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- // min and max radius, radius threshold and percentage of filled circles
- var radMin = 5,
- radMax = 125,
- filledCircle = 60, //percentage of filled circles
- concentricCircle = 30, //percentage of concentric circles
- radThreshold = 25; //IFF special, over this radius concentric, otherwise filled
- //min and max speed to move
- var speedMin = 0.3,
- speedMax = 2.5;
- //max reachable opacity for every circle and blur effect
- var maxOpacity = 0.6;
- //default palette choice
- var colors = ['52,168,83', '117,95,147', '199,108,23', '194,62,55', '0,172,212', '120,120,120'],
- bgColors = ['52,168,83', '117,95,147', '199,108,23', '194,62,55', '0,172,212', '120,120,120'],
- circleBorder = 10,
- backgroundLine = bgColors[0];
- var backgroundMlt = 0.85;
- //min distance for links
- var linkDist = Math.min(canvas.width, canvas.height) / 2.4,
- lineBorder = 2.5;
- //most importantly: number of overall circles and arrays containing them
- var maxCircles = 12,
- points = [],
- pointsBack = [];
- //populating the screen
- for (var i = 0; i < maxCircles * 2; i++) points.push(new Circle());
- for (var i = 0; i < maxCircles; i++) pointsBack.push(new Circle(true));
- //experimental vars
- var circleExp = 1,
- circleExpMax = 1.003,
- circleExpMin = 0.997,
- circleExpSp = 0.00004,
- circlePulse = false;
- //circle class
- function Circle(background) {
- //if background, it has different rules
- this.background = (background || false);
- this.x = randRange(-canvas.width / 2, canvas.width / 2);
- this.y = randRange(-canvas.height / 2, canvas.height / 2);
- this.radius = background ? hyperRange(radMin, radMax) * backgroundMlt : hyperRange(radMin, radMax);
- this.filled = this.radius < radThreshold ? (randint(0, 100) > filledCircle ? false : 'full') : (randint(0, 100) > concentricCircle ? false : 'concentric');
- this.color = background ? bgColors[randint(0, bgColors.length - 1)] : colors[randint(0, colors.length - 1)];
- this.borderColor = background ? bgColors[randint(0, bgColors.length - 1)] : colors[randint(0, colors.length - 1)];
- this.opacity = 0.05;
- this.speed = (background ? randRange(speedMin, speedMax) / backgroundMlt : randRange(speedMin, speedMax)); // * (radMin / this.radius);
- this.speedAngle = Math.random() * 2 * Math.PI;
- this.speedx = Math.cos(this.speedAngle) * this.speed;
- this.speedy = Math.sin(this.speedAngle) * this.speed;
- var spacex = Math.abs((this.x - (this.speedx < 0 ? -1 : 1) * (canvas.width / 2 + this.radius)) / this.speedx),
- spacey = Math.abs((this.y - (this.speedy < 0 ? -1 : 1) * (canvas.height / 2 + this.radius)) / this.speedy);
- this.ttl = Math.min(spacex, spacey);
- };
- Circle.prototype.init = function () {
- Circle.call(this, this.background);
- }
- //support functions
- //generate random int a<=x<=b
- function randint(a, b) {
- return Math.floor(Math.random() * (b - a + 1) + a);
- }
- //generate random float
- function randRange(a, b) {
- return Math.random() * (b - a) + a;
- }
- //generate random float more likely to be close to a
- function hyperRange(a, b) {
- return Math.random() * Math.random() * Math.random() * (b - a) + a;
- }
- //rendering function
- function drawCircle(ctx, circle) {
- //circle.radius *= circleExp;
- var radius = circle.background ? circle.radius *= circleExp : circle.radius /= circleExp;
- ctx.beginPath();
- ctx.arc(circle.x, circle.y, radius * circleExp, 0, 2 * Math.PI, false);
- ctx.lineWidth = Math.max(1, circleBorder * (radMin - circle.radius) / (radMin - radMax));
- ctx.strokeStyle = ['rgba(', circle.borderColor, ',', circle.opacity, ')'].join('');
- if (circle.filled == 'full') {
