < rectWM && changedY == 0)
  2091. {
  2092. changedX = rectWM2;
  2093. rect.X = _downRectangles[index].Left;
  2094. rect.Y = _downRectangles[index].Top + changedY;
  2095. rect.Width = _downRectangles[index].Width + changedX;
  2096. rect.Height = _downRectangles[index].Height - changedY;
  2097. break;
  2098. }
  2099. // ABDI
  2100. if (changedX == rectWM && changedY == 0)
  2101. {
  2102. rect = _downRectangles[index];
  2103. break;
  2104. }
  2105. // BI
  2106. if (rectWM < changedX && changedX < 0 && changedY == 0)
  2107. {
  2108. rect = _downRectangles[index];
  2109. break;
  2110. }
  2111. // BCIE
  2112. if (changedX == 0 && changedY == 0)
  2113. {
  2114. rect = _downRectangles[index];
  2115. break;
  2116. }
  2117. // CE
  2118. if (0 < changedX && changedY == 0)
  2119. {
  2120. changedY = 0 - System.Convert.ToInt32(
  2121. Math.Round(changedX * sizeRatio,
  2122. 0, MidpointRounding.AwayFromZero));
  2123. rect.X = _downRectangles[index].Left;
  2124. rect.Y = _downRectangles[index].Top + changedY;
  2125. rect.Width = _downRectangles[index].Width + changedX;
  2126. rect.Height = _downRectangles[index].Height - changedY;
  2127. break;
  2128. }
  2129. // D1
  2130. if (changedX < rectWM2 && 0 < changedY && changedY < rectH)
  2131. {
  2132. int changedABCX = rectWM2 - changedX;
  2133. changedY = 0 - System.Convert.ToInt32(
  2134. Math.Round(changedABCX * sizeRatio,
  2135. 0, MidpointRounding.AwayFromZero));
  2136. rect.X = _downRectangles[index].Left;
  2137. rect.Y = _downRectangles[index].Top + changedY;
  2138. rect.Width = _downRectangles[index].Width + changedX;
  2139. rect.Height = _downRectangles[index].Height - changedY;
  2140. break;
  2141. }
  2142. // D1D
  2143. if (changedX == rectWM2 && 0 < changedY && changedY < rectH)
  2144. {
  2145. changedY = 0;
  2146. rect.X = _downRectangles[index].Left;
  2147. rect.Y = _downRectangles[index].Top + changedY;
  2148. rect.Width = _downRectangles[index].Width + changedX;
  2149. rect.Height = _downRectangles[index].Height - changedY;
  2150. break;
  2151. }
  2152. // D
  2153. if (rectWM2 < changedX && changedX < rectWM && 0 < changedY && changedY < rectH)
  2154. {
  2155. int changedABCX = changedX - rectWM2;
  2156. int changedABCY = changedY;
  2157. if (changedABCX * sizeRatio > changedABCY)
  2158. {
  2159. changedX = rectWM2 + System.Convert.ToInt32(
  2160. Math.Round(changedABCY / sizeRatio,
  2161. 0, MidpointRounding.AwayFromZero));
  2162. }
  2163. else
  2164. {
  2165. changedY = System.Convert.ToInt32(
  2166. Math.Round(changedABCX * sizeRatio,
  2167. 0, MidpointRounding.AwayFromZero));
  2168. }
  2169. rect.X = _downRectangles[index].Left;
  2170. rect.Y = _downRectangles[index].Top + changedY;
  2171. rect.Width = _downRectangles[index].Width + changedX;
  2172. rect.Height = _downRectangles[index].Height - changedY;
  2173. break;
  2174. }
  2175. // DI
  2176. if (changedX == rectWM && 0 < changedY && changedY < rectH)
  2177. {
  2178. changedX = 0 - System.Convert.ToInt32(
  2179. Math.Round(changedY / sizeRatio,
  2180. 0, MidpointRounding.AwayFromZero));
  2181. rect.X = _downRectangles[index].Left;
  2182. rect.Y = _downRectangles[index].Top + changedY;
  2183. rect.Width = _downRectangles[index].Width + changedX;
  2184. rect.Height = _downRectangles[index].Height - changedY;
  2185. break;
  2186. }
  2187. // I
  2188. if (rectWM < changedX && changedX < 0 && 0 < changedY && changedY < rectH)
  2189. {
  2190. int changedABCX = Math.Abs(changedX);
  2191. int changedABCY = changedY;
  2192. if (changedABCX * sizeRatio > changedABCY)
  2193. {
  2194. changedX = 0 - System.Convert.ToInt32(
  2195. Math.Round(changedABCY / sizeRatio,
  2196. 0, MidpointRounding.AwayFromZero));
  2197. }
  2198. else
  2199. {
  2200. changedY = System.Convert.ToInt32(
  2201. Math.Round(changedABCX * sizeRatio,
  2202. 0, MidpointRounding.AwayFromZero));
  2203. }
  2204. rect.X = _downRectangles[index].Left;
  2205. rect.Y = _downRectangles[index].Top + changedY;
  2206. rect.Width = _downRectangles[index].Width + changedX;
  2207. rect.Height = _downRectangles[index].Height - changedY;
  2208. break;
  2209. }
  2210. // IE
  2211. if (changedX == 0 && 0 < changedY && changedY < rectH)
  2212. {
  2213. rect = _downRectangles[index];
  2214. break;
  2215. }
  2216. // E
  2217. if (0 < changedX && 0 < changedY && changedY < rectH)
  2218. {
  2219. changedY = 0 - System.Convert.ToInt32(
  2220. Math.Round(changedX * sizeRatio,
  2221. 0, MidpointRounding.AwayFromZero));
  2222. rect.X = _downRectangles[index].Left;
  2223. rect.Y = _downRectangles[index].Top + changedY;
  2224. rect.Width = _downRectangles[index].Width + changedX;
  2225. rect.Height = _downRectangles[index].Height - changedY;
  2226. break;
  2227. }
  2228. // D1F1
  2229. if (changedX < rectWM2 && changedY == rectH)
  2230. {
  2231. int changedABCX = rectWM2 - changedX;
  2232. changedY = 0 - System.Convert.ToInt32(
  2233. Math.Round(changedABCX * sizeRatio,
  2234. 0, MidpointRounding.AwayFromZero));
  2235. rect.X = _downRectangles[index].Left;
  2236. rect.Y = _downRectangles[index].Top + changedY;
  2237. rect.Width = _downRectangles[index].Width + changedX;
  2238. rect.Height = _downRectangles[index].Height - changedY;
  2239. break;
  2240. }
  2241. // D1DF1F
  2242. if (changedX == rectWM2 && changedY == rectH)
  2243. {
  2244. changedY = 0;
  2245. rect.X = _downRectangles[index].Left;
  2246. rect.Y = _downRectangles[index].Top + changedY;
  2247. rect.Width = _downRectangles[index].Width + changedX;
  2248. rect.Height = _downRectangles[index].Height - changedY;
  2249. break;
  2250. }
  2251. // DF
  2252. if (rectWM2 < changedX && changedX < rectWM && changedY == rectH)
  2253. {
  2254. int changedABCX = changedX - rectWM2;
  2255. changedY = System.Convert.ToInt32(
  2256. Math.Round(changedABCX * sizeRatio,
  2257. 0, MidpointRounding.AwayFromZero));
  2258. rect.X = _downRectangles[index].Left;
  2259. rect.Y = _downRectangles[index].Top + changedY;
  2260. rect.Width = _downRectangles[index].Width + changedX;
  2261. rect.Height = _downRectangles[index].Height - changedY;
  2262. break;
  2263. }
  2264. // DIFG
  2265. if (changedX == rectWM && changedY == rectH)
  2266. {
  2267. rect.X = _downRectangles[index].Left;
  2268. rect.Y = _downRectangles[index].Top + changedY;
  2269. rect.Width = _downRectangles[index].Width + changedX;
  2270. rect.Height = _downRectangles[index].Height - changedY;
  2271. break;
  2272. }
  2273. // IG
  2274. if (rectWM < changedX && changedX < 0 && changedY == rectH)
  2275. {
  2276. changedY = 0 - System.Convert.ToInt32(
  2277. Math.Round(changedX * sizeRatio,
  2278. 0, MidpointRounding.AwayFromZero));
  2279. rect.X = _downRectangles[index].Left;
  2280. rect.Y = _downRectangles[index].Top + changedY;
  2281. rect.Width = _downRectangles[index].Width + changedX;
  2282. rect.Height = _downRectangles[index].Height - changedY;
  2283. break;
  2284. }
  2285. // IEGH
  2286. if (changedX == 0 && changedY == rectH)
  2287. {
  2288. rect = _downRectangles[index];
  2289. break;
  2290. }
  2291. // EH
  2292. if (0 < changedX && changedY == rectH)
  2293. {
  2294. changedY = 0 - System.Convert.ToInt32(
  2295. Math.Round(changedX * sizeRatio,
  2296. 0, MidpointRounding.AwayFromZero));
  2297. rect.X = _downRectangles[index].Left;
  2298. rect.Y = _downRectangles[index].Top + changedY;
  2299. rect.Width = _downRectangles[index].Width + changedX;
  2300. rect.Height = _downRectangles[index].Height - changedY;
  2301. break;
  2302. }
  2303. // F1
  2304. if (changedX < rectWM2 && rectH < changedY && changedY < rectH2)
  2305. {
  2306. int changedABCX = Math.Abs(changedX);
  2307. changedY = System.Convert.ToInt32(
  2308. Math.Round(changedABCX * sizeRatio,
  2309. 0, MidpointRounding.AwayFromZero));
  2310. rect.X = _downRectangles[index].Left;
  2311. rect.Y = _downRectangles[index].Top + changedY;
  2312. rect.Width = _downRectangles[index].Width + changedX;
  2313. rect.Height = _downRectangles[index].Height - changedY;
  2314. break;
  2315. }
  2316. // F1F
  2317. if (changedX == rectWM2 && rectH < changedY && changedY < rectH2)
  2318. {
  2319. changedY = rectH2;
  2320. rect.X = _downRectangles[index].Left;
  2321. rect.Y = _downRectangles[index].Top + changedY;
  2322. rect.Width = _downRectangles[index].Width + changedX;
  2323. rect.Height = _downRectangles[index].Height - changedY;
  2324. break;
  2325. }
  2326. // F
  2327. if (rectWM2 < changedX && changedX < rectWM && rectH < changedY && changedY < rectH2)
  2328. {
  2329. int changedABCX = Math.Abs(changedX);
  2330. int changedABCY = changedY;
  2331. if (changedABCX * sizeRatio < changedABCY)
  2332. {
  2333. changedX = 0 - System.Convert.ToInt32(
  2334. Math.Round(changedABCY / sizeRatio,
  2335. 0, MidpointRounding.AwayFromZero));
  2336. }
  2337. else
  2338. {
  2339. changedY = System.Convert.ToInt32(
  2340. Math.Round(changedABCX * sizeRatio,
  2341. 0, MidpointRounding.AwayFromZero));
  2342. }
  2343. rect.X = _downRectangles[index].Left;
  2344. rect.Y = _downRectangles[index].Top + changedY;
  2345. rect.Width = _downRectangles[index].Width + changedX;
  2346. rect.Height = _downRectangles[index].Height - changedY;
  2347. break;
  2348. }
  2349. // FG
  2350. if (changedX == rectWM && rectH < changedY && changedY < rectH2)
  2351. {
  2352. int changedABCY = changedY - rectH2;
  2353. changedX = System.Convert.ToInt32(
  2354. Math.Round(changedABCY / sizeRatio,
  2355. 0, MidpointRounding.AwayFromZero));
  2356. rect.X = _downRectangles[index].Left;
  2357. rect.Y = _downRectangles[index].Top + changedY;
  2358. rect.Width = _downRectangles[index].Width + changedX;
  2359. rect.Height = _downRectangles[index].Height - changedY;
  2360. break;
  2361. }
  2362. // G
  2363. if (rectWM < changedX && changedX < 0 && rectH < changedY && changedY < rectH2)
  2364. {
  2365. int changedABCX = Math.Abs(changedX);
  2366. int changedABCY = rectH2 - changedY;
  2367. if (changedABCX * sizeRatio > changedABCY)
  2368. {
  2369. changedX = 0 - System.Convert.ToInt32(
  2370. Math.Round(changedABCY / sizeRatio,
  2371. 0, MidpointRounding.AwayFromZero));
  2372. }
  2373. else
  2374. {
  2375. changedY = rectH2 - System.Convert.ToInt32(
  2376. Math.Round(changedABCX * sizeRatio,
  2377. 0, MidpointRounding.AwayFromZero));
  2378. }
  2379. rect.X = _downRectangles[index].Left;
  2380. rect.Y = _downRectangles[index].Top + changedY;
  2381. rect.Width = _downRectangles[index].Width + changedX;
  2382. rect.Height = _downRectangles[index].Height - changedY;
  2383. break;
  2384. }
  2385. // GH
  2386. if (changedX == 0 && rectH < changedY && changedY < rectH2)
  2387. {
  2388. changedY = rectH2;
  2389. rect.X = _downRectangles[index].Left;
  2390. rect.Y = _downRectangles[index].Top + changedY;
  2391. rect.Width = _downRectangles[index].Width + changedX;
  2392. rect.Height = _downRectangles[index].Height - changedY;
  2393. break;
  2394. }
  2395. // H
  2396. if (0 < changedX && rectH < changedY && changedY < rectH2)
  2397. {
  2398. changedY = rectH2 + System.Convert.ToInt32(
  2399. Math.Round(changedX * sizeRatio,
  2400. 0, MidpointRounding.AwayFromZero));
  2401. rect.X = _downRectangles[index].Left;
  2402. rect.Y = _downRectangles[index].Top + changedY;
  2403. rect.Width = _downRectangles[index].Width + changedX;
  2404. rect.Height = _downRectangles[index].Height - changedY;
  2405. break;
  2406. }
  2407. // F1F3
  2408. if (changedX < rectWM2 && changedY == rectH2)
  2409. {
  2410. int changedABCX = Math.Abs(changedX);
  2411. changedY = System.Convert.ToInt32(
  2412. Math.Round(changedABCX * sizeRatio,
  2413. 0, MidpointRounding.AwayFromZero));
  2414. rect.X = _downRectangles[index].Left;
  2415. rect.Y = _downRectangles[index].Top + changedY;
  2416. rect.Width = _downRectangles[index].Width + changedX;
  2417. rect.Height = _downRectangles[index].Height - changedY;
  2418. break;
  2419. }
  2420. // F1FF3F2
  2421. if (changedX == rectWM2 && changedY == rectH2)
  2422. {
  2423. changedY = rectH2;
  2424. rect.X = _downRectangles[index].Left;
  2425. rect.Y = _downRectangles[index].Top + changedY;
  2426. rect.Width = _downRectangles[index].Width + changedX;
  2427. rect.Height = _downRectangles[index].Height - changedY;
  2428. break;
  2429. }
  2430. // FF2
  2431. if (rectWM2 < changedX && changedX < rectWM && changedY == rectH2)
  2432. {
  2433. changedX = rectWM2;
  2434. rect.X = _downRectangles[index].Left;
  2435. rect.Y = _downRectangles[index].Top + changedY;
  2436. rect.Width = _downRectangles[index].Width + changedX;
  2437. rect.Height = _downRectangles[index].Height - changedY;
  2438. break;
  2439. }
  2440. // FGF2G1
  2441. if (changedX == rectWM && changedY == rectH2)
  2442. {
  2443. changedX = 0;
  2444. rect.X = _downRectangles[index].Left;
  2445. rect.Y = _downRectangles[index].Top + changedY;
  2446. rect.Width = _downRectangles[index].Width + changedX;
  2447. rect.Height = _downRectangles[index].Height - changedY;
  2448. break;
  2449. }
  2450. // GG1
  2451. if (rectWM < changedX && changedX < 0 && changedY == rectH2)
  2452. {
  2453. changedX = 0;
  2454. rect.X = _downRectangles[index].Left;
  2455. rect.Y = _downRectangles[index].Top + changedY;
  2456. rect.Width = _downRectangles[index].Width + changedX;
  2457. rect.Height = _downRectangles[index].Height - changedY;
  2458. break;
  2459. }
  2460. // GHG1H2
  2461. if (changedX == 0 && changedY == rectH2)
  2462. {
  2463. rect.X = _downRectangles[index].Left;
  2464. rect.Y = _downRectangles[index].Top + changedY;
  2465. rect.Width = _downRectangles[index].Width + changedX;
  2466. rect.Height = _downRectangles[index].Height - changedY;
  2467. break;
  2468. }
  2469. // HH2
  2470. if (0 < changedX && changedY == rectH2)
  2471. {
  2472. changedY = rectH2 + System.Convert.ToInt32(
  2473. Math.Round(changedX * sizeRatio,
  2474. 0, MidpointRounding.AwayFromZero));
  2475. rect.X = _downRectangles[index].Left;
  2476. rect.Y = _downRectangles[index].Top + changedY;
  2477. rect.Width = _downRectangles[index].Width + changedX;
  2478. rect.Height = _downRectangles[index].Height - changedY;
  2479. break;
  2480. }
  2481. // F3
  2482. if (changedX < rectWM2 && rectH2 < changedY)
  2483. {
  2484. int changedABCX = Math.Abs(changedX);
  2485. int changedABCY = changedY;
  2486. if (changedABCX * sizeRatio < changedABCY)
  2487. {
  2488. changedX = 0 - System.Convert.ToInt32(
  2489. Math.Round(changedABCY / sizeRatio,
  2490. 0, MidpointRounding.AwayFromZero));
  2491. }
  2492. else
  2493. {
  2494. changedY = System.Convert.ToInt32(
  2495. Math.Round(changedABCX * sizeRatio,
  2496. 0, MidpointRounding.AwayFromZero));
  2497. }
  2498. rect.X = _downRectangles[index].Left;
  2499. rect.Y = _downRectangles[index].Top + changedY;
  2500. rect.Width = _downRectangles[index].Width + changedX;
  2501. rect.Height = _downRectangles[index].Height - changedY;
  2502. break;
  2503. }
  2504. // F3F2
  2505. if (changedX == rectWM2 && rectH2 < changedY)
  2506. {
  2507. changedX = 0 - System.Convert.ToInt32(
  2508. Math.Round(changedY / sizeRatio,
  2509. 0, MidpointRounding.AwayFromZero));
  2510. rect.X = _downRectangles[index].Left;
  2511. rect.Y = _downRectangles[index].Top + changedY;
  2512. rect.Width = _downRectangles[index].Width + changedX;
  2513. rect.Height = _downRectangles[index].Height - changedY;
  2514. break;
  2515. }
  2516. // F2
  2517. if (rectWM2 < changedX && changedX < rectWM && rectH2 < changedY)
  2518. {
  2519. changedX = 0 - System.Convert.ToInt32(
  2520. Math.Round(changedY / sizeRatio,
  2521. 0, MidpointRounding.AwayFromZero));
  2522. rect.X = _downRectangles[index].Left;
  2523. rect.Y = _downRectangles[index].Top + changedY;
  2524. rect.Width = _downRectangles[index].Width + changedX;
  2525. rect.Height = _downRectangles[index].Height - changedY;
  2526. break;
  2527. }
  2528. // F2G1
  2529. if (changedX == rectWM && rectH2 < changedY)
  2530. {
  2531. changedX = rectWM2 + System.Convert.ToInt32(
  2532. Math.Round(changedY / sizeRatio,
  2533. 0, MidpointRounding.AwayFromZero));
  2534. rect.X = _downRectangles[index].Left;
  2535. rect.Y = _downRectangles[index].Top + changedY;
  2536. rect.Width = _downRectangles[index].Width + changedX;
  2537. rect.Height = _downRectangles[index].Height - changedY;
  2538. break;
  2539. }
  2540. // G1
  2541. if (rectWM < changedX && changedX < 0 && rectH2 < changedY)
  2542. {
  2543. changedX = rectWM2 + System.Convert.ToInt32(
  2544. Math.Round(changedY / sizeRatio,
  2545. 0, MidpointRounding.AwayFromZero));
  2546. rect.X = _downRectangles[index].Left;
  2547. rect.Y = _downRectangles[index].Top + changedY;
  2548. rect.Width = _downRectangles[index].Width + changedX;
  2549. rect.Height = _downRectangles[index].Height - changedY;
  2550. break;
  2551. }
  2552. // G1H2
  2553. if (changedX == 0 && rectH2 < changedY)
  2554. {
  2555. changedX = rectWM2 + System.Convert.ToInt32(
  2556. Math.Round(changedY / sizeRatio,
  2557. 0, MidpointRounding.AwayFromZero));
  2558. rect.X = _downRectangles[index].Left;
  2559. rect.Y = _downRectangles[index].Top + changedY;
  2560. rect.Width = _downRectangles[index].Width + changedX;
  2561. rect.Height = _downRectangles[index].Height - changedY;
  2562. break;
  2563. }
  2564. // H2
  2565. if (0 < changedX && rectH2 < changedY)
  2566. {
  2567. int changedABCX = changedX;
  2568. int changedABCY = changedY - rectH2;
  2569. if (changedABCX * sizeRatio < changedABCY)
  2570. {
  2571. changedX = System.Convert.ToInt32(
  2572. Math.Round(changedABCY / sizeRatio,
  2573. 0, MidpointRounding.AwayFromZero));
  2574. }
  2575. else
  2576. {
  2577. changedY = rectH2 + System.Convert.ToInt32(
  2578. Math.Round(changedABCX * sizeRatio,
  2579. 0, MidpointRounding.AwayFromZero));
  2580. }
  2581. rect.X = _downRectangles[index].Left;
  2582. rect.Y = _downRectangles[index].Top + changedY;
  2583. rect.Width = _downRectangles[index].Width + changedX;
  2584. rect.Height = _downRectangles[index].Height - changedY;
  2585. break;
  2586. }
  2587. # endregion
  2588. break;
  2589. // 左中
  2590. case HitDownSquare.HDS_LEFT:
  2591. rect.X = _downRectangles[index].Left + changedX;
  2592. rect.Y = _downRectangles[index].Top;
  2593. rect.Width = _downRectangles[index].Width - changedX;
  2594. rect.Height = _downRectangles[index].Height;
  2595. break;
  2596. // 左下
  2597. case HitDownSquare.HDS_LEFTBOTTOM:
  2598. # region
  2599. // A2
  2600. if (changedX < 0 && changedY < rectHM2)
  2601. {
  2602. int changedABCX = Math.Abs(changedX);
  2603. int changedABCY = rectHM2 - changedY;
  2604. if (changedABCX * sizeRatio < changedABCY)
  2605. {
  2606. changedX = 0 - System.Convert.ToInt32(
  2607. Math.Round(changedABCY / sizeRatio,
  2608. 0, MidpointRounding.AwayFromZero));
  2609. }
  2610. else
  2611. {
  2612. changedY = rectHM2 - System.Convert.ToInt32(
  2613. Math.Round(changedABCX * sizeRatio,
  2614. 0, MidpointRounding.AwayFromZero));
  2615. }
  2616. rect.X = _downRectangles[index].Left + changedX;
  2617. rect.Y = _downRectangles[index].Top;
  2618. rect.Width = _downRectangles[index].Width - changedX;
  2619. rect.Height = _downRectangles[index].Height + changedY;
  2620. break;
  2621. }
  2622. // A2B1
  2623. if (0 == changedX && changedY < rectHM2)
  2624. {
  2625. int changedABCY = changedY - rectHM2;
  2626. changedX = System.Convert.ToInt32(
  2627. Math.Round(changedABCY / sizeRatio,
  2628. 0, MidpointRounding.AwayFromZero));
  2629. rect.X = _downRectangles[index].Left + changedX;
  2630. rect.Y = _downRectangles[index].Top;
  2631. rect.Width = _downRectangles[index].Width - changedX;
  2632. rect.Height = _downRectangles[index].Height + changedY;
  2633. break;
  2634. }
  2635. // B1
  2636. if (0 < changedX && changedX < rectW && changedY < rectHM2)
  2637. {
  2638. int changedABCY = changedY - rectHM2;
  2639. changedX = System.Convert.ToInt32(
  2640. Math.Round(changedABCY / sizeRatio,
  2641. 0, MidpointRounding.AwayFromZero));
  2642. rect.X = _downRectangles[index].Left + changedX;
  2643. rect.Y = _downRectangles[index].Top;
  2644. rect.Width = _downRectangles[index].Width - changedX;
  2645. rect.Height = _downRectangles[index].Height + changedY;
  2646. break;
  2647. }
  2648. // B1C2
  2649. if (changedX == rectW && changedY < rectHM2)
  2650. {
  2651. int changedABCY = changedY - rectHM2;
  2652. changedX = System.Convert.ToInt32(
  2653. Math.Round(changedABCY / sizeRatio,
  2654. 0, MidpointRounding.AwayFromZero));
  2655. rect.X = _downRectangles[index].Left + changedX;
  2656. rect.Y = _downRectangles[index].Top;
  2657. rect.Width = _downRectangles[index].Width - changedX;
  2658. rect.Height = _downRectangles[index].Height + changedY;
  2659. break;
  2660. }
  2661. // C2
  2662. if (rectW < changedX && changedX < rectW2 && changedY < rectHM2)
  2663. {
  2664. int changedABCY = Math.Abs(changedY);
  2665. changedX = System.Convert.ToInt32(
  2666. Math.Round(changedABCY / sizeRatio,
  2667. 0, MidpointRounding.AwayFromZero));
  2668. rect.X = _downRectangles[index].Left + changedX;
  2669. rect.Y = _downRectangles[index].Top;
  2670. rect.Width = _downRectangles[index].Width - changedX;
  2671. rect.Height = _downRectangles[index].Height + changedY;
  2672. break;
  2673. }
  2674. // C2C3
  2675. if (rectW2 == changedX && changedY < rectHM2)
  2676. {
  2677. int changedABCY = Math.Abs(changedY);
  2678. changedX = System.Convert.ToInt32(
  2679. Math.Round(changedABCY / sizeRatio,
  2680. 0, MidpointRounding.AwayFromZero));
  2681. rect.X = _downRectangles[index].Left + changedX;
  2682. rect.Y = _downRectangles[index].Top;
  2683. rect.Width = _downRectangles[index].Width - changedX;
  2684. rect.Height = _downRectangles[index].Height + changedY;
  2685. break;
  2686. }
  2687. // C3
  2688. if (rectW2 < changedX && changedY < rectHM2)
  2689. {
  2690. int changedABCX = changedX;
  2691. int changedABCY = Math.Abs(changedY);
  2692. if (changedABCX * sizeRatio < changedABCY)
  2693. {
  2694. changedX = System.Convert.ToInt32(
  2695. Math.Round(changedABCY / sizeRatio,
  2696. 0, MidpointRounding.AwayFromZero));
  2697. }
  2698. else
  2699. {
  2700. changedY = 0 - System.Convert.ToInt32(
  2701. Math.Round(changedABCX * sizeRatio,
  2702. 0, MidpointRounding.AwayFromZero));
  2703. }
  2704. rect.X = _downRectangles[index].Left + changedX;
  2705. rect.Y = _downRectangles[index].Top;
  2706. rect.Width = _downRectangles[index].Width - changedX;
  2707. rect.Height = _downRectangles[index].Height + changedY;
  2708. break;
  2709. }
  2710. // A2A
  2711. if (changedX < 0 && changedY == rectHM2)
  2712. {
  2713. changedY = rectHM2 + System.Convert.ToInt32(
  2714. Math.Round(changedX * sizeRatio,
  2715. 0, MidpointRounding.AwayFromZero));
  2716. rect.X = _downRectangles[index].Left + changedX;
  2717. rect.Y = _downRectangles[index].Top;
  2718. rect.Width = _downRectangles[index].Width - changedX;
  2719. rect.Height = _downRectangles[index].Height + changedY;
  2720. break;
  2721. }
  2722. // A2B1AB
  2723. if (0 == changedX && changedY == rectHM2)
  2724. {
  2725. rect.X = _downRectangles[index].Left + changedX;
  2726. rect.Y = _downRectangles[index].Top;
  2727. rect.Width = _downRectangles[index].Width - changedX;
  2728. rect.Height = _downRectangles[index].Height + changedY;
  2729. break;
  2730. }
  2731. // B1B
  2732. if (0 < changedX && changedX < rectW && changedY == rectHM2)
  2733. {
  2734. changedX = 0;
  2735. rect.X = _downRectangles[index].Left + changedX;
  2736. rect.Y = _downRectangles[index].Top;
  2737. rect.Width = _downRectangles[index].Width - changedX;
  2738. rect.Height = _downRectangles[index].Height + changedY;
  2739. break;
  2740. }
  2741. // B1C2BC
  2742. if (changedX == rectW && changedY == rectHM2)
  2743. {
  2744. changedX = 0;
  2745. rect.X = _downRectangles[index].Left + changedX;
  2746. rect.Y = _downRectangles[index].Top;
  2747. rect.Width = _downRectangles[index].Width - changedX;
  2748. rect.Height = _downRectangles[index].Height + changedY;
  2749. break;
  2750. }
  2751. // C2C
  2752. if (rectW < changedX && changedX < rectW2 && changedY == rectHM2)
  2753. {
  2754. changedX = rectW2;
  2755. rect.X = _downRectangles[index].Left + changedX;
  2756. rect.Y = _downRectangles[index].Top;
  2757. rect.Width = _downRectangles[index].Width - changedX;
  2758. rect.Height = _downRectangles[index].Height + changedY;
  2759. break;
  2760. }
  2761. // C2C3CC1
  2762. if (rectW2 == changedX && changedY == rectHM2)
  2763. {
  2764. rect.X = _downRectangles[index].Left + changedX;
  2765. rect.Y = _downRectangles[index].Top;
  2766. rect.Width = _downRectangles[index].Width - changedX;
  2767. rect.Height = _downRectangles[index].Height + changedY;
  2768. break;
  2769. }
  2770. // C3C1
  2771. if (rectW2 < changedX && changedY == rectHM2)
  2772. {
  2773. changedY = 0 - System.Convert.ToInt32(
  2774. Math.Round(changedX * sizeRatio,
  2775. 0, MidpointRounding.AwayFromZero));
  2776. rect.X = _downRectangles[index].Left + changedX;
  2777. rect.Y = _downRectangles[index].Top;
  2778. rect.Width = _downRectangles[index].Width - changedX;
  2779. rect.Height = _downRectangles[index].Height + changedY;
  2780. break;
  2781. }
  2782. // A
  2783. if (changedX < 0 && rectHM2 < changedY && changedY < rectHM)
  2784. {
  2785. changedY = rectHM2 + System.Convert.ToInt32(
  2786. Math.Round(changedX * sizeRatio,
  2787. 0, MidpointRounding.AwayFromZero));
  2788. rect.X = _downRectangles[index].Left + changedX;
  2789. rect.Y = _downRectangles[index].Top;
  2790. rect.Width = _downRectangles[index].Width - changedX;
  2791. rect.Height = _downRectangles[index].Height + changedY;
  2792. break;
  2793. }
  2794. // AB
  2795. if (0 == changedX && rectHM2 < changedY && changedY < rectHM)
  2796. {
  2797. changedY = rectHM2;
  2798. rect.X = _downRectangles[index].Left + changedX;
  2799. rect.Y = _downRectangles[index].Top;
  2800. rect.Width = _downRectangles[index].Width - changedX;
  2801. rect.Height = _downRectangles[index].Height + changedY;
  2802. break;
  2803. }
  2804. // B
  2805. if (0 < changedX && changedX < rectW && rectHM2 < changedY && changedY < rectHM)
  2806. {
  2807. int changedABCX = changedX;
  2808. int changedABCY = changedY - rectHM2;
  2809. if (changedABCX * sizeRatio > changedABCY)
  2810. {
  2811. changedX = System.Convert.ToInt32(
  2812. Math.Round(changedABCY / sizeRatio,
  2813. 0, MidpointRounding.AwayFromZero));
  2814. }
  2815. else
  2816. {
  2817. changedY = rectHM2 + System.Convert.ToInt32(
  2818. Math.Round(changedABCX * sizeRatio,
  2819. 0, MidpointRounding.AwayFromZero));
  2820. }
  2821. rect.X = _downRectangles[index].Left + changedX;
  2822. rect.Y = _downRectangles[index].Top;
  2823. rect.Width = _downRectangles[index].Width - changedX;
  2824. rect.Height = _downRectangles[index].Height + changedY;
  2825. break;
  2826. }
  2827. // BC
  2828. if (changedX == rectW && rectHM2 < changedY && changedY < rectHM)
  2829. {
  2830. int changedABCY = changedY - rectHM2;
  2831. changedX = System.Convert.ToInt32(
  2832. Math.Round(changedABCY / sizeRatio,
  2833. 0, MidpointRounding.AwayFromZero));
  2834. rect.X = _downRectangles[index].Left + changedX;
  2835. rect.Y = _downRectangles[index].Top;
  2836. rect.Width = _downRectangles[index].Width - changedX;
  2837. rect.Height = _downRectangles[index].Height + changedY;
  2838. break;
  2839. }
  2840. // C
  2841. if (rectW < changedX && changedX < rectW2 && rectHM2 < changedY && changedY < rectHM)
  2842. {
  2843. int changedABCX = changedX;
  2844. int changedABCY = Math.Abs(changedY);
  2845. if (changedABCX * sizeRatio < changedABCY)
  2846. {
  2847. changedX = System.Convert.ToInt32(
  2848. Math.Round(changedABCY / sizeRatio,
  2849. 0, MidpointRounding.AwayFromZero));
  2850. }
  2851. else
  2852. {
  2853. changedY = 0 - System.Convert.ToInt32(
  2854. Math.Round(changedABCX * sizeRatio,
  2855. 0, MidpointRounding.AwayFromZero));
  2856. }
  2857. rect.X = _downRectangles[index].Left + changedX;
  2858. rect.Y = _downRectangles[index].Top;
  2859. rect.Width = _downRectangles[index].Width - changedX;
  2860. rect.Height = _downRectangles[index].Height + changedY;
  2861. break;
  2862. }
  2863. // CC1
  2864. if (rectW2 == changedX && rectHM2 < changedY && changedY < rectHM)
  2865. {
  2866. changedX = 0 - System.Convert.ToInt32(
  2867. Math.Round(changedY / sizeRatio,
  2868. 0, MidpointRounding.AwayFromZero));
  2869. rect.X = _downRectangles[index].Left + changedX;
  2870. rect.Y = _downRectangles[index].Top;
  2871. rect.Width = _downRectangles[index].Width - changedX;
  2872. rect.Height = _downRectangles[index].Height + changedY;
  2873. break;
  2874. }
  2875. // C1
  2876. if (rectW2 < changedX && rectHM2 < changedY && changedY < rectHM)
  2877. {
  2878. changedY = 0 - System.Convert.ToInt32(
  2879. Math.Round(changedX * sizeRatio,
  2880. 0, MidpointRounding.AwayFromZero));
  2881. rect.X = _downRectangles[index].Left + changedX;
  2882. rect.Y = _downRectangles[index].Top;
  2883. rect.Width = _downRectangles[index].Width - changedX;
  2884. rect.Height = _downRectangles[index].Height + changedY;
  2885. break;
  2886. }
  2887. // AD
  2888. if (changedX < 0 && changedY == rectHM)
  2889. {
  2890. changedY = 0 - System.Convert.ToInt32(
  2891. Math.Round(changedX * sizeRatio,
  2892. 0, MidpointRounding.AwayFromZero));
  2893. rect.X = _downRectangles[index].Left + changedX;
  2894. rect.Y = _downRectangles[index].Top;
  2895. rect.Width = _downRectangles[index].Width - changedX;
  2896. rect.Height = _downRectangles[index].Height + changedY;
  2897. break;
  2898. }
  2899. // ABDI
  2900. if (0 == changedX && changedY == rectHM)
  2901. {
  2902. rect = _downRectangles[index];
  2903. break;
  2904. }
  2905. // BI
  2906. if (0 < changedX && changedX < rectW && changedY == rectHM)
  2907. {
  2908. changedY = 0 - System.Convert.ToInt32(
  2909. Math.Round(changedX * sizeRatio,
  2910. 0, MidpointRounding.AwayFromZero));
  2911. rect.X = _downRectangles[index].Left + changedX;
  2912. rect.Y = _downRectangles[index].Top;
  2913. rect.Width = _downRectangles[index].Width - changedX;
  2914. rect.Height = _downRectangles[index].Height + changedY;
  2915. break;
  2916. }
  2917. // BCIE
  2918. if (changedX == rectW && changedY == rectHM)
  2919. {
  2920. rect.X = _downRectangles[index].Left + changedX;
  2921. rect.Y = _downRectangles[index].Top;
  2922. rect.Width = _downRectangles[index].Width - changedX;
  2923. rect.Height = _downRectangles[index].Height + changedY;
  2924. break;
  2925. }
  2926. // CE
  2927. if (rectW < changedX && changedX < rectW2 && changedY == rectHM)
  2928. {
  2929. changedY = rectHM + System.Convert.ToInt32(
  2930. Math.Round((changedX - rectW) * sizeRatio,
  2931. 0, MidpointRounding.AwayFromZero));
  2932. rect.X = _downRectangles[index].Left + changedX;
  2933. rect.Y = _downRectangles[index].Top;
  2934. rect.Width = _downRectangles[index].Width - changedX;
  2935. rect.Height = _downRectangles[index].Height + changedY;
  2936. break;
  2937. }
  2938. // CC1EE1
  2939. if (rectW2 == changedX && changedY == rectHM)
  2940. {
  2941. changedY = 0;
  2942. rect.X = _downRectangles[index].Left + changedX;
  2943. rect.Y = _downRectangles[index].Top;
  2944. rect.Width = _downRectangles[index].Width - changedX;
  2945. rect.Height = _downRectangles[index].Height + changedY;
  2946. break;
  2947. }
  2948. // C1E1
  2949. if (rectW2 < changedX && changedY == rectHM)
  2950. {
  2951. changedY = System.Convert.ToInt32(
  2952. Math.Round((changedX - rectW2) * sizeRatio,
  2953. 0, MidpointRounding.AwayFromZero));
  2954. rect.X = _downRectangles[index].Left + changedX;
  2955. rect.Y = _downRectangles[index].Top;
  2956. rect.Width = _downRectangles[index].Width - changedX;
  2957. rect.Height = _downRectangles[index].Height + changedY;
  2958. break;
  2959. }
  2960. // D
  2961. if (changedX < 0 && rectHM < changedY && changedY < 0)
  2962. {
  2963. changedY = 0 - System.Convert.ToInt32(
  2964. Math.Round(changedX * sizeRatio,
  2965. 0, MidpointRounding.AwayFromZero));
  2966. rect.X = _downRectangles[index].Left + changedX;
  2967. rect.Y = _downRectangles[index].Top;
  2968. rect.Width = _downRectangles[index].Width - changedX;
  2969. rect.Height = _downRectangles[index].Height + changedY;
  2970. break;
  2971. }
  2972. // DI
  2973. if (0 == changedX && rectHM < changedY && changedY < 0)
  2974. {
  2975. rect = _downRectangles[index];
  2976. break;
  2977. }
  2978. // I
  2979. if (0 < changedX && changedX < rectW && rectHM < changedY && changedY < 0)
  2980. {
  2981. int changedABCX = changedX;
  2982. int changedABCY = Math.Abs(changedY);
  2983. if (changedABCX * sizeRatio > changedABCY)
  2984. {
  2985. changedX = System.Convert.ToInt32(
  2986. Math.Round(changedABCY / sizeRatio,
  2987. 0, MidpointRounding.AwayFromZero));
  2988. }
  2989. else
  2990. {
  2991. changedY = 0 - System.Convert.ToInt32(
  2992. Math.Round(changedABCX * sizeRatio,
  2993. 0, MidpointRounding.AwayFromZero));
  2994. }
  2995. rect.X = _downRectangles[index].Left + changedX;
  2996. rect.Y = _downRectangles[index].Top;
  2997. rect.Width = _downRectangles[index].Width - changedX;
  2998. rect.Height = _downRectangles[index].Height + changedY;
  2999. break;
  3000. }
  3001. // IE
  3002. if (changedX == rectW && rectHM < changedY && changedY < 0)
  3003. {
  3004. int changedABCY = Math.Abs(changedY);
  3005. changedX = System.Convert.ToInt32(
  3006. Math.Round(changedABCY / sizeRatio,
  3007. 0, MidpointRounding.AwayFromZero));
  3008. rect.X = _downRectangles[index].Left + changedX;
  3009. rect.Y = _downRectangles[index].Top;
  3010. rect.Width = _downRectangles[index].Width - changedX;
  3011. rect.Height = _downRectangles[index].Height + changedY;
  3012. break;
  3013. }
  3014. // E
  3015. if (rectW < changedX && changedX < rectW2 && rectHM < changedY && changedY < 0)
  3016. {
  3017. int changedABCX = changedX - rectW;
  3018. int changedABCY = changedY + rectH;
  3019. if (changedABCX * sizeRatio < changedABCY)
  3020. {
  3021. changedX = rectW + System.Convert.ToInt32(
  3022. Math.Round(changedABCY / sizeRatio,
  3023. 0, MidpointRounding.AwayFromZero));
  3024. }
  3025. else
  3026. {
  3027. changedY = rectHM + System.Convert.ToInt32(
  3028. Math.Round(changedABCX * sizeRatio,
  3029. 0, MidpointRounding.AwayFromZero));
  3030. }
  3031. rect.X = _downRectangles[index].Left + changedX;
  3032. rect.Y = _downRectangles[index].Top;
  3033. rect.Width = _downRectangles[index].Width - changedX;
  3034. rect.Height = _downRectangles[index].Height + changedY;
  3035. break;
  3036. }
  3037. // EE1
  3038. if (rectW2 == changedX && rectHM < changedY && changedY < 0)
  3039. {
  3040. changedY = 0;
  3041. rect.X = _downRectangles[index].Left + changedX;
  3042. rect.Y = _downRectangles[index].Top;
  3043. rect.Width = _downRectangles[index].Width - changedX;
  3044. rect.Height = _downRectangles[index].Height + changedY;
  3045. break;
  3046. }
  3047. // E1
  3048. if (rectW2 < changedX && rectHM < changedY && changedY < 0)
  3049. {
  3050. changedY = System.Convert.ToInt32(
  3051. Math.Round((changedX - rectW2) * sizeRatio,
  3052. 0, MidpointRounding.AwayFromZero));
  3053. rect.X = _downRectangles[index].Left + changedX;
  3054. rect.Y = _downRectangles[index].Top;
  3055. rect.Width = _downRectangles[index].Width - changedX;
  3056. rect.Height = _downRectangles[index].Height + changedY;
  3057. break;
  3058. }
  3059. // DF
  3060. if (changedX < 0 && changedY == 0)
  3061. {
  3062. changedY = 0 - System.Convert.ToInt32(
  3063. Math.Round(changedX * sizeRatio,
  3064. 0, MidpointRounding.AwayFromZero));
  3065. rect.X = _downRectangles[index].Left + changedX;
  3066. rect.Y = _downRectangles[index].Top;
  3067. rect.Width = _downRectangles[index].Width - changedX;
  3068. rect.Height = _downRectangles[index].Height + changedY;
  3069. break;
  3070. }
  3071. // DIFG
  3072. if (0 == changedX && changedY == 0)
  3073. {
  3074. rect = _downRectangles[index];
  3075. break;
  3076. }
  3077. // IG
  3078. if (0 < changedX && changedX < rectW && changedY == 0)
  3079. {
  3080. rect = _downRectangles[index];
  3081. break;
  3082. }
  3083. // IEGH
  3084. if (changedX == rectW && changedY == 0)
  3085. {
  3086. rect = _downRectangles[index];
  3087. break;
  3088. }
  3089. // EH
  3090. if (rectW < changedX && changedX < rectW2 && changedY == 0)
  3091. {
  3092. changedY = 0;
  3093. rect.X = _downRectangles[index].Left + changedX;
  3094. rect.Y = _downRectangles[index].Top;
  3095. rect.Width = _downRectangles[index].Width - changedX;
  3096. rect.Height = _downRectangles[index].Height + changedY;
  3097. break;
  3098. }
  3099. // EE1HH1
  3100. if (rectW2 == changedX && changedY == 0)
  3101. {
  3102. changedY = 0;
  3103. rect.X = _downRectangles[index].Left + changedX;
  3104. rect.Y = _downRectangles[index].Top;
  3105. rect.Width = _downRectangles[index].Width - changedX;
  3106. rect.Height = _downRectangles[index].Height + changedY;
  3107. break;
  3108. }
  3109. // E1H1
  3110. if (rectW2 < changedX && changedY == 0)
  3111. {
  3112. changedY = System.Convert.ToInt32(
  3113. Math.Round((changedX - rectW2) * sizeRatio,
  3114. 0, MidpointRounding.AwayFromZero));
  3115. rect.X = _downRectangles[index].Left + changedX;
  3116. rect.Y = _downRectangles[index].Top;
  3117. rect.Width = _downRectangles[index].Width - changedX;
  3118. rect.Height = _downRectangles[index].Height + changedY;
  3119. break;
  3120. }
  3121. // F
  3122. if (changedX < 0 && 0 < changedY)
  3123. {
  3124. int changedABCX = Math.Abs(changedX);
  3125. int changedABCY = changedY;
  3126. if (changedABCX * sizeRatio < changedABCY)
  3127. {
  3128. changedX = 0 - System.Convert.ToInt32(
  3129. Math.Round(changedABCY / sizeRatio,
  3130. 0, MidpointRounding.AwayFromZero));
  3131. }
  3132. else
  3133. {
  3134. changedY = System.Convert.ToInt32(
  3135. Math.Round(changedABCX * sizeRatio,
  3136. 0, MidpointRounding.AwayFromZero));
  3137. }
  3138. rect.X = _downRectangles[index].Left + changedX;
  3139. rect.Y = _downRectangles[index].Top;
  3140. rect.Width = _downRectangles[index].Width - changedX;
  3141. rect.Height = _downRectangles[index].Height + changedY;
  3142. break;
  3143. }
  3144. // FG
  3145. if (0 == changedX && 0 < changedY)
  3146. {
  3147. changedX = 0 - System.Convert.ToInt32(
  3148. Math.Round(changedY / sizeRatio,
  3149. 0, MidpointRounding.AwayFromZero));
  3150. rect.X = _downRectangles[index].Left + changedX;
  3151. rect.Y = _downRectangles[index].Top;
  3152. rect.Width = _downRectangles[index].Width - changedX;
  3153. rect.Height = _downRectangles[index].Height + changedY;
  3154. break;
  3155. }
  3156. // G
  3157. if (0 < changedX && changedX < rectW && 0 < changedY)
  3158. {
  3159. changedX = 0 - System.Convert.ToInt32(
  3160. Math.Round(changedY / sizeRatio,
  3161. 0, MidpointRounding.AwayFromZero));
  3162. rect.X = _downRectangles[index].Left + changedX;
  3163. rect.Y = _downRectangles[index].Top;
  3164. rect.Width = _downRectangles[index].Width - changedX;
  3165. rect.Height = _downRectangles[index].Height + changedY;
  3166. break;
  3167. }
  3168. // GH
  3169. if (changedX == rectW && 0 < changedY)
  3170. {
  3171. changedX = 0 - System.Convert.ToInt32(
  3172. Math.Round(changedY / sizeRatio,
  3173. 0, MidpointRounding.AwayFromZero));
  3174. rect.X = _downRectangles[index].Left + changedX;
  3175. rect.Y = _downRectangles[index].Top;
  3176. rect.Width = _downRectangles[index].Width - changedX;
  3177. rect.Height = _downRectangles[index].Height + changedY;
  3178. break;
  3179. }
  3180. // H
  3181. if (rectW < changedX && changedX < rectW2 && 0 < changedY)
  3182. {
  3183. int changedABCY = changedY + rectH;
  3184. changedX = rectW + System.Convert.ToInt32(
  3185. Math.Round(changedABCY / sizeRatio,
  3186. 0, MidpointRounding.AwayFromZero));
  3187. rect.X = _downRectangles[index].Left + changedX;
  3188. rect.Y = _downRectangles[index].Top;
  3189. rect.Width = _downRectangles[index].Width - changedX;
  3190. rect.Height = _downRectangles[index].Height + changedY;
  3191. break;
  3192. }
  3193. // HH1
  3194. if (rectW2 == changedX && 0 < changedY)
  3195. {
  3196. int changedABCY = changedY + rectH;
  3197. changedX = rectW + System.Convert.ToInt32(
  3198. Math.Round(changedABCY / sizeRatio,
  3199. 0, MidpointRounding.AwayFromZero));
  3200. rect.X = _downRectangles[index].Left + changedX;
  3201. rect.Y = _downRectangles[index].Top;
  3202. rect.Width = _downRectangles[index].Width - changedX;
  3203. rect.Height = _downRectangles[index].Height + changedY;
  3204. break;
  3205. }
  3206. // H1
  3207. if (rectW2 < changedX && 0 < changedY)
  3208. {
  3209. int changedABCX = changedX - rectW2;
  3210. int changedABCY = changedY;
  3211. if (changedABCX * sizeRatio < changedABCY)
  3212. {
  3213. changedX = rectW + System.Convert.ToInt32(
  3214. Math.Round(changedABCY / sizeRatio,
  3215. 0, MidpointRounding.AwayFromZero));
  3216. }
  3217. else
  3218. {
  3219. changedY = System.Convert.ToInt32(
  3220. Math.Round(changedABCX * sizeRatio,
  3221. 0, MidpointRounding.AwayFromZero));
  3222. }
  3223. rect.X = _downRectangles[index].Left + changedX;
  3224. rect.Y = _downRectangles[index].Top;
  3225. rect.Width = _downRectangles[index].Width - changedX;
  3226. rect.Height = _downRectangles[index].Height + changedY;
  3227. break;
  3228. }
  3229. # endregion
  3230. break;
  3231. // 右中
  3232. case HitDownSquare.HDS_RIGHT:
  3233. rect.X = _downRectangles[index].Left;
  3234. rect.Y = _downRectangles[index].Top;
  3235. rect.Width = _downRectangles[index].Width + changedX;
  3236. rect.Height = _downRectangles[index].Height;
  3237. break;
  3238. // 下中
  3239. case HitDownSquare.HDS_BOTTOM:
  3240. rect.X = _downRectangles[index].Left;
  3241. rect.Y = _downRectangles[index].Top;
  3242. rect.Width = _downRectangles[index].Width;
  3243. rect.Height = _downRectangles[index].Height + changedY;
  3244. break;
  3245. // 右下
  3246. case HitDownSquare.HDS_RIGHTBOTTOM:
  3247. # region
  3248. // A3
  3249. if (changedX < rectWM2 && changedY < rectHM2)
  3250. {
  3251. if (changedX * sizeRatio > changedY)
  3252. {
  3253. changedX = System.Convert.ToInt32(
  3254. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3255. }
  3256. else
  3257. {
  3258. changedY = System.Convert.ToInt32(
  3259. Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3260. }
  3261. rect.X = _downRectangles[index].Left;
  3262. rect.Y = _downRectangles[index].Top;
  3263. rect.Width = _downRectangles[index].Width + changedX;
  3264. rect.Height = _downRectangles[index].Height + changedY;
  3265. break;
  3266. }
  3267. // A3A2
  3268. if (changedX == rectWM2 && changedY < rectHM2)
  3269. {
  3270. changedX = System.Convert.ToInt32(
  3271. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3272. rect.X = _downRectangles[index].Left;
  3273. rect.Y = _downRectangles[index].Top;
  3274. rect.Width = _downRectangles[index].Width + changedX;
  3275. rect.Height = _downRectangles[index].Height + changedY;
  3276. break;
  3277. }
  3278. // A2
  3279. if (rectWM2 < changedX && changedX < rectWM && changedY < rectHM2)
  3280. {
  3281. changedX = System.Convert.ToInt32(
  3282. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3283. rect.X = _downRectangles[index].Left;
  3284. rect.Y = _downRectangles[index].Top;
  3285. rect.Width = _downRectangles[index].Width + changedX;
  3286. rect.Height = _downRectangles[index].Height + changedY;
  3287. break;
  3288. }
  3289. // A2B1
  3290. if (changedX == rectWM && changedY < rectHM2)
  3291. {
  3292. changedX = System.Convert.ToInt32(
  3293. Math.Round((rectHM2 - changedY) / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3294. rect.X = _downRectangles[index].Left;
  3295. rect.Y = _downRectangles[index].Top;
  3296. rect.Width = _downRectangles[index].Width + changedX;
  3297. rect.Height = _downRectangles[index].Height + changedY;
  3298. break;
  3299. }
  3300. // B1
  3301. if (rectWM < changedX && changedX < 0 && changedY < rectHM2)
  3302. {
  3303. changedX = System.Convert.ToInt32(
  3304. Math.Round((rectHM2 - changedY) / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3305. rect.X = _downRectangles[index].Left;
  3306. rect.Y = _downRectangles[index].Top;
  3307. rect.Width = _downRectangles[index].Width + changedX;
  3308. rect.Height = _downRectangles[index].Height + changedY;
  3309. break;
  3310. }
  3311. // B1C2
  3312. if (changedX == 0 && changedY < rectHM2)
  3313. {
  3314. changedX = System.Convert.ToInt32(
  3315. Math.Round((rectHM2 - changedY) / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3316. rect.X = _downRectangles[index].Left;
  3317. rect.Y = _downRectangles[index].Top;
  3318. rect.Width = _downRectangles[index].Width + changedX;
  3319. rect.Height = _downRectangles[index].Height + changedY;
  3320. break;
  3321. }
  3322. // C2
  3323. if (0 < changedX && changedY < rectHM2)
  3324. {
  3325. int changedABCX = changedX;
  3326. int changedABCY = rectHM2 - changedY;
  3327. if (changedABCX * sizeRatio < changedABCY)
  3328. {
  3329. changedX = System.Convert.ToInt32(
  3330. Math.Round(changedABCY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3331. }
  3332. else
  3333. {
  3334. changedY = rectHM2 - System.Convert.ToInt32(
  3335. Math.Round(changedABCX * sizeRatio,
  3336. 0, MidpointRounding.AwayFromZero));
  3337. }
  3338. rect.X = _downRectangles[index].Left;
  3339. rect.Y = _downRectangles[index].Top;
  3340. rect.Width = _downRectangles[index].Width + changedX;
  3341. rect.Height = _downRectangles[index].Height + changedY;
  3342. break;
  3343. }
  3344. // A3A1
  3345. if (changedX < rectWM2 && changedY == rectHM2)
  3346. {
  3347. changedY = System.Convert.ToInt32(
  3348. Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3349. rect.X = _downRectangles[index].Left;
  3350. rect.Y = _downRectangles[index].Top;
  3351. rect.Width = _downRectangles[index].Width + changedX;
  3352. rect.Height = _downRectangles[index].Height + changedY;
  3353. break;
  3354. }
  3355. // A3A2A1A
  3356. if (changedX == rectWM2 && changedY == rectHM2)
  3357. {
  3358. rect.X = _downRectangles[index].Left;
  3359. rect.Y = _downRectangles[index].Top;
  3360. rect.Width = _downRectangles[index].Width + changedX;
  3361. rect.Height = _downRectangles[index].Height + changedY;
  3362. break;
  3363. }
  3364. // A2A
  3365. if (rectWM2 < changedX && changedX < rectWM && changedY == rectHM2)
  3366. {
  3367. changedX = rectWM2;
  3368. rect.X = _downRectangles[index].Left;
  3369. rect.Y = _downRectangles[index].Top;
  3370. rect.Width = _downRectangles[index].Width + changedX;
  3371. rect.Height = _downRectangles[index].Height + changedY;
  3372. break;
  3373. }
  3374. // A2B1AB
  3375. if (changedX == rectWM && changedY == rectHM2)
  3376. {
  3377. changedX = 0;
  3378. rect.X = _downRectangles[index].Left;
  3379. rect.Y = _downRectangles[index].Top;
  3380. rect.Width = _downRectangles[index].Width + changedX;
  3381. rect.Height = _downRectangles[index].Height + changedY;
  3382. break;
  3383. }
  3384. // B1B
  3385. if (rectWM < changedX && changedX < 0 && changedY == rectHM2)
  3386. {
  3387. changedX = 0;
  3388. rect.X = _downRectangles[index].Left;
  3389. rect.Y = _downRectangles[index].Top;
  3390. rect.Width = _downRectangles[index].Width + changedX;
  3391. rect.Height = _downRectangles[index].Height + changedY;
  3392. break;
  3393. }
  3394. // B1C2BC
  3395. if (changedX == 0 && changedY == rectHM2)
  3396. {
  3397. rect.X = _downRectangles[index].Left;
  3398. rect.Y = _downRectangles[index].Top;
  3399. rect.Width = _downRectangles[index].Width + changedX;
  3400. rect.Height = _downRectangles[index].Height + changedY;
  3401. break;
  3402. }
  3403. // C2C
  3404. if (0 < changedX && changedY == rectHM2)
  3405. {
  3406. changedY = rectHM2 - System.Convert.ToInt32(
  3407. Math.Round(changedX * sizeRatio,
  3408. 0, MidpointRounding.AwayFromZero));
  3409. rect.X = _downRectangles[index].Left;
  3410. rect.Y = _downRectangles[index].Top;
  3411. rect.Width = _downRectangles[index].Width + changedX;
  3412. rect.Height = _downRectangles[index].Height + changedY;
  3413. break;
  3414. }
  3415. // A1
  3416. if (changedX < rectWM2 && rectHM2 < changedY && changedY < rectHM)
  3417. {
  3418. changedY = System.Convert.ToInt32(
  3419. Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3420. rect.X = _downRectangles[index].Left;
  3421. rect.Y = _downRectangles[index].Top;
  3422. rect.Width = _downRectangles[index].Width + changedX;
  3423. rect.Height = _downRectangles[index].Height + changedY;
  3424. break;
  3425. }
  3426. // A1A
  3427. if (changedX == rectWM2 && rectHM2 < changedY && changedY < rectHM)
  3428. {
  3429. changedY = System.Convert.ToInt32(
  3430. Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3431. rect.X = _downRectangles[index].Left;
  3432. rect.Y = _downRectangles[index].Top;
  3433. rect.Width = _downRectangles[index].Width + changedX;
  3434. rect.Height = _downRectangles[index].Height + changedY;
  3435. break;
  3436. }
  3437. // A
  3438. if (rectWM2 < changedX && changedX < rectWM && rectHM2 < changedY && changedY < rectHM)
  3439. {
  3440. if (changedX * sizeRatio > changedY)
  3441. {
  3442. changedX = System.Convert.ToInt32(
  3443. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3444. }
  3445. else
  3446. {
  3447. changedY = System.Convert.ToInt32(
  3448. Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3449. }
  3450. rect.X = _downRectangles[index].Left;
  3451. rect.Y = _downRectangles[index].Top;
  3452. rect.Width = _downRectangles[index].Width + changedX;
  3453. rect.Height = _downRectangles[index].Height + changedY;
  3454. break;
  3455. }
  3456. // AB
  3457. if (changedX == rectWM && rectHM2 < changedY && changedY < rectHM)
  3458. {
  3459. changedX = rectWM - System.Convert.ToInt32(
  3460. Math.Round((changedY + rectH) / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3461. rect.X = _downRectangles[index].Left;
  3462. rect.Y = _downRectangles[index].Top;
  3463. rect.Width = _downRectangles[index].Width + changedX;
  3464. rect.Height = _downRectangles[index].Height + changedY;
  3465. break;
  3466. }
  3467. // B
  3468. if (rectWM < changedX && changedX < 0 && rectHM2 < changedY && changedY < rectHM)
  3469. {
  3470. int changedABCX = rectW + changedX;
  3471. int changedABCY = rectHM - changedY;
  3472. if (changedABCX * sizeRatio < changedABCY)
  3473. {
  3474. changedX = rectWM + System.Convert.ToInt32(
  3475. Math.Round(changedABCY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3476. }
  3477. else
  3478. {
  3479. changedY = rectHM - System.Convert.ToInt32(
  3480. Math.Round(changedABCX * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3481. }
  3482. rect.X = _downRectangles[index].Left;
  3483. rect.Y = _downRectangles[index].Top;
  3484. rect.Width = _downRectangles[index].Width + changedX;
  3485. rect.Height = _downRectangles[index].Height + changedY;
  3486. break;
  3487. }
  3488. // BC
  3489. if (changedX == 0 && rectHM2 < changedY && changedY < rectHM)
  3490. {
  3491. changedY = rectHM2;
  3492. rect.X = _downRectangles[index].Left;
  3493. rect.Y = _downRectangles[index].Top;
  3494. rect.Width = _downRectangles[index].Width + changedX;
  3495. rect.Height = _downRectangles[index].Height + changedY;
  3496. break;
  3497. }
  3498. // C
  3499. if (0 < changedX && rectHM2 < changedY && changedY < rectHM)
  3500. {
  3501. changedY = rectHM2 - System.Convert.ToInt32(
  3502. Math.Round(changedX * sizeRatio,
  3503. 0, MidpointRounding.AwayFromZero));
  3504. rect.X = _downRectangles[index].Left;
  3505. rect.Y = _downRectangles[index].Top;
  3506. rect.Width = _downRectangles[index].Width + changedX;
  3507. rect.Height = _downRectangles[index].Height + changedY;
  3508. break;
  3509. }
  3510. // A1D1
  3511. if (changedX < rectWM2 && changedY == rectHM)
  3512. {
  3513. changedY = System.Convert.ToInt32(
  3514. Math.Round((rectWM2 - changedX) * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3515. rect.X = _downRectangles[index].Left;
  3516. rect.Y = _downRectangles[index].Top;
  3517. rect.Width = _downRectangles[index].Width + changedX;
  3518. rect.Height = _downRectangles[index].Height + changedY;
  3519. break;
  3520. }
  3521. // A1AD1D
  3522. if (changedX == rectWM2 && changedY == rectHM)
  3523. {
  3524. changedX = rectWM2;
  3525. changedY = 0;
  3526. rect.X = _downRectangles[index].Left;
  3527. rect.Y = _downRectangles[index].Top;
  3528. rect.Width = _downRectangles[index].Width + changedX;
  3529. rect.Height = _downRectangles[index].Height + changedY;
  3530. break;
  3531. }
  3532. // AD
  3533. if (rectWM2 < changedX && changedX < rectWM && changedY == rectHM)
  3534. {
  3535. changedY = System.Convert.ToInt32(
  3536. Math.Round((rectWM + changedX) * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3537. rect.X = _downRectangles[index].Left;
  3538. rect.Y = _downRectangles[index].Top;
  3539. rect.Width = _downRectangles[index].Width + changedX;
  3540. rect.Height = _downRectangles[index].Height + changedY;
  3541. break;
  3542. }
  3543. // ABDI
  3544. if (changedX == rectWM && changedY == rectHM)
  3545. {
  3546. rect.X = _downRectangles[index].Left;
  3547. rect.Y = _downRectangles[index].Top;
  3548. rect.Width = _downRectangles[index].Width + changedX;
  3549. rect.Height = _downRectangles[index].Height + changedY;
  3550. break;
  3551. }
  3552. // BI
  3553. if (rectWM < changedX && changedX < 0 && changedY == rectHM)
  3554. {
  3555. changedY = System.Convert.ToInt32(
  3556. Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3557. rect.X = _downRectangles[index].Left;
  3558. rect.Y = _downRectangles[index].Top;
  3559. rect.Width = _downRectangles[index].Width + changedX;
  3560. rect.Height = _downRectangles[index].Height + changedY;
  3561. break;
  3562. }
  3563. // BCIE
  3564. if (changedX == 0 && changedY == rectHM)
  3565. {
  3566. rect = _downRectangles[index];
  3567. break;
  3568. }
  3569. // CE
  3570. if (0 < changedX && changedY == rectHM)
  3571. {
  3572. changedY = System.Convert.ToInt32(
  3573. Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3574. rect.X = _downRectangles[index].Left;
  3575. rect.Y = _downRectangles[index].Top;
  3576. rect.Width = _downRectangles[index].Width + changedX;
  3577. rect.Height = _downRectangles[index].Height + changedY;
  3578. break;
  3579. }
  3580. // D1
  3581. if (changedX < rectWM2 && rectHM < changedY && changedY < 0)
  3582. {
  3583. changedY = System.Convert.ToInt32(
  3584. Math.Round((rectWM2 - changedX) * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3585. rect.X = _downRectangles[index].Left;
  3586. rect.Y = _downRectangles[index].Top;
  3587. rect.Width = _downRectangles[index].Width + changedX;
  3588. rect.Height = _downRectangles[index].Height + changedY;
  3589. break;
  3590. }
  3591. // D1D
  3592. if (changedX == rectWM2 && rectHM < changedY && changedY < 0)
  3593. {
  3594. changedX = rectWM2;
  3595. changedY = 0;
  3596. rect.X = _downRectangles[index].Left;
  3597. rect.Y = _downRectangles[index].Top;
  3598. rect.Width = _downRectangles[index].Width + changedX;
  3599. rect.Height = _downRectangles[index].Height + changedY;
  3600. break;
  3601. }
  3602. // D
  3603. if (rectWM2 < changedX && changedX < rectWM && rectHM < changedY && changedY < 0)
  3604. {
  3605. int changedABCX = rectWM - changedX;
  3606. int changedABCY = rectH + changedY;
  3607. if (changedABCX * sizeRatio < changedABCY)
  3608. {
  3609. changedX = rectWM - System.Convert.ToInt32(
  3610. Math.Round(changedABCY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3611. }
  3612. else
  3613. {
  3614. changedY = rectHM + System.Convert.ToInt32(
  3615. Math.Round(changedABCX * sizeRatio,
  3616. 0, MidpointRounding.AwayFromZero));
  3617. }
  3618. rect.X = _downRectangles[index].Left;
  3619. rect.Y = _downRectangles[index].Top;
  3620. rect.Width = _downRectangles[index].Width + changedX;
  3621. rect.Height = _downRectangles[index].Height + changedY;
  3622. break;
  3623. }
  3624. // DI
  3625. if (changedX == rectWM && rectHM < changedY && changedY < 0)
  3626. {
  3627. changedX = System.Convert.ToInt32(
  3628. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3629. rect.X = _downRectangles[index].Left;
  3630. rect.Y = _downRectangles[index].Top;
  3631. rect.Width = _downRectangles[index].Width + changedX;
  3632. rect.Height = _downRectangles[index].Height + changedY;
  3633. break;
  3634. }
  3635. // I
  3636. if (rectWM < changedX && changedX < 0 && rectHM < changedY && changedY < 0)
  3637. {
  3638. if (changedX * sizeRatio < changedY)
  3639. {
  3640. changedX = System.Convert.ToInt32(
  3641. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3642. }
  3643. else
  3644. {
  3645. changedY = System.Convert.ToInt32(
  3646. Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3647. }
  3648. rect.X = _downRectangles[index].Left;
  3649. rect.Y = _downRectangles[index].Top;
  3650. rect.Width = _downRectangles[index].Width + changedX;
  3651. rect.Height = _downRectangles[index].Height + changedY;
  3652. break;
  3653. }
  3654. // IE
  3655. if (changedX == 0 && rectHM < changedY && changedY < 0)
  3656. {
  3657. rect = _downRectangles[index];
  3658. break;
  3659. }
  3660. // E
  3661. if (0 < changedX && rectHM < changedY && changedY < 0)
  3662. {
  3663. changedY = System.Convert.ToInt32(
  3664. Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3665. rect.X = _downRectangles[index].Left;
  3666. rect.Y = _downRectangles[index].Top;
  3667. rect.Width = _downRectangles[index].Width + changedX;
  3668. rect.Height = _downRectangles[index].Height + changedY;
  3669. break;
  3670. }
  3671. // D1F1
  3672. if (changedX < rectWM2 && changedY == 0)
  3673. {
  3674. changedY = System.Convert.ToInt32(
  3675. Math.Round((rectWM2 - changedX) * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3676. rect.X = _downRectangles[index].Left;
  3677. rect.Y = _downRectangles[index].Top;
  3678. rect.Width = _downRectangles[index].Width + changedX;
  3679. rect.Height = _downRectangles[index].Height + changedY;
  3680. break;
  3681. }
  3682. // D1DF1F
  3683. if (changedX == rectWM2 && changedY == 0)
  3684. {
  3685. changedX = rectWM2;
  3686. changedY = 0;
  3687. rect.X = _downRectangles[index].Left;
  3688. rect.Y = _downRectangles[index].Top;
  3689. rect.Width = _downRectangles[index].Width + changedX;
  3690. rect.Height = _downRectangles[index].Height + changedY;
  3691. break;
  3692. }
  3693. // DF
  3694. if (rectWM2 < changedX && changedX < rectWM && changedY == 0)
  3695. {
  3696. changedX = rectWM2;
  3697. changedY = 0;
  3698. rect.X = _downRectangles[index].Left;
  3699. rect.Y = _downRectangles[index].Top;
  3700. rect.Width = _downRectangles[index].Width + changedX;
  3701. rect.Height = _downRectangles[index].Height + changedY;
  3702. break;
  3703. }
  3704. // DIFG
  3705. if (changedX == rectWM && changedY == 0)
  3706. {
  3707. rect = _downRectangles[index];
  3708. break;
  3709. }
  3710. // IG
  3711. if (rectWM < changedX && changedX < 0 && changedY == 0)
  3712. {
  3713. rect = _downRectangles[index];
  3714. break;
  3715. }
  3716. // IEGH
  3717. if (changedX == 0 && changedY == 0)
  3718. {
  3719. rect = _downRectangles[index];
  3720. break;
  3721. }
  3722. // EH
  3723. if (0 < changedX && changedY == 0)
  3724. {
  3725. changedY = System.Convert.ToInt32(
  3726. Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3727. rect.X = _downRectangles[index].Left;
  3728. rect.Y = _downRectangles[index].Top;
  3729. rect.Width = _downRectangles[index].Width + changedX;
  3730. rect.Height = _downRectangles[index].Height + changedY;
  3731. break;
  3732. }
  3733. // F1
  3734. if (changedX < rectWM2 && 0 < changedY)
  3735. {
  3736. int changedABCX = rectWM2 - changedX;
  3737. int changedABCY = changedY;
  3738. if (changedABCX * sizeRatio < changedABCY)
  3739. {
  3740. changedX = rectWM2 - System.Convert.ToInt32(
  3741. Math.Round(changedABCY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3742. }
  3743. else
  3744. {
  3745. changedY = System.Convert.ToInt32(
  3746. Math.Round(changedABCX * sizeRatio,
  3747. 0, MidpointRounding.AwayFromZero));
  3748. }
  3749. rect.X = _downRectangles[index].Left;
  3750. rect.Y = _downRectangles[index].Top;
  3751. rect.Width = _downRectangles[index].Width + changedX;
  3752. rect.Height = _downRectangles[index].Height + changedY;
  3753. break;
  3754. }
  3755. // F1F
  3756. if (changedX == rectWM2 && 0 < changedY)
  3757. {
  3758. changedX = rectWM2 - System.Convert.ToInt32(
  3759. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3760. rect.X = _downRectangles[index].Left;
  3761. rect.Y = _downRectangles[index].Top;
  3762. rect.Width = _downRectangles[index].Width + changedX;
  3763. rect.Height = _downRectangles[index].Height + changedY;
  3764. break;
  3765. }
  3766. // F
  3767. if (rectWM2 < changedX && changedX < rectWM && 0 < changedY)
  3768. {
  3769. changedX = rectHM2 - System.Convert.ToInt32(
  3770. Math.Round(changedY / sizeRatio,
  3771. 0, MidpointRounding.AwayFromZero));
  3772. rect.X = _downRectangles[index].Left;
  3773. rect.Y = _downRectangles[index].Top;
  3774. rect.Width = _downRectangles[index].Width + changedX;
  3775. rect.Height = _downRectangles[index].Height + changedY;
  3776. break;
  3777. }
  3778. // FG
  3779. if (changedX == rectWM && 0 < changedY)
  3780. {
  3781. changedX = System.Convert.ToInt32(
  3782. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3783. rect.X = _downRectangles[index].Left;
  3784. rect.Y = _downRectangles[index].Top;
  3785. rect.Width = _downRectangles[index].Width + changedX;
  3786. rect.Height = _downRectangles[index].Height + changedY;
  3787. break;
  3788. }
  3789. // G
  3790. if (rectWM < changedX && changedX < 0 && 0 < changedY)
  3791. {
  3792. changedX = System.Convert.ToInt32(
  3793. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3794. rect.X = _downRectangles[index].Left;
  3795. rect.Y = _downRectangles[index].Top;
  3796. rect.Width = _downRectangles[index].Width + changedX;
  3797. rect.Height = _downRectangles[index].Height + changedY;
  3798. break;
  3799. }
  3800. // GH
  3801. if (changedX == 0 && 0 < changedY)
  3802. {
  3803. changedX = System.Convert.ToInt32(
  3804. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3805. rect.X = _downRectangles[index].Left;
  3806. rect.Y = _downRectangles[index].Top;
  3807. rect.Width = _downRectangles[index].Width + changedX;
  3808. rect.Height = _downRectangles[index].Height + changedY;
  3809. break;
  3810. }
  3811. // H
  3812. if (0 < changedX && 0 < changedY)
  3813. {
  3814. if (changedX * sizeRatio < changedY)
  3815. {
  3816. changedX = System.Convert.ToInt32(
  3817. Math.Round(changedY / sizeRatio, 0, MidpointRounding.AwayFromZero));
  3818. }
  3819. else
  3820. {
  3821. changedY = System.Convert.ToInt32(
  3822. Math.Round(changedX * sizeRatio, 0, MidpointRounding.AwayFromZero));
  3823. }
  3824. rect.X = _downRectangles[index].Left;
  3825. rect.Y = _downRectangles[index].Top;
  3826. rect.Width = _downRectangles[index].Width + changedX;
  3827. rect.Height = _downRectangles[index].Height + changedY;
  3828. break;
  3829. }
  3830. # endregion
  3831. break;
  3832. default:
  3833. break;
  3834. }
  3835. }
  3836. # endregion
  3837. }
  3838. else if (_isShiftDown)
  3839. {
  3840. # region
  3841. int changedX = p.X - _startX;
  3842. int changedY = p.Y - _startY;
  3843. switch (_currHitPlace)
  3844. {
  3845. // 左上
  3846. case HitDownSquare.HDS_LEFTTOP:
  3847. rect.X = _downRectangles[index].Left + changedX;
  3848. rect.Y = _downRectangles[index].Top + changedY;
  3849. rect.Width = _downRectangles[index].Width
  3850. - changedX - changedX;
  3851. rect.Height = _downRectangles[index].Height
  3852. - changedY - changedY;
  3853. break;
  3854. // 上中
  3855. case HitDownSquare.HDS_TOP:
  3856. rect.X = _downRectangles[index].Left;
  3857. rect.Y = _downRectangles[index].Top + changedY;
  3858. rect.Width = _downRectangles[index].Width;
  3859. rect.Height = _downRectangles[index].Height
  3860. - changedY - changedY;
  3861. break;
  3862. // 右上
  3863. case HitDownSquare.HDS_RIGHTTOP:
  3864. rect.X = _downRectangles[index].Left - changedX;
  3865. rect.Y = _downRectangles[index].Top + changedY;
  3866. rect.Width = _downRectangles[index].Width
  3867. + changedX + changedX;
  3868. rect.Height = _downRectangles[index].Height
  3869. - changedY - changedY;
  3870. break;
  3871. // 左中
  3872. case HitDownSquare.HDS_LEFT:
  3873. rect.X = _downRectangles[index].Left + changedX;
  3874. rect.Y = _downRectangles[index].Top;
  3875. rect.Width = _downRectangles[index].Width
  3876. - changedX - changedX;
  3877. rect.Height = _downRectangles[index].Height;
  3878. break;
  3879. // 左下
  3880. case HitDownSquare.HDS_LEFTBOTTOM:
  3881. rect.X = _downRectangles[index].Left + changedX;
  3882. rect.Y = _downRectangles[index].Top - changedY;
  3883. rect.Width = _downRectangles[index].Width
  3884. - changedX - changedX;
  3885. rect.Height = _downRectangles[index].Height
  3886. + changedY + changedY;
  3887. break;
  3888. // 右中
  3889. case HitDownSquare.HDS_RIGHT:
  3890. rect.X = _downRectangles[index].Left - changedX;
  3891. rect.Y = _downRectangles[index].Top;
  3892. rect.Width = _downRectangles[index].Width
  3893. + changedX + changedX;
  3894. rect.Height = _downRectangles[index].Height;
  3895. break;
  3896. // 下中
  3897. case HitDownSquare.HDS_BOTTOM:
  3898. rect.X = _downRectangles[index].Left;
  3899. rect.Y = _downRectangles[index].Top - changedY;
  3900. rect.Width = _downRectangles[index].Width;
  3901. rect.Height = _downRectangles[index].Height
  3902. + changedY + changedY;
  3903. break;
  3904. // 右下
  3905. case HitDownSquare.HDS_RIGHTBOTTOM:
  3906. rect.X = _downRectangles[index].Left - changedX;
  3907. rect.Y = _downRectangles[index].Top - changedY;
  3908. rect.Width = _downRectangles[index].Width
  3909. + changedX + changedX;
  3910. rect.Height = _downRectangles[index].Height
  3911. + changedY + changedY;
  3912. break;
  3913. // Move
  3914. case HitDownSquare.HDS_MOVE:
  3915. int changedABCX = Math.Abs(changedX);
  3916. int changedABCY = Math.Abs(changedY);
  3917. if (changedABCX < changedABCY)
  3918. {
  3919. rect.X = _downRectangles[index].Left;
  3920. rect.Y = _downRectangles[index].Top + changedY;
  3921. }
  3922. else
  3923. {
  3924. rect.X = _downRectangles[index].Left + changedX;
  3925. rect.Y = _downRectangles[index].Top;
  3926. }
  3927. rect.Width = _downRectangles[index].Width;
  3928. rect.Height = _downRectangles[index].Height;
  3929. break;
  3930. default:
  3931. break;
  3932. }
  3933. # endregion
  3934. }
  3935. else
  3936. {
  3937. # region
  3938. int changedX = p.X - _startX;
  3939. int changedY = p.Y - _startY;
  3940. switch (_currHitPlace)
  3941. {
  3942. // 左上
  3943. case HitDownSquare.HDS_LEFTTOP:
  3944. rect.X = _downRectangles[index].Left + changedX;
  3945. rect.Y = _downRectangles[index].Top + changedY;
  3946. rect.Width = _downRectangles[index].Width - changedX;
  3947. rect.Height = _downRectangles[index].Height - changedY;
  3948. break;
  3949. // 上中
  3950. case HitDownSquare.HDS_TOP:
  3951. rect.X = _downRectangles[index].Left;
  3952. rect.Y = _downRectangles[index].Top + changedY;
  3953. rect.Width = _downRectangles[index].Width;
  3954. rect.Height = _downRectangles[index].Height - changedY;
  3955. break;
  3956. // 右上
  3957. case HitDownSquare.HDS_RIGHTTOP:
  3958. rect.X = _downRectangles[index].Left;
  3959. rect.Y = _downRectangles[index].Top + changedY;
  3960. rect.Width = _downRectangles[index].Width + changedX;
  3961. rect.Height = _downRectangles[index].Height - changedY;
  3962. break;
  3963. // 左中
  3964. case HitDownSquare.HDS_LEFT:
  3965. rect.X = _downRectangles[index].Left + changedX;
  3966. rect.Y = _downRectangles[index].Top;
  3967. rect.Width = _downRectangles[index].Width - changedX;
  3968. rect.Height = _downRectangles[index].Height;
  3969. break;
  3970. // 右中
  3971. case HitDownSquare.HDS_RIGHT:
  3972. rect.X = _downRectangles[index].Left;
  3973. rect.Y = _downRectangles[index].Top;
  3974. rect.Width = _downRectangles[index].Width + changedX;
  3975. rect.Height = _downRectangles[index].Height;
  3976. break;
  3977. // 左下
  3978. case HitDownSquare.HDS_LEFTBOTTOM:
  3979. rect.X = _downRectangles[index].Left + changedX;
  3980. rect.Y = _downRectangles[index].Top;
  3981. rect.Width = _downRectangles[index].Width - changedX;
  3982. rect.Height = _downRectangles[index].Height + changedY;
  3983. break;
  3984. // 下中
  3985. case HitDownSquare.HDS_BOTTOM:
  3986. rect.X = _downRectangles[index].Left;
  3987. rect.Y = _downRectangles[index].Top;
  3988. rect.Width = _downRectangles[index].Width;
  3989. rect.Height = _downRectangles[index].Height + changedY;
  3990. break;
  3991. // 右下
  3992. case HitDownSquare.HDS_RIGHTBOTTOM:
  3993. rect.X = _downRectangles[index].Left;
  3994. rect.Y = _downRectangles[index].Top;
  3995. rect.Width = _downRectangles[index].Width + changedX;
  3996. rect.Height = _downRectangles[index].Height + changedY;
  3997. break;
  3998. // Move
  3999. case HitDownSquare.HDS_MOVE:
  4000. rect.X = _downRectangles[index].Left + changedX;
  4001. rect.Y = _downRectangles[index].Top + changedY;
  4002. rect.Width = _downRectangles[index].Width;
  4003. rect.Height = _downRectangles[index].Height;
  4004. break;
  4005. default:
  4006. break;
  4007. }
  4008. # endregion
  4009. }
  4010. if (_isRealFollow)
  4011. {
  4012. DragHandler(index);
  4013. }
  4014. else
  4015. {
  4016. DrawReversibleFrame(_itemLockTyps[index], _moveRectangles[index], rect);
  4017. }
  4018. _moveRectangles[index] = rect;
  4019. }
  4020. /// <summary>
  4021. /// 绘制范围需框
  4022. /// </summary>
  4023. /// <param name="itemLock">item锁定类别</param>
  4024. /// <param name="rectOriginal">原范围</param>
  4025. /// <param name="rectCurrent">当前范围</param>
  4026. private void DrawReversibleFrame(ItemLock itemLock, Rectangle? rectOriginal, Rectangle? rectCurrent)
  4027. {
  4028. // 需框范围
  4029. if (_item != null && _item.Owner != null)
  4030. {
  4031. if (itemLock == ItemLock.LockLocationAndSize)
  4032. {
  4033. return;
  4034. }
  4035. if (itemLock == ItemLock.LockSize)
  4036. {
  4037. if (_currHitPlace != HitDownSquare.HDS_MOVE && _currHitPlace != HitDownSquare.HDS_NONE)
  4038. {
  4039. return;
  4040. }
  4041. }
  4042. if (rectCurrent.HasValue)
  4043. {
  4044. Rectangle rect = rectCurrent.Value;
  4045. rect.Width += 1;
  4046. rect.Height += 1;
  4047. _item.Owner.DrawReversibleFrame(rect);
  4048. }
  4049. if (rectOriginal.HasValue && _isMouseMoveInPaperArea)
  4050. {
  4051. Rectangle rect = rectOriginal.Value;
  4052. rect.Width += 1;
  4053. rect.Height += 1;
  4054. _item.Owner.DrawReversibleFrame(rect);
  4055. }
  4056. }
  4057. }
  4058. /// <summary>
  4059. /// 改变图形位置尺寸
  4060. /// </summary>
  4061. /// <param name="index">选择Item的索引</param>
  4062. private void DragHandler(int index)
  4063. {
  4064. ItemLock itemLock = _itemLockTyps[index];
  4065. if (itemLock == ItemLock.LockLocationAndSize)
  4066. {
  4067. return;
  4068. }
  4069. else if (itemLock == ItemLock.LockSize)
  4070. {
  4071. if (_currHitPlace == HitDownSquare.HDS_MOVE || _currHitPlace == HitDownSquare.HDS_NONE)
  4072. {
  4073. }
  4074. else
  4075. {
  4076. return;
  4077. }
  4078. }
  4079. else
  4080. {
  4081. }
  4082. Rectangle rect = _moveRectangles[index];
  4083. LayoutItem item = _item.Owner.SelectedItems[index];
  4084. int top = 0;
  4085. int left = 0;
  4086. int width = 0;
  4087. int height = 0;
  4088. if (rect.Width < 0)
  4089. {
  4090. left = rect.Right;
  4091. width -= rect.Width;
  4092. }
  4093. else
  4094. {
  4095. left = rect.Left;
  4096. width = rect.Width;
  4097. }
  4098. if (rect.Height < 0)
  4099. {
  4100. top = rect.Bottom;
  4101. height -= rect.Height;
  4102. }
  4103. else
  4104. {
  4105. top = rect.Top;
  4106. height = rect.Height;
  4107. }
  4108. // 图形超出Layout范围
  4109. if (left < 0
  4110. || item.Owner.MaxItemLeft < left
  4111. || top < 0
  4112. || item.Owner.MaxItemTop < top
  4113. || width < item.Owner.MinItemWidth
  4114. || item.Owner.MaxItemWidth < width
  4115. || height < item.Owner.MinItemHeight
  4116. || item.Owner.MaxItemHeight < height
  4117. || item.Owner.PaperArea.Width - 1 < left
  4118. || item.Owner.PaperArea.Height - 1 < top
  4119. )
  4120. {
  4121. return;
  4122. }
  4123. item.MoveItem(left, top);
  4124. item.ChangeItemSize(width, height);
  4125. item.ResetItemFrame();
  4126. }
  4127. /// <summary>
  4128. /// 可视化范围设置
  4129. /// </summary>
  4130. /// <returns>可视化范围</returns>
  4131. private GraphicsPath SetViewRectangle()
  4132. {
  4133. GraphicsPath path = new GraphicsPath();
  4134. if (_item == null)
  4135. {
  4136. return path;
  4137. }
  4138. // 左上
  4139. _handlerRect[0] = new Rectangle(0, 0, SQUARE_WIDTH, SQUARE_WIDTH);
  4140. // 右上
  4141. _handlerRect[1] = new Rectangle(Bounds.Width - SQUARE_WIDTH, 0,
  4142. SQUARE_WIDTH, SQUARE_WIDTH);
  4143. // 左下
  4144. _handlerRect[2] = new Rectangle(0, Bounds.Height - SQUARE_WIDTH,
  4145. SQUARE_WIDTH, SQUARE_WIDTH);
  4146. // 右下
  4147. _handlerRect[3] = new Rectangle(_handlerRect[1].X, _handlerRect[2].Y,
  4148. SQUARE_WIDTH, SQUARE_WIDTH);
  4149. // 上中
  4150. _handlerRect[4] = new Rectangle((Bounds.Width) / 2 - SQUARE_WIDTH_HALF, 0,
  4151. SQUARE_WIDTH, SQUARE_WIDTH);
  4152. // 下中
  4153. _handlerRect[5] = new Rectangle(_handlerRect[4].X, _handlerRect[2].Y,
  4154. SQUARE_WIDTH, SQUARE_WIDTH);
  4155. // 左中
  4156. _handlerRect[6] = new Rectangle(0, (Bounds.Height) / 2 - SQUARE_WIDTH_HALF,
  4157. SQUARE_WIDTH, SQUARE_WIDTH);
  4158. // 右中
  4159. _handlerRect[7] = new Rectangle(_handlerRect[1].X, _handlerRect[6].Y,
  4160. SQUARE_WIDTH, SQUARE_WIDTH);
  4161. for (int i = 0; i < 8; i++)
  4162. {
  4163. _handlerDrawRect[i] = _handlerRect[i];
  4164. _handlerDrawRect[i].Width--;
  4165. _handlerDrawRect[i].Height--;
  4166. }
  4167. path.AddRectangles(_handlerRect);
  4168. if (_lock != ItemLock.LockLocationAndSize)
  4169. {
  4170. // 上左
  4171. _sideRect[0] = new Rectangle(
  4172. _handlerRect[0].X + SQUARE_WIDTH,
  4173. _handlerRect[0].Y + SQUARE_WIDTH_HALF,
  4174. _handlerRect[4].X - _handlerRect[0].X - SQUARE_WIDTH,
  4175. 1
  4176. );
  4177. // 上右
  4178. _sideRect[1] = new Rectangle(
  4179. _handlerRect[4].X + SQUARE_WIDTH,
  4180. _sideRect[0].Y,
  4181. _handlerRect[1].X - _handlerRect[4].X - SQUARE_WIDTH,
  4182. 1
  4183. );
  4184. // 左上
  4185. _sideRect[2] = new Rectangle(
  4186. _handlerRect[0].X + SQUARE_WIDTH_HALF,
  4187. _handlerRect[0].Y + SQUARE_WIDTH,
  4188. 1,
  4189. _handlerRect[6].Y - _handlerRect[0].Y - SQUARE_WIDTH
  4190. );
  4191. // 左下
  4192. _sideRect[3] = new Rectangle(
  4193. _sideRect[2].X,
  4194. _handlerRect[6].Y + SQUARE_WIDTH,
  4195. 1,
  4196. _handlerRect[2].Y - _handlerRect[6].Y - SQUARE_WIDTH
  4197. );
  4198. // 下左
  4199. _sideRect[4] = new Rectangle(
  4200. _sideRect[0].X,
  4201. _handlerRect[2].Y + SQUARE_WIDTH_HALF,
  4202. _sideRect[0].Width,
  4203. 1
  4204. );
  4205. // 下右
  4206. _sideRect[5] = new Rectangle(
  4207. _sideRect[1].X,
  4208. _sideRect[4].Y,
  4209. _sideRect[1].Width,
  4210. 1
  4211. );
  4212. // 右上
  4213. _sideRect[6] = new Rectangle(
  4214. _handlerRect[1].X + SQUARE_WIDTH_HALF,
  4215. _sideRect[2].Y,
  4216. 1,
  4217. _sideRect[2].Height
  4218. );
  4219. // 右下
  4220. _sideRect[7] = new Rectangle(
  4221. _sideRect[6].X,
  4222. _handlerRect[7].Y + SQUARE_WIDTH,
  4223. 1,
  4224. _sideRect[3].Height
  4225. );
  4226. _sideDrawRect = new Rectangle(
  4227. SQUARE_WIDTH_HALF,
  4228. SQUARE_WIDTH_HALF,
  4229. Bounds.Width - SQUARE_WIDTH,
  4230. Bounds.Height - SQUARE_WIDTH
  4231. );
  4232. path.AddRectangles(_sideRect);
  4233. }
  4234. return path;
  4235. }
  4236. /// <summary>
  4237. /// 绘制边框。
  4238. /// </summary>
  4239. private void DrawFrame(Graphics graphics)
  4240. {
  4241. if (_item == null)
  4242. {
  4243. return;
  4244. }
  4245. using (Pen pen = new Pen(Color.Black, 1))
  4246. {
  4247. pen.DashStyle = DashStyle.Solid;
  4248. if (_lock == ItemLock.None)
  4249. {
  4250. graphics.FillRectangles(Brushes.White, _handlerRect);
  4251. graphics.DrawRectangles(pen, _handlerDrawRect);
  4252. }
  4253. else
  4254. {
  4255. graphics.FillRectangles(Brushes.Black, _handlerRect);
  4256. }
  4257. if (_lock != ItemLock.LockLocationAndSize)
  4258. {
  4259. // 显示框的范围
  4260. pen.DashStyle = DashStyle.Dash;
  4261. graphics.DrawRectangle(pen, _sideDrawRect);
  4262. }
  4263. }
  4264. }
  4265. /// <summary>
  4266. /// 根据鼠标位置设置操作类型。
  4267. /// </summary>
  4268. /// <param name="point">鼠标坐标点</param>
  4269. /// <returns>
  4270. /// true :有操作
  4271. /// false:无操作
  4272. /// </returns>
  4273. private bool Pointer(Point point)
  4274. {
  4275. if (_lock == ItemLock.LockLocationAndSize)
  4276. {
  4277. _currHitPlace = HitDownSquare.HDS_NONE;
  4278. return false;
  4279. }
  4280. if (_handlerRect8.Contains(point)
  4281. || _sideRect[0].Contains(point)
  4282. || _sideRect[1].Contains(point)
  4283. || _sideRect[2].Contains(point)
  4284. || _sideRect[3].Contains(point)
  4285. || _sideRect[4].Contains(point)
  4286. || _sideRect[5].Contains(point)
  4287. || _sideRect[6].Contains(point)
  4288. || _sideRect[7].Contains(point)
  4289. )
  4290. {
  4291. Cursor.Current = Cursors.SizeAll;
  4292. _currHitPlace = HitDownSquare.HDS_MOVE;
  4293. return true;
  4294. }
  4295. if (_lock == ItemLock.LockSize)
  4296. {
  4297. _currHitPlace = HitDownSquare.HDS_NONE;
  4298. return false;
  4299. }
  4300. if (!ClientRectangle.Contains(point))
  4301. {
  4302. _currHitPlace = HitDownSquare.HDS_NONE;
  4303. return false;
  4304. }
  4305. // 左上
  4306. if (_handlerRect[0].Contains(point))
  4307. {
  4308. Cursor.Current = Cursors.SizeNWSE;
  4309. _currHitPlace = HitDownSquare.HDS_LEFTTOP;
  4310. return true;
  4311. }
  4312. // 右下
  4313. if (_handlerRect[3].Contains(point))
  4314. {
  4315. Cursor.Current = Cursors.SizeNWSE;
  4316. _currHitPlace = HitDownSquare.HDS_RIGHTBOTTOM;
  4317. return true;
  4318. }
  4319. // 右上
  4320. if (_handlerRect[1].Contains(point))
  4321. {
  4322. Cursor.Current = Cursors.SizeNESW;
  4323. _currHitPlace = HitDownSquare.HDS_RIGHTTOP;
  4324. return true;
  4325. }
  4326. // 左下
  4327. if (_handlerRect[2].Contains(point))
  4328. {
  4329. Cursor.Current = Cursors.SizeNESW;
  4330. _currHitPlace = HitDownSquare.HDS_LEFTBOTTOM;
  4331. return true;
  4332. }
  4333. // 上中
  4334. if (_handlerRect[4].Contains(point))
  4335. {
  4336. Cursor.Current = Cursors.SizeNS;
  4337. _currHitPlace = HitDownSquare.HDS_TOP;
  4338. return true;
  4339. }
  4340. // 下中
  4341. if (_handlerRect[5].Contains(point))
  4342. {
  4343. Cursor.Current = Cursors.SizeNS;
  4344. _currHitPlace = HitDownSquare.HDS_BOTTOM;
  4345. return true;
  4346. }
  4347. // 左中
  4348. if (_handlerRect[6].Contains(point))
  4349. {
  4350. Cursor.Current = Cursors.SizeWE;
  4351. _currHitPlace = HitDownSquare.HDS_LEFT;
  4352. return true;
  4353. }
  4354. // 右中
  4355. if (_handlerRect[7].Contains(point))
  4356. {
  4357. Cursor.Current = Cursors.SizeWE;
  4358. _currHitPlace = HitDownSquare.HDS_RIGHT;
  4359. return true;
  4360. }
  4361. // 移动
  4362. if (_handlerRect8.Contains(point)
  4363. || _sideRect[0].Contains(point)
  4364. || _sideRect[1].Contains(point)
  4365. || _sideRect[2].Contains(point)
  4366. || _sideRect[3].Contains(point)
  4367. || _sideRect[4].Contains(point)
  4368. || _sideRect[5].Contains(point)
  4369. || _sideRect[6].Contains(point)
  4370. || _sideRect[7].Contains(point)
  4371. )
  4372. {
  4373. Cursor.Current = Cursors.SizeAll;
  4374. _currHitPlace = HitDownSquare.HDS_MOVE;
  4375. return true;
  4376. }
  4377. return false;
  4378. }
  4379. #endregion 函数
  4380. }
  4381. }