- ctx.fillStyle = ['rgba(', circle.borderColor, ',', circle.background ? circle.opacity * 0.8 : circle.opacity, ')'].join('');
- ctx.fill();
- ctx.lineWidth = 0;
- ctx.strokeStyle = ['rgba(', circle.borderColor, ',', 0, ')'].join('');
- }
- ctx.stroke();
- if (circle.filled == 'concentric') {
- ctx.beginPath();
- ctx.arc(circle.x, circle.y, radius / 2, 0, 2 * Math.PI, false);
- ctx.lineWidth = Math.max(1, circleBorder * (radMin - circle.radius) / (radMin - radMax));
- ctx.strokeStyle = ['rgba(', circle.color, ',', circle.opacity, ')'].join('');
- ctx.stroke();
- }
- circle.x += circle.speedx;
- circle.y += circle.speedy;
- if (circle.opacity < (circle.background ? maxOpacity : 1)) circle.opacity += 0.01;
- circle.ttl--;
- }
- //initializing function
- function init() {
- window.requestAnimationFrame(draw);
- }
- //rendering function
- function draw() {
- if (circlePulse) {
- if (circleExp < circleExpMin || circleExp > circleExpMax) circleExpSp *= -1;
- circleExp += circleExpSp;
- }
- var ctxfr = document.getElementById('canvas').getContext('2d');
- var ctxbg = document.getElementById('canvasbg').getContext('2d');
- ctxfr.globalCompositeOperation = 'destination-over';
- ctxfr.clearRect(0, 0, canvas.width, canvas.height); // clear canvas
- ctxbg.globalCompositeOperation = 'destination-over';
- ctxbg.clearRect(0, 0, canvas.width, canvas.height); // clear canvas
- ctxfr.save();
- ctxfr.translate(canvas.width / 2, canvas.height / 2);
- ctxbg.save();
- ctxbg.translate(canvas.width / 2, canvas.height / 2);
- //function to render each single circle, its connections and to manage its out of boundaries replacement
- function renderPoints(ctx, arr) {
- for (var i = 0; i < arr.length; i++) {
- var circle = arr[i];
- //checking if out of boundaries
- if (circle.ttl < 0) { }
- var xEscape = canvas.width / 2 + circle.radius,
- yEscape = canvas.height / 2 + circle.radius;
- if (circle.ttl < -20) arr[i].init(arr[i].background);
- //if (Math.abs(circle.y) > yEscape || Math.abs(circle.x) > xEscape) arr[i].init(arr[i].background);
- drawCircle(ctx, circle);
- }
- for (var i = 0; i < arr.length - 1; i++) {
- for (var j = i + 1; j < arr.length; j++) {
- var deltax = arr[i].x - arr[j].x;
- var deltay = arr[i].y - arr[j].y;
- var dist = Math.pow(Math.pow(deltax, 2) + Math.pow(deltay, 2), 0.5);
- //if the circles are overlapping, no laser connecting them
- if (dist <= arr[i].radius + arr[j].radius) continue;
- //otherwise we connect them only if the dist is < linkDist
- if (dist < linkDist) {
- var xi = (arr[i].x < arr[j].x ? 1 : -1) * Math.abs(arr[i].radius * deltax / dist);
- var yi = (arr[i].y < arr[j].y ? 1 : -1) * Math.abs(arr[i].radius * deltay / dist);
- var xj = (arr[i].x < arr[j].x ? -1 : 1) * Math.abs(arr[j].radius * deltax / dist);
- var yj = (arr[i].y < arr[j].y ? -1 : 1) * Math.abs(arr[j].radius * deltay / dist);
- ctx.beginPath();
- ctx.moveTo(arr[i].x + xi, arr[i].y + yi);
- ctx.lineTo(arr[j].x + xj, arr[j].y + yj);
- var samecolor = arr[i].color == arr[j].color;
- ctx.strokeStyle = ["rgba(", arr[i].borderColor, ",", Math.min(arr[i].opacity, arr[j].opacity) * ((linkDist - dist) / linkDist), ")"].join("");
- ctx.lineWidth = (arr[i].background ? lineBorder * backgroundMlt : lineBorder) * ((linkDist - dist) / linkDist); //*((linkDist-dist)/linkDist);
- ctx.stroke();
- }
- }
- }
- }
- var startTime = Date.now();
- renderPoints(ctxfr, points);
- renderPoints(ctxbg, pointsBack);
- deltaT = Date.now() - startTime;
- ctxfr.restore();
- ctxbg.restore();
- window.requestAnimationFrame(draw);
- }
- $(function () {
- init();
- });
- /*Credits and aknowledgements:
- Original Idea and Design by Luca Luzzatti
- Optimizing tips from Benjamin K?stner
- General tips from Salvatore Previti*/
